Trailers: Warhammer 40,000: Space Marine

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manythings

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John Marcone said:


Dammmmmmn. Want sooo badly. But soo nice to have a set release month.

One, tiny issue though.
Orks are a fusion of animal and fungus. They have very few organs, most of their bodies are actually made up of a spongy, fungus mass, their blood contains countless distinct fungal organisms and has a high chlorophyll content with trace elements of carbon and copper.
The point to this you are asking?
Well that is simple my friend.

Ork blood is green!

They either need to fix that shit or at least have a option for ork blood to be the correct colour.

Also, not relevant to the topic but something I found interesting. The Gears 3 dev team seemed to be made up of dudes. This one, well, this one is made up of the stereotypical geek programmer type.
Just amuses me is all.


Ork blood has Haemoglobin so it's red (Lore wise) and red contrasts extremely well with green (from a painting stance).

Nicolaus99 said:
As a 40K fan boy I can honestly say the guys in this interview don't sound like they really know much at about the lore. Could nerd rage all day about why 40K orcs would want/need a human titan at all. /shrug
There are writers and such for the lore, I could car less if a programmer doesn't know the difference between a tech-priest and a cogitator.

SharedProphet said:
After all this time, a game which actually has "space marine" in the title...
If you're saying what I think you're saying Warhammer 40k predates anything you would call a space marine by 30 years (in gaming) and more than 15 years (in movies).
 

latenightapplepie

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Are Space Marines really capable of rolling in all that armour?

Eh, in any case, it don't bother me too much; the game still looks pretty neat.
 

Worgen

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Whatever, just wash your hands.
Shamanic Rhythm said:
I'm willing to bet this game is using the same engine as Dawn of War. Which isn't a bad thing, I just hope they add some more detail to the models before release so that I don't feel like I'm running around in an RTS.
have you actualy watched any video from the game? the detail on the models is pretty fantastic looking and I seriously doubt that the dow engine is robust enough to handle a 3rd person shooter setup like this one
 

Chris^^

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noogai18 said:
This looks like a LOT of fun. Seems like it has a third person shooter/brawler feel to it, which could be good if it's pulled off right. I just hope there are more options wargear-wise, and you're not only using boltgun/bolt pistol/chainsword the whole time.
I've at least seen a thunder hammer show up in another trailer so that oughtta be fun :)
 

Ouroboros0977

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latenightapplepie said:
Are Space Marines really capable of rolling in all that armour?

Eh, in any case, it don't bother me too much; the game still looks pretty neat.
Trust me, they really are. Black carapace makes it seem to them that they aren't actually wearing the armour.
 

Quellist

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Oct 7, 2010
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Story-wise it's Ultramarines so mweh (would have loved to see one of the more interesting chapters, UM are way too vanilla), gameplay-wise looks good and well its 40k so yeah i have to get it
 

Gildan Bladeborn

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Nicolaus99 said:
As a 40K fan boy I can honestly say the guys in this interview don't sound like they really know much at about the lore. Could nerd rage all day about why 40K orcs would want/need a human titan at all. /shrug
I think they may have confused things a bit - from one of the statements made a bit later in the trailer, it actually sounds like the orks (not orcs, those are fantasy) are there to salvage titan weaponry and other "bitz", and not so much the titan itself. Humiez do tend to 'ave good bitz you know.

Launching an assault on a forge world to loot their technology to use in the construction of proper orky gargants, well that is exactly in keeping with the established lore of 40K - problem solved!
 

DTWolfwood

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Oct 20, 2009
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even before i watch the actual trailer i just have to say that THQ, you need to fire whoever came up with your new brand logo and whoever approved it as well. unless you want to go back to the roots of your company's name sake, TOY HEADQUARTERS <.<

ok now that i've seen the trailer, yes please. I want gears of war in a setting i care about! the original generic space marine shooter with real Space Marines!!! XD
 

Wicky_42

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Anyone know if I'm wrong in saying that this is console only? Devs don't normally think brawlers will sell on PCs, so it wouldn't surprise me.

Looks kinda cool, but a bit... undeveloped. It doesn't look particularly different or original in design or mechanics. It looks exactly like the sort of game you have fun playing through once and then forget about. Even the story sounds basically like a re-hash of DoW - orks manipulated by Chaos - and there'll probably be Eldar skulking around somewhere being nosey.

C'mon Games Workshop, give us something a bit more interesting, do something dramatic with your IP.

Have us as an inquisitor, with RPG elements to improve equipment and abilities throughout. Let us gather a band - the boardgame Inquisitor had some really interesting stuff in it that allowed for infinite possibilities, from caged demons to lobotomised servitor gun drones to trained assassins.

Put us investigating corruption in a hive world; its leadership corrupted by power, wealth and chaos, you put them to the sword only to suddenly have a genestealer infestation breakout from the bowels of the hive where it's been brewing for decades, waiting t take advantage of the loss of leadership.

