Hristo Tzonkov said:
poiumty said:
Man, this looks godawful. To think I was expecting this game to be good.
arc1991 said:
They don't like the game (that isn't released yet) because the unfinished animations are not finished (shock horror)
Dude. You do not put unfinished animations in a trailer. A trailer needs to present what the game has to offer. You don't make the game look like some wonky piece of shit and expect people to buy it. Besides, animations aren't made IN PARTS. By all we have going so far, these will be the final animations before launch.
Isn't that what Blizzard did with Diablo 3?Halfbaked ingame animations as trailers...
Half baked ingame animations with a 19 minute gameplay video, demonstration of multiple named skills with distinct effects on different enemy types, a full demonstration of the environment and its uses in combat, a full fledged boss fight and further explanation of how you can expand and make your abilities unique.
The trailer looks good as long as you ignore what it was demonstrating. Its ok the animations are choppy, that not what it was about. Its ok the combat looked like it just consisted of clicking on inert enemies and using a skill every once in a while, they'll fix that later. Its ok that the AI didn't know how to do anything but stand still and shoot, that's not important now. Its ok it didn't show mission structure besides a guy shooting a computer console and then running away, they'll work on that later. Its ok that it didn't show any RPG elements or actual use of named abilities, that's for later. Its ok it didn't show any level design but a valley and a place with chest high walls, the level design team is still working on it.
So what did the trailer show? It showed that you can specialize in 2 different trees, both apparently capable of tanking and dealing damage, with 1 heal ability. It showed that shooting things happens. It showed that the game might actually exist. That's about it.