OK, so is anyone else getting thoroughly fed up with several recent AAA games getting shipped with bugs that, quite honestly, should not be in there?
Fable III had the "silent Jasper" bug, which not only made your John-Cleese-voiced butler almost completely mute, but could also prevent you from progressing in the game.
Dragon Age II had bugs that had permanent negative effects on your character (the Isabela/Sebastian friendship issues), but which only manifested late in the game, meaning "start again" wasn't really a good option.
Marvel Vs. Capcom 3 broke the matchmaking system for its online play with its first patch, so I would frequently be matched up with players several orders of magnitude above me in ability.
And now Mortal Kombat is freezing on me when I try to play the single-player Challenge Tower or online multiplayer.
I don't mind a game shipping with bugs if they are benign, easily ignored, or quickly patched, but this is getting old, fast. I'm the sort of guy who likes to pick up new games on launch day, and I feel like I'm getting punished for it. I've worked in game testing so I'm inclined to say this is more the fault of the dev teams or the publishers than the testers (although this is, of course, entirely dependent on how thorough the testers are). Deadlines are deadlines, after all, but should you compromise the integrity of your product to meet a deadline?
It's not like me saying any of this is going to change anything, of course. I just needed to vent.
Fable III had the "silent Jasper" bug, which not only made your John-Cleese-voiced butler almost completely mute, but could also prevent you from progressing in the game.
Dragon Age II had bugs that had permanent negative effects on your character (the Isabela/Sebastian friendship issues), but which only manifested late in the game, meaning "start again" wasn't really a good option.
Marvel Vs. Capcom 3 broke the matchmaking system for its online play with its first patch, so I would frequently be matched up with players several orders of magnitude above me in ability.
And now Mortal Kombat is freezing on me when I try to play the single-player Challenge Tower or online multiplayer.
I don't mind a game shipping with bugs if they are benign, easily ignored, or quickly patched, but this is getting old, fast. I'm the sort of guy who likes to pick up new games on launch day, and I feel like I'm getting punished for it. I've worked in game testing so I'm inclined to say this is more the fault of the dev teams or the publishers than the testers (although this is, of course, entirely dependent on how thorough the testers are). Deadlines are deadlines, after all, but should you compromise the integrity of your product to meet a deadline?
It's not like me saying any of this is going to change anything, of course. I just needed to vent.