Except it HASN'T worked for anyone since WoW. There is a string of MMO corpses that tried to do the same thing SWTOR is doing: WoW with some small twist.Kragg said:wan to see you try and explain that to a boardroom of investors
they cant take huge risks with that kind of money backing it, they need something that already works and tweak it, 10 million+ people still play wow, so it might be stale but it works
I want to see them explain to their board of investors why their product, which was supposed to have a life span of 10 years (according to EA), became obsolete after the next couple of MMO's came out (some of which are already in the horizon).Kragg said:wan to see you try and explain that to a boardroom of investors
they cant take huge risks with that kind of money backing it, they need something that already works and tweak it, 10 million+ people still play wow, so it might be stale but it works
Saddest part? Their "heroic combat" is their second biggest selling point for the game: http://www.youtube.com/watch?v=AJPFNm38434bliebblob said:Also bioware is really proud about how lightsabers actually connect during fights, instead of just swinging near or through the other guy like is customary in mmo's. But looking at the monsters attacks shown here it looks like it's just lightsabers that do this.
A Sith killing his master just because makes total sense and goes along with SW just fine.The Bandit said:Jedi have really gotten to the point where they ruin the "feel" of Star Wars. This trailer had me smiling in a few spots, but hardly ever when the Jedi were on screen. It can't even be thrown off as stupid lightsaber fights. The "I sense something" bullshit. Needlessly throwing your life away. A Sith killing his master just because. It doesn't feel like Star Wars and, even if it did, it's been overdone and I'm tired of it.
A freaking cowboy felt more Star Warsy than Jedi in this video (for me, at least). That's terribly sad.
How could you make any game like a cinematic, let alone an MMO? Even WoW has cinematics. Just enjoy it for what it is. Complaining a cinematic is representative of the game play is REALY stupid.thirion1850 said:Pretty.
Too bad the game's nothing like this.
LoL, it's reasons like that that my fiction writing instructors called Science Fiction/Fantasy, not real fiction, and didn't consider it a legitimate genre. A cinematic is a short story, and all the same rules should apply. It would be this exact argument that prevents Star Wars from being accepted in the literary world as legitimate. Basically, there is no good reason to not present a story, no matter how short it is, properly.Vrach said:He tells him "you've failed Master" before he cuts him down. With him being previously stabbed, you don't need to know anything about the Sith Empire and how it works to learn at that very point "ok - these guys don't tolerate failure". When Darth Vader started choking people left and right every time they failed him, no one demanded an explanation as none was needed. Same goes here. It doesn't need any previous storytelling to make someone understand that and if you don't, it's your own shortcoming, not the trailer's.Baresark said:snipVrach said:snip
Besides, a trailer can leave a lot to the imagination. Even if it was unclear as to why he cuts him down, that should incite a potential player to think "hmm, why just kill him like that? I should look into this". And then you find it the rest in the game. This trailer is not the story. It's a teaser to the story. The same way an excerpt from the book can be found on the back outside it's context, the same way a trailer works for the game. It's there to whet your appetite and lure you into the game so you can find out more. It doesn't need to explain everything that's happening from it's start to it's end, it needs to incite you to look further into it.
Oh and fan fiction isn't the only thing made for fans alone. Fan fiction is fiction written by fans, not for fans. A lot of fiction is written for fans alone and it's good fiction. Not everything needs to appeal to everyone. That's not universally good storytelling.
From what we've seen this choreographed combat is only present in lighsaber vs lighsaber/sword and lightsaber vs blaster combat. Any fight not containing lightsabers still looks like the same "trading blows" system.Ukomba said:Anyways, SWTOR comes closer than most in that they've put a lot of work into choreographed combat.
It's just one way to do a combat system and I find it a stupid argument to say "well it uses the same mechanic that we had 10 years ago". So what? Did FPS work differently 10 years ago? Did we do something other than point, aim, shoot? What did we add, iron sights instead of zoomed hip fire and more scopes to look through?fundayz said:That's not what people mean by that, they just don't express it well. The problem with what I've seen of SWTOR's combat is that it plays exactly like MMO's released a decade ago.Vrach said:I don't get this argument. You don't click, you simply control a character via hotkeys. And frankly compared to all the bullshit broken combat systems we have seen in so called action games, hotkey controls are just fine. Besides, how come everyone sucks Blizzard's Johnson over the clickfest that is the Diablo franchise but whenever they see an MMO, those same people yell "omg, click until they die, boringz"
The "traditional" combat system used in EQ, DAoC, WoW, WAR, etc is getting boring. The genre is stagnant and all BioWare can come up with is better animations? It's incredibly disappointing that they resigned themselves to making WoW in space with a better single player story.
