DaHero said:
TimeLord75 said:
DaHero said:
Sure the game looks great, but all it took was one look at the gameplay demos and I knew exactly what they were trying to mimic, Star Wars Galaxies. This game will last maybe up to it's New Game Enhancements where it goes from 85-100% WoW clone and then it'll die.
Bite your tongue, sir.
I imagine it's safe to say EA/Bioware (not to mention every other freakin' developer on Earth) has learned from SOE's colossal f**k-up; they're unlikely to whip the rug out from underneath their players post-release. Patches, sure...tweaks, maybe even rebalancing passes, okay...but nothing on the scale of the NGE.
If you really like post-NGE SWG, then by all means...go play it. People are talking about TOR like it's going to be "the next WoW," or, FSM help us, "the WoW-killer." Puh-leeze. WoW *IS* the 800-lb gorilla in the room, with previously unimaginable levels of success. I don't want TOR to do that (though if it did, yay!); I'll be perfectly satisfied--no.
It will be the happiest day of my life if TOR nails shut the coffin lid on SWG & SOE is forced to close the servers. I will dance naked in the streets. Calloo! Callay!
I'm curious to know how many MMOs you've played.
Believe me, I see this game being great for the short term but it won't last once the storyline is up on the Wikipiedia and the walkthroughs are out. Take a look at how the gameplay is, how the moves are made and the skills are worked. Is it really any different from already superpower WoW? No, it isn't. I predict is going to live for a long time, but thrive in the short term. Unless BioWare can give this game a free-to-play treatment, they're in trouble. Oh, and before you jump on the F2P-P2P bandwagon, take a look at Perfect World International, that's the model I'm talking about.
MMOs? Let's see...the ones I can remember:
City of Heroes/Villains (5 years; beta-tested Villains)
Star Wars Galaxies (pre-CU; quit just prior to the CU)
World of Warcraft
Everquest
Everquest II
Lord of the Rings Online (beta'd; now f2p'er)
Dungeons & Dragons Online (beta'd then subbed)
Fallen Earth
Dark Ages of Camelot
Champions Online (beta'd, subbed briefly, now f2p'er)
EVE Online
Lineage 2
Pirates of the Burning Sea (beta'd; now f2p'er)
Star Trek Online
Ultima Online (private server >.>)
...and while I can't remember the name, I did get to beta-test that futuristic FPS thing that Garriott put out (and swiftly died)
Now, are there similarities between WoW and, say, any other game released since? OF COURSE THERE ARE. No one with 3 functioning brain cells to rub together to keep themselves warm at night is going to completely ignore what is clearly the confirmed method of raking in metric asstons of cash. But is it a "WoW-clone?" I don't think so. Will it become one? Unlikely. Remember, this is Bioware--they
are CRPGs. WoW's sole nod to RP is that you might occasionally find 2 people huddled on a beach somewhere desperately trying to chat in-character.
And please don't tell me you're sticking to your guns on your remark about this game going the same way as SWG--NGE and all. At the risk of sounding like a fanboy, this is
Bioware. One thing they ain't is stupid. And even if they were, their corporate overseers are
EA. The odds of them taking an action that would alienate vast quantities of customers, cause a public relations uproar and cost them the aforementioned metric asstons of cash are so slim that I'd sooner stake my manhood on the sun going nova tomorrow at 3:15pm EST.
It's possible that I'm wrong. Hell, anything's possible. But I feel pretty secure that my manhood will survive through tomorrow afternoon, at the very least.