Venereus said:
It's still just applied behaviorism, gamification just refined it. Seriously, we should be leaving behaviorism behind, not improving it.
Excellent, I love dissenting opinions. The fact is, not one method is going to solve the woes of the education world. I can tell you now, this would not work in say, in an elementary grade level.
But the other thing to consider is the force teachers have to always fight with and it's a force that strips people of natural desire to do well in school and that's a rough home life. Kids who get beat, pressured to do well, hang out with scum bags...that's just a taste of the outside factors that makes a teacher's job difficult. I would love to press a button and make kids who can't stop texting care about the "Industrial Revolution", but that can't happen with everyone. Sometimes a different approach is required, but all cases are different.
Also, you forget that in getting the students to press the lever, I.E. watch the movie, they are, whether they mean to or not, engaging themselves. A transformation begins where the student goes from simply doing the simple act to actually engaging in the lesson. They begin to watch the video and they lean something from what they see. In the end, it's all about encouraging students to engage and once you get a lot students going, you'll find you got a bright eggs in your class.