When your second biggest selling point are your combat animations(which you won't see very often unless you are a lightsaber class) then it's pretty clear the game is bringing almost nothing new to the table.
This is what one of SWTOR's lead developers had to say about MMO design:
?It is a touchstone,? Zeschuk said of WoW, according to GamesIndustry. ?It has established standards, it?s established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that?s pretty dumb. If you have established standards, WoW established them.?
That's true if you're just talking about your basic attacks fighting against a ranged enemy also only using basic attacks. There are so many other skills out there that it's not true at all when you're talking about other skills. Bounty hunters jet packing around, agents and smugglers popping in and out of combat, stealthing, lightsabers flying. From the demo's I've played there's an amazing amount of variability in combat between classes and within classes.fundayz said:From what we've seen this choreographed combat is only present in lighsaber vs lighsaber/sword and lightsaber vs blaster combat. Any fight not containing lightsabers still looks like the same "trading blows" system.Ukomba said:Anyways, SWTOR comes closer than most in that they've put a lot of work into choreographed combat.
This wouldn't be a big deal, anything is better than nothing, but the fact that they make this "heroic combat" the second biggest selling point of the game makes me seriously doubt the game as a whole.
i am really worried though that a fully voiced MMO is a bigger weakness than a strength, other MMOs like Conan and WAR still go on with relativly low (well 200-500k isnt nothing ofc) sub levels, and go free to play even, but the extra costs that fully voicing every quest gives might slow down new content and kill it faster if subs ever go under a certain number. i do not think this MMO can sustain itself over time with half a mil of people playing itfundayz said:I want to see them explain to their board of investors why their product, which was supposed to have a life span of 10 years (according to EA), became obsolete after the next couple of MMO's came out (some of which are already in the horizon).Kragg said:wan to see you try and explain that to a boardroom of investors
they cant take huge risks with that kind of money backing it, they need something that already works and tweak it, 10 million+ people still play wow, so it might be stale but it works
And the thing is it HASN'T worked for ANY MMO that has tried to do WoW with a spin. There is a string of MMO corpses attesting to that.
Copying WoW's model for a new MMO and expecting it to compete with other upcoming MMO's is like copying Call of Duty 1 and expecting it to compete with Modern Warfare 3.
Even if SWTOR becomes a hit, this will be for a couple of years at the most. As soon as innovative, fun, quality (and possibly subscriptionless) MMO's come out SWTOR will look just as dated as WoW.
I did not expect BioWare to redefine the MMO genre like WoW did, but I did expect to see more inspiration. As it is right now, it looks like SWTOR is just BioWare/EA's attempt to get a piece of the MMO cashcow.
Saddest part? Their "heroic combat" is their second biggest selling point for the game: http://www.youtube.com/watch?v=AJPFNm38434bliebblob said:Also bioware is really proud about how lightsabers actually connect during fights, instead of just swinging near or through the other guy like is customary in mmo's. But looking at the monsters attacks shown here it looks like it's just lightsabers that do this.
The only heroic animations I saw during the combat section were two blocks of a lightsaber. Everything else was standard MMO animations.
They should say "Heroic Combat...if you have a lightsaber...and you are fighting lightsabers or blasters!"
