Alright, Shadow of the Colossus and ICO fan coming straight out of finishing the game. Here's my thoughts:
THE GOOD
- Trico is amazing. The animations for it are just astounding. He can interact (almost) seamlessly with countless different complicated environments, and he moves and behaves incredibly believably as an animal. This is going to be the bar that I judge video game animals for in the future, and I'm going to be facing a lot of disappointment.
- World, graphics, everything is beautiful
- Lots of little details in the character behavior and world that are left around
- Story's good, but not as good as ICO or SotC. More on this
THE BAD
This is going to be longer, but it doesn't mean the game is bad. I still really enjoyed it
- The fucking narration. The narration was, at best, filling in something that could have been achieved with visual storytelling, and at worst reiterating something that had already been communicated with visual storytelling. This was one of my biggest issues with the game, since so much of what I liked about SotC and ICO was their little subtle details that they communicated the story with. The narration in this was too heavy handed, especially when they still have some of those subtle little details. Part of me wonders if there was some disagreement over this, and there was some conflicting ideas on how blatant it should be.
- Controls were pretty bad. The overall climbing was better (except for the turning), but they dropped one thing from SotC which was really sorely missed in this game. That is using a button like R1 to hold on. Why should it be so god damn difficult to get off of Trico? Achieving what should be a very simple task requires you to crawl to a place on his body which is handing down and drop off. Jumping off is incredibly difficult. I also don't like how I never really felt in sync with Trico. I loved the handling of Aggro, many people didn't like her, but I thought her controls were fantastic horse riding. I would have liked to see you become more in sync with Trico as the game went on, and see the result of this by your interactions becoming more fluid.
- As good as Trico's AI was, sometimes it was pretty frustrating. You learn some tricks for dealing with him to mitigate the bits that are hard to communicate, but you'd still get some blunders out of it. Several times throughout the game I'd enter a room with Trico, and try to coax him into jumping onto a ledge. After some failed attempts at him doing anything, I'll assume he can't reach the ledge, or it's too far. So I'll spend 20 minutes investigating every nook and cranny in the room to no avail. Frustrated I'll hop back on Trico and try to jump to that ledge for the 20th time, and this time he'll jump straight to it. Most of the time it worked fine (And it's pretty impressive it did), but those times it didn't were very frustrating.
- The puzzles weren't very challenging. The game constantly requires just enough thought to keep you engaged and feeling like you're being active, but not enough to actually push you.
- I remember areas in ICO far more than places here. With Trico you're moving so quickly from place to place that you barely get to notice any of them in any real detail. There's not really any equivalent to the gates, the mirror rooms, or the windmill in ICO. There's a couple general areas I remember though.
- The story. It's too spread out, and most of the time it's feeling like nothing is happening. Other times, it feels like the same thing is happening over and over again (Beating up Trico to make you feel angry). A lot of times they'll play up some danger, but you'll never really feel the stakes. For instance, just by virtue of the narration you know that Boy is going to make it out alright. While there is a touching scene between him and Trico after he's wounded, and it's very well done, it loses some of its bite from that. They needed to give you story in more spread out chunks throughout the game, and they needed things to happen beyond Boy falling and *shock* Trico catching him yet again. Or at least they need to stop slowing down time and portraying it as if it were unexpected
- The music was alright. It was disappointing coming out of the whimsical ICO music and the intense gothic SotC music