Tried "Gamification" in my classroom.(Check updated post 283 for User Group info, it's now ready)

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bushwhacker2k

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Jan 27, 2009
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Chiefwakka said:
XBOX Classroom Achievements

1- "I am Copyrighted"- Do not look at other student's tests.

2- "Ebert got nothing on me"- Do not talk during a movie.

3- "Shhhh, I am taking a test"- Do not talk during a test.

4- "I am Caveman, buy my insurance"- Do not use handheld electronic devices during work time. (there will be break times)

5- "What's a battle?"- Do not talk and remain attentive when instructions are being given.

6- "I leaned my lesson Sempai"- Recover a lost achievement by not repeating the action over the course of the period.
Those are somewhat niche achievements(can't imagine most kids would know sempai, maybe sensei though and Siskel and Ebert hasn't been well known for a while now) but good effort, I'm quite in support of gamification as a whole.

I mean it seems like the ultimate dream, making everything in life enjoyable like a game.
 

Max Goldfine

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Nov 21, 2010
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yo go dude. this is one of the coolest things ive heard done in a while.

keep it up and take that shit to top.
 

Trivun

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Dec 13, 2008
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I found that really interesting, to be honest, and I'm glad that the approach worked well for you :D. I hope you do proceed to record this on camera, I'd certainly love to see a documentary or something on this idea, and congrats and kudos to you for taking something like Gamification and actually applying it :)
 

drakythe

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suitepee7 said:
2) this system worked on the principles of bribery. the children were getting a reward for doing what they were meant to do in the first place. if you a permanent teacher for the class, all day achievements/all week achievements would be a much cheaper way of doing this.

3) my biggest concern is that these kids may have been interested because it was something new. the novelty of the idea may wear off eventually.
I'd like to chime in on these two points. First though, let me say Brian, well done.

Also, disclaimer: I was home schooled until college, with only minimal classroom experience (once a week for 6-8th grades, and then concurrently attending college in 11th and 12th).

Now on to the long term/bribery aspects (Excuse my atrocious use of comma splices in this next part, I'm a chronic comma user)

One of my FAVORITE classes was in 7th grade, and it was called "simulations" I have no idea if that was the actual class name or just the one the teacher told us. Looking back of course I realize it was a US history/Geography class. Our homework mainly consisted of coloring state maps (and filling in all the important details, large cities, monuments, geographical features) while also (I think this is right) answering some questions about the state (Population, when it became a state, etc). This was kind of boring to learn but also fun to do, because really, who doesn't like to color for a school assignment? Outside of this and other assignments I don't remember though, my favorite was the 10 minutes of class where we were dividing into groups and traveled along the Oregon trail. Essentially we were playing an extended group RPG in class. It felt very much like a game to me and the experience was what motivated me to behave myself in class. The better we were for the 'dull' parts the more time we had for the 'fun.' Also, it was slightly competitive since we were divided into teams (I still remember that only half my group made it because we got caught in the mountain pass just east of our destination, while the other group didn't make it at all because they chickened out and turned back to a lesser destination.) We did not receive rewards every week but on occasion we were receive food in keeping with where we were (beef jerky, some kind of themed candy).

Anyway, my point on this being that if you get a chance to have a recurring sub role, you should try to have daily achievements but also some longer, over-arching meta-achievements/goals to see if the idea is sustainable long-term.
 

Jodah

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Aug 2, 2008
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The major problem I see is if it becomes a constant thing it may end up being ignored after awhile. There are some work arounds to that though. Perhaps having larger prizes but only provide them after several classes.

For example: you could have a list of 50 achievements and give whoever manages to get them all a free "I can skip this test!" ticket (I know I would prefer that to a piece of candy anyways). You could have achievements for attending classes for three weeks straight, doing several extra assignments, asking questions/giving input for discussion, etc.

The trick is to only have five or so "easy" achievements available each day. Stuff like showing up for class for a period of time would be available all the time but if you are planning on having a discussion heavy class make the participation achievement available for that day but don't have the no electronic devices one available. The idea being that if they are discussing the topic they either don't have time to use their phone or they can look up information with it (or just screw around like they always do but hey whatever).

Granted my example probably wasn't the best but I think you will get the idea. I just fear that your particular method, while quite appropriate for subbing won't work well for full time teaching. As much as they like it, there will come a time when the kids won't care about the candy and will go back to goofing off.
 

Venereus

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HG131 said:
Venereus said:
It's still just applied behaviorism, gamification just refined it. Seriously, we should be leaving behaviorism behind, not improving it.
Why? Human beings are animals. It's time it was exploited for good instead of evil, like most companies do.
We're animals who can do better.
 

Lullabye

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Chiefwakka said:
*massive snip*
Well Brian I must say that was a damn good read. I can't wait for your documentary. You should send this story to the guys at ExtraCredits. I'm sure they would love to hear how they actually made a difference for you and your class.
 

SlugLady28

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Wow, this is amazing! I've had different teachers and my mom is a teacher and I have NEVER heard of something like this. I'm defiantly telling my mom about this!
 

captaincabbage

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Kevlar Eater said:
Give people a good enough incentive and they'll be putty in your hands. In any case, I hope to see your documentary.
Taffy is sure as hell a good enough incentive for me. :D
 

Venereus

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HG131 said:
Venereus said:
HG131 said:
Venereus said:
It's still just applied behaviorism, gamification just refined it. Seriously, we should be leaving behaviorism behind, not improving it.
Why? Human beings are animals. It's time it was exploited for good instead of evil, like most companies do.
We're animals who can do better.
No, we aren't. Not on a subconscious level, which is what this taps into. Besides, are you really against kids learning?
Tell me more about this "subconscious level" of yours. What does it mean to you? Where does it come from? Why sould I believe you?

I haven't said anything that might point to me being against kids learning. Did you misunderstood or just trolling?
 

Censorme

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Nov 19, 2009
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Chiefwakka said:
I have come to the conclusion that Gamification can work. I am going to pursue this further as a video documentary. I am going to get some real materials, different rewards, use different methods, and film myself doing this in various classrooms. Not only that, but I have decided to use Gamification as my capstone Masters project for my school (a subject that, up to this point, has been hard to come by). I will provide updates as they come along on this forum and post preliminary findings as I get them.



Thank you for time and please, any feedback is welcome.

R,


Brian
A teacher trying something new.
Good experimenting on your part. A documentary would help spread the message.

I wonder what the next step would be. A company backed by government and Microsoft?

I see a future where gamification extends all the way to a school record, becoming part of your identity. Universities and colleges can sort out students based on gamerscore/achievements.
 

Amishdemon

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Jun 3, 2009
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when you have a more permanent teaching job i suggest you go with making a set of achievements for each chapter with a respected score and allow people to redeem their score at the end of the year or quarter or something.
 

Chiefwakka

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Mar 18, 2009
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Just got back from my jog, I love spring so much :D

I will jump on as many posts can I can (so many, it'll be hard).

But let me first say, what an awesome community this is. I've followed this website's videos (was first drawn in by ZP) and articles for about a year, but this is the first time I've tapped into the community itself.

Having lurked among many forum groups I am amazed at how great you all are, not just in the feedback, but the positive atmosphere you all create. The good vibes I see here are hard to find in your average internet community. There's always a rotten apple here and there, but I'm not seeing too many.

I want to extend a big thank you to everyone who has posted here thus far. Your input and reinforcement just energize me to move forward.

I will try to bring up some more discussion before my hands tell me to "STOP, GO TO BED YOU IDIOT!". :)