You probably wouldn't see much respect for hip hop, rap, metal and stuff like that at a music academy from the professors either, it doesn't make them any less legitimate forms of music or art, so excuse me if I call pretentious bullshit on that argument as a whole.Baresark said:LoL, it's reasons like that that my fiction writing instructors called Science Fiction/Fantasy, not real fiction, and didn't consider it a legitimate genre. A cinematic is a short story, and all the same rules should apply. It would be this exact argument that prevents Star Wars from being accepted in the literary world as legitimate. Basically, there is no good reason to not present a story, no matter how short it is, properly.Vrach said:He tells him "you've failed Master" before he cuts him down. With him being previously stabbed, you don't need to know anything about the Sith Empire and how it works to learn at that very point "ok - these guys don't tolerate failure". When Darth Vader started choking people left and right every time they failed him, no one demanded an explanation as none was needed. Same goes here. It doesn't need any previous storytelling to make someone understand that and if you don't, it's your own shortcoming, not the trailer's.Baresark said:snipVrach said:snip
Besides, a trailer can leave a lot to the imagination. Even if it was unclear as to why he cuts him down, that should incite a potential player to think "hmm, why just kill him like that? I should look into this". And then you find it the rest in the game. This trailer is not the story. It's a teaser to the story. The same way an excerpt from the book can be found on the back outside it's context, the same way a trailer works for the game. It's there to whet your appetite and lure you into the game so you can find out more. It doesn't need to explain everything that's happening from it's start to it's end, it needs to incite you to look further into it.
Oh and fan fiction isn't the only thing made for fans alone. Fan fiction is fiction written by fans, not for fans. A lot of fiction is written for fans alone and it's good fiction. Not everything needs to appeal to everyone. That's not universally good storytelling.
Also, it's not a trailer, it's an actual in game cinematic, as is explained. It's a chunk of story. A trailer is an assortment of image and soundbytes meant to pull someone in and make them interested. The title of the article says trailer, but in the upper right hand corner it clearly says, "intro cinematic".
In all fairness: in a different interview they said that by 'heroic combat' they mean that you take on entire squads by yourself from the very first level.fundayz said:Saddest part? Their "heroic combat" is their second biggest selling point for the game: http://www.youtube.com/watch?v=AJPFNm38434bliebblob said:Also bioware is really proud about how lightsabers actually connect during fights, instead of just swinging near or through the other guy like is customary in mmo's. But looking at the monsters attacks shown here it looks like it's just lightsabers that do this.
The only heroic animations I saw during the combat section were two blocks of a lightsaber. Everything else was standard MMO animations.
They should say "Heroic Combat...if you have a lightsaber...and you are fighting lightsabers or blasters!"
There is a lot more to gameplay and combat than hotkeys. In fact, with any skill-using game hotkeys are the simplest and most direct way to perform actions. I have no problem with hotkeys.Vrach said:SNIP
There's no denying SWTOR has a lot of animation variety but that's the thing, you are talking about regular animations not choreographed combat. In fact, VERY few non-lightsaber skills make use of choreographed combat.Ukomba said:That's true if you're just talking about your basic attacks fighting against a ranged enemy also only using basic attacks. There are so many other skills out there that it's not true at all when you're talking about other skills. Bounty hunters jet packing around, agents and smugglers popping in and out of combat, stealthing, lightsabers flying. From the demo's I've played there's an amazing amount of variability in combat between classes and within classes.
This, exactly. These are the types of innovations that would make SWTOR stand out from other MMO while moving the genre forward.bliebblob said:Instead of the usual bossfights against a single juggernaut, try putting in bossMOMENTS. Like a standoff where the 4 of you have to hold your ground for a while against a pretty big wave of bad guys ( not too many ofcourse, hardware limitations and such). Or a part where you have to plow through a large group guarding a gate or something. Maybe even throw a timer in there: the gate is slowly closing or whatever.
Basically like a left 4 dead finale but with classes. THAT should get you the heroic feeling you are looking for.
Agreed. I like to role play Star Wars with my friends, and I've never done a Jedi/Sith character just because of that. I'm GMing an Old Republic game right now, but it's with my vision of the Sith/Jedi, so we don't have any of that "I sense some bullshit, Master" bullshit.The Bandit said:Jedi have really gotten to the point where they ruin the "feel" of Star Wars. This trailer had me smiling in a few spots, but hardly ever when the Jedi were on screen. It can't even be thrown off as stupid lightsaber fights. The "I sense something" bullshit. Needlessly throwing your life away. A Sith killing his master just because. It doesn't feel like Star Wars and, even if it did, it's been overdone and I'm tired of it.
A freaking cowboy felt more Star Warsy than Jedi in this video (for me, at least). That's terribly sad.