Tropes vs Women SECOND VIDEO - "Damsel in Distress: Part 2"

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Vault Citizen

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Ronack said:
Glad to see that there are still DUDE BROS out there that can't handle a poignant conversation, instead choosing to falsely flag an innocent video and get it pulled down. What would we do without them? Oh, right, advance as a human species.

Anyways, regarding the series itself: As I've suspected from before, you really can't see this as individual video's. Rather a series where the big picture can't be seen until the credits of the third installment.

Regarding the video itself: It's a pretty good video, bringing together a wide selection of a disturbingly overused plot device. Though, she did royally miss the point when it came to the Timesplitters series, if you ask me. This and Dante's Inferno get a pass from me. (Dante's Inferno is an old story, adapted in to a videogame. Wouldn't be much of an adaptation if they changed that part of the story ...) Still, there were a lot of really disturbing examples in there. Like Duke Nukem Forever. Not just the game, mind you, but also those two girls. And the lady who got fused with a monster. And, well, all of them.

Regarding the upcoming part 3: Aaaaaaah, so that's where she'll most likely talk about The Boss. Man, I was kinda afraid she'd put The Boss in the "bad example" column, because that would have been a gross wrong-doing.
Actually they changed a lot of Dante's Imferno. In the Divine Comedy Dante was not a crusader and Beatrice helped to guide him. The murder, the kidnapping, the turning to evil, all of it was added in the video game.
 

DjinnFor

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BeeGeenie said:
I'm thinking a version of God of War that stars Boudicca getting revenge on the Romans... for the... rape of her daughters hmm...
Dang it, even history can't give me a badass female protagonist that doesn't involve other women being victimized as a motivation!
Heh. Student of history or a fan of Manda Scott?

Darken12 said:
Her point is that violence against women is being used thoughtlessly to advance the narratives of male characters.
So given that we're talking strictly in terms of characters and not real people, my question to you is this: why is it even worth pointing out, talking, or complaining about?

The Lyre" post="9.409111.17113256 said:
What Anita is trying to do is to shed light on an issue so that others may decide for themselves if they agree with her or not.[/qupte]

You're already framing it as an issue, as though people ought to be concerned by it. Why should anyone care?
 

generals3

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firmicute said:
Well, which mens Life?
The damsel is usually some npc which has emotional worth for the main-charaq If there were a men which were as relevant to him as the damsele the death would not been irrelevant-irrelevant death are the dead enemies which are usually male cuz of the notions(made by largely male writerse programmers etc) that wmen( eg damsel du jour) is pure, nice and lovely and violence and aggression are considered male traits(well exempt fallout and elder scrolls were female baddies exists and i cant remember anita or other to complain bout female raiders or such getting killed in fallout or TES.

But the damseled or killed girlfriend is more often then killed Bro-or, more often the dead father figure which let the hero takes his place or something like that.

So this is again-mostly male victims because women are to nice and weak for being terrorist in fps or such(another counterexample-metal gear solid. Snake kills women-not really considered problematic.

So if we do something agains women=weak&nice, get more women into the army maybe there will be more generic female badredshirts..
Oh but i agree with the contextual explanation, however i was merely applying the same shallow reasoning (just in a non-twisted way) of Anita to make a point. And let's not forget that even MGS is to a certain extend very guilty of that. The B&B squad got deaths which were much more emotional than any boss fights. Or take Sniper Wolf's death, or the Boss's death. All the female bosses' deaths where filled with emotions. On the other hand Killing Liquid didn't make me feel bad, neither did killing Solidus, Ocelot, Psycho Mantis, Fatman, Vamp, etc. (only exception would be Big Boss's Death). And Heck even Fortune got a somewhat emotional death. So if you decide to look too much into things MGS is quite clear: men's lives are more dispensable. (and when it comes to the NPC's it's true that the FROG's were also given little attention emotion wise it doesn't take away the fact that for the characters given/worth story the attempts at making you feel sad were much stronger with the women)
 

The Lyre

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Darken12 said:
No. That's where you go off the rails into make-believe land. Nobody is saying that real people are being harmed by the actions of developers.
I hope you'll understand my confusion here; if this is the case, if it isn't actually a problem, if it isn't causing any harm at all, then why is everyone discussing it? If it is genuinely, utterly harmless, why was it ever raised in the first place? If it is in no way offensive or harmful, why is Anita devoting a video series to it?

It certainly isn't for entertainment purposes - and it's not even for discussion any more, it seems.

I mean, come on - the show is called Tropes Versus Women. The antagonistic relationship is already well established. She clearly thinks there's some harm going on.

And, again;

She's saying that the overuse of the trope trivialises a real-world issue.
Did you type this incorrectly then? Or did you just not understand what you were saying?

Trivialising real world violence is pretty damn harmful.

Darken12 said:
Listen very carefully. I have repeatedly stated in this very thread that nobody wants to censor or content-control. Nobody is talking about being the thought police. What Anita is trying to do is to shed light on an issue so that others may decide for themselves if they agree with her or not. You don't agree with her? That's perfectly fine.
The natural extension of saying something is bad is saying that you think it should be different or improved.

"This kind of content is not good enough" implies that you wish it to be better - to be different.

I am not accusing you of book-burning, I am accusing you of personally desiring a specific kind of content to be removed from fiction.


"This is shitty and demeaning, I don't want to see it any more" - censorship can be perfectly benign. Use a different word if you want - remove, alter, diminish.

You aren't really responding to my post, so far.

Darken12 said:
The Lyre said:
Your claim is that this trivialises violence against women. The natural conclusion to this is that trivialising this violence will make it easier for people to justify harming women.
No. That is not what is being concluded. That is not stated or implied at all. Please stop deliberately or inadvertently sensationalising the issue.
She's saying that the overuse of the trope trivialises a real-world issue.
You're definitely saying that these tropes trivialise real world violence. Anita said it multiple times, you've said it multiple times. That's definitely the issue that you brought up. Don't put that on me - this is your assertion of trivialisation and reinforcement, not mine.

So, are you saying that trivialising violence against women does not make it easier for men to justify harm against women?

Based Anita said:
However, media narratives do have a powerful cultivation effect. Helping to shape cultural attitudes and opinions.

So when developers exploit - {NOTE; Exploitation is an intentional act} sensationalised images of brutalised, mutilated and victimised women over, and over, and over again, it tends to reinforce the dominant gender paradigm which casts men as aggressive and commanding and frames women as subordinate and dependant
Because Anita clearly thinks that this 'narrative' is reinforcing aggression in men.

So Anita's assertion, Anita's scandal, not mine is that this 'narrative' increases aggression in males, trivialises their attitude towards violence against women, whilst simultaneously putting