Have us fight along side the Imperial garrison against the Tyrannid vanguard, seeing the Imperial war machine at work - armoured columns, aerial-dropped infantry, basic warfare (eg, trenches) enacted with advanced weaponry. This part of a game could be free-form, with missions that may not be always winnable - allow battles the player is involved in to go badly, have the lines pushed back, insurmountable odds, heavy setbacks. Feel the futility of war in the 'Grim Darkness' of the 41st Millennium, not this gung-ho "Marines, fuck yeah! Kill 'em all!" stuff.

Have a unit of Space Marines brought in later in the game to really showcase just how much more powerful than a human they really are, and how "just a single squad can change the course of a war" like they do in the lore. Fight along side these gods of war, smash through the enemy lines and slay the head Genelord chappy, accidentally summoning the wrath of the local 'Nid splinter fleet.

Having doomed the world, desperately fight rear-guard actions to evacuate as many innocents as possible, then call in Exterminatus as the Hive fleet descends, destroying the living weapon in the fiery conflagration that is the Inquisitor's last word in any argument.

There. Boom. A dramatic plot, two twists, ups and downs throughout, Orks aren't anyone's stooges, Chaos isn't the big bad, it doesn't hinge on betrayal, it captures the darkness of 40k in ways that go BEYOND the gothic architecture, and it would make for a hell of a good game, possibly capturing the 'squad building' element from Mass Effect 2 without all the wordy quests and running around talking to people, a heavy focus on the combat that is led to and developed and progressed not purely as a game mechanic but also by the developing plot elements.

By 'progressed' I mean, at the start you are fighting corrupted Imperials and cultists, not because they are easy for you to kill, but because that's all the influence Chaos has there. When the Genestealer infestation breaks out, the 'stealers will be seriously dangerous (especially at your early game level) but the various mutants and hybrids flesh the force out with cannon fodder. Later the infestation spreads, organic matter being re-purposed into new killing machines as the Tyrannid vanguard establishes itself, leading to the emergence of the bigger gribblies to further challenge you.

Again, not because 'it's later in the game and you're more powerful', but because of in-game events and plot that can be expressed through changes to the environment and NPC dialogue. Also, the use of Nids opens up Aliens style levels hunting Red Terrors in the dark, Star Ship Troopers style massive defences against a swarming sea of gribblies, 'hold the line' moments as impacatable carnifexes breach the defences (nice moments for the commissars to shine ;), horrific levels as you infiltrate enemy lines to attempt sabotage, passing their gene pools with the fresh corpses of your comrades digesting in them - the possibilities are rich and varied with Nids as the foe.

So, there you go, Games Workshop. I'd appreciate a thank-you note if you'd be so kind, but if you made that game playing it would probably be good enough. Again, the W40k IP has SOOOOO much potential, but the games just don't seem to be willing to really enjoy it and just want to make 'gritty sci-fi shooter' or 'generic sci-fi RTS' again and again - after all, that's what the market really wants, right? Not something really imaginative, like Portal, or expansive and character-led, like Mass Effect......... .. .... . Yeah, I'll leave that one with them.
 

Owlslayer

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I really like the Warhammeer 40k setting, and I've wondered what it would be to play a game like this. So yeah, I'd love to try it out.

I haven't even played any fps/tps like it (aka, Gears), so it would be quite a new experience.
Really looking forward to it. Hoping it'll be awesome as hell.
 

Soullegend

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Oct 29, 2008
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Personally I am really looking forward to this coming out - hope its on console but as far as the large amount of fan-boy-ism going on in this thread:

Face it, the guys who build the game are not going to know everything bout the 40k universe as you profess to know so just accept that the game isn't going to be 100% true to the lore, artistic licence I believe the phrase is. So live with it.

Secondly the game better not be gears of war with power armour because that will just be boring as will (and I agree here with everyone else who has said it) a DOW storyline - come on THQ get you acts together and think of a new fluff!
 

Tiamat666

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Dec 4, 2007
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Legion said:
The video is insanely quiet, I had to ramp up the volume just to hear it normally.

OT: I like the 40K universe, but the game doesn't seem very appealing. Pretty much every clip shows you as an individual, fighting squads of enemies, it should be much larger scale and you should always have a team with you or it doesn't seem right.

It also looks like it needs a lot of polishing before it is released, if that video is showing off the final build then they can expect a lot of hate aimed at them upon release.
Pretty much what I wanted to say. It feels wrong that you seem to be this lone warrior without a squad. Squads are one of the main ingredients of the WH40K universe. Unfortunately this looks like a standard 3rd person shooter in a WH40K setting. I hope they have some very good unmentioned features or an increadibly awesome storyline, otherwise I'm afraid it will not be well received.
 

Buizel91

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Aug 25, 2008
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*Nerdgasm*

Holy mother of smoky bacon! i didn't think this was going to be that good until i saw this!

*Screams like little girl*
 

Soviet Heavy

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Neverhoodian said:
This is my second most anticipated game this year after Skyrim.

It's nice to see Gretchin and Squigs as part of the Ork forces this time around. I missed those guys in Dawn of War 2.

