evilstonermonkey said:
I can't wait to play a raptor. I wants me some twin lightning claws! I will be curious to see what the range of weapon loadouts is. Will Tac marines be able to switch between Bolter and Bolt pistol & close combat weapon? Will devs/havocs have a holdout weapon? From the video the only guys I saw with different weapons were the heavies which seems a little... boring really. And while I understand that the options for them were limited, 3 classes seems... not much.
Assault class gets chainsword, power axe/chain axe(chaos), and Thunderhammer/Daemon Maul. they also get two reskins of the chainsword, one of which is the powersword, which is specific to special preorder stuff. They get a bolt pistol or plasma pistol as a sidearm, with a perk that allows them to replace that with a full bolter (held in one hand).
Assault can both jump, and charge forward with their jump-packs. The jump-packs are subject to a short cooldown, a perk can be taken to reduce this.
the Devastators get the Heavy Bolter, Lascannon, and Plasma cannon. I believe they also get a bolt pistol sidearm, and one of the devastators in the trailer can be seen walking with his bolt pistol visible on his leg. Devastators only melee attack is a stomp, he has two perks that enhance it (one for speed of execution, one for AOE and damage). All weapons have an alt fire that does something different (Heavy bolter sets up to increase fire rate, while pinning the user, plasma cannon charges up a more powerful AOE shot, lascannon scopes in for sniping).
Tacticals get Bolters, plasma guns, melta guns, Vengeance pattern grenade launchers, stalker-pattern bolters/daemon eye bolters(sort of a battle rifle kind of thing), and perhaps one or two I can't recall. They may or may not get a bolt pistol, I wasn't watching closely enough in the customization video. Tactical melee is covered by a combat knife, which has one perk related to it (increase damage). Tactical is said to be the only class that can perform the dive-roll evasive action, however I haven't seen an official source on that so it may just be heresy.
Each class has something like 12-15 class-specific perks, and an additional 12-15ish perks related to the weapons they carry. some of these appear to be earned through challenges. each weapon seems to have only one or two perks linked to it, you can only take a weapon-specific perk while equipping the weapon related to it. Two perks can be selected per loadout.
All classes share the grenade options, which are standard frag, blind grenades, and "Combat Stims" (not sure what they do). There are two layers of the life bar, one for "armor" (regenerates quickly when out of combat) and one for "health" (regenerates slowly when out of combat). Armor depletes before health, and some weapons do more damage to different layers (plasma gun does more damage the armor layer, for instance). regeneration of the health layer is specific to multiplayer. There is no "fury" meter, or fury related abilities, in multiplayer.
There is something on the order of 8-12ish unlockable custom loadout slots.
And of course, they tell us all of this is subject to change or tweaking before release.