Also I'm not sure why they didn't just say who the "shadowy" faction is, seeing as how
They already announced Chaos is going to be in the game. Unless they mean another race (Eldar, perhaps?)
It is a well known fact that Relic has a hard on for the Eldar. I'm sure they'll be along soon enough.
http://1d4chan.org/wiki/Dawn_of_Eldar
 

Toaster Hunter

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It looks cool and I definitely will check this out, but I have one small complaint:

Why make it about the Ultramarines. The Space Wolves or Black Templars are much cooler and less bland. A very small issue that I'm sure I will get over.
 

Brandonius Beorn

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Apr 13, 2011
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Wicky_42 said:
Anyone know if I'm wrong in saying that this is console only? Devs don't normally think brawlers will sell on PCs, so it wouldn't surprise me.

Looks kinda cool, but a bit... undeveloped. It doesn't look particularly different or original in design or mechanics. It looks exactly like the sort of game you have fun playing through once and then forget about. Even the story sounds basically like a re-hash of DoW - orks manipulated by Chaos - and there'll probably be Eldar skulking around somewhere being nosey.

C'mon Games Workshop, give us something a bit more interesting, do something dramatic with your IP.

Have us as an inquisitor, with RPG elements to improve equipment and abilities throughout. Let us gather a band - the boardgame Inquisitor had some really interesting stuff in it that allowed for infinite possibilities, from caged demons to lobotomised servitor gun drones to trained assassins.

Put us investigating corruption in a hive world; its leadership corrupted by power, wealth and chaos, you put them to the sword only to suddenly have a genestealer infestation breakout from the bowels of the hive where it's been brewing for decades, waiting t take advantage of the loss of leadership.

Have us fight along side the Imperial garrison against the Tyrannid vanguard, seeing the Imperial war machine at work - armoured columns, aerial-dropped infantry, basic warfare (eg, trenches) enacted with advanced weaponry. This part of a game could be free-form, with missions that may not be always winnable - allow battles the player is involved in to go badly, have the lines pushed back, insurmountable odds, heavy setbacks. Feel the futility of war in the 'Grim Darkness' of the 41st Millennium, not this gung-ho "Marines, fuck yeah! Kill 'em all!" stuff.

Have a unit of Space Marines brought in later in the game to really showcase just how much more powerful than a human they really are, and how "just a single squad can change the course of a war" like they do in the lore. Fight along side these gods of war, smash through the enemy lines and slay the head Genelord chappy, accidentally summoning the wrath of the local 'Nid splinter fleet.

Having doomed the world, desperately fight rear-guard actions to evacuate as many innocents as possible, then call in Exterminatus as the Hive fleet descends, destroying the living weapon in the fiery conflagration that is the Inquisitor's last word in any argument.

There. Boom. A dramatic plot, two twists, ups and downs throughout, Orks aren't anyone's stooges, Chaos isn't the big bad, it doesn't hinge on betrayal, it captures the darkness of 40k in ways that go BEYOND the gothic architecture, and it would make for a hell of a good game, possibly capturing the 'squad building' element from Mass Effect 2 without all the wordy quests and running around talking to people, a heavy focus on the combat that is led to and developed and progressed not purely as a game mechanic but also by the developing plot elements.

By 'progressed' I mean, at the start you are fighting corrupted Imperials and cultists, not because they are easy for you to kill, but because that's all the influence Chaos has there. When the Genestealer infestation breaks out, the 'stealers will be seriously dangerous (especially at your early game level) but the various mutants and hybrids flesh the force out with cannon fodder. Later the infestation spreads, organic matter being re-purposed into new killing machines as the Tyrannid vanguard establishes itself, leading to the emergence of the bigger gribblies to further challenge you.

Again, not because 'it's later in the game and you're more powerful', but because of in-game events and plot that can be expressed through changes to the environment and NPC dialogue. Also, the use of Nids opens up Aliens style levels hunting Red Terrors in the dark, Star Ship Troopers style massive defences against a swarming sea of gribblies, 'hold the line' moments as impacatable carnifexes breach the defences (nice moments for the commissars to shine ;), horrific levels as you infiltrate enemy lines to attempt sabotage, passing their gene pools with the fresh corpses of your comrades digesting in them - the possibilities are rich and varied with Nids as the foe.

So, there you go, Games Workshop. I'd appreciate a thank-you note if you'd be so kind, but if you made that game playing it would probably be good enough. Again, the W40k IP has SOOOOO much potential, but the games just don't seem to be willing to really enjoy it and just want to make 'gritty sci-fi shooter' or 'generic sci-fi RTS' again and again - after all, that's what the market really wants, right? Not something really imaginative, like Portal, or expansive and character-led, like Mass Effect......... .. .... . Yeah, I'll leave that one with them.
This is the kind of thing that players should be getting out of 40k lore in a game. GW hasnt yet found a proper medium for bringing it's creation to virtual life, at least this is what I find apparent from the polished turd that was the Ultramarines movie and the basically retold story of DoW.

EDIT: Sorry this post is so long, I just thought people would need to appreciate the story there to understand what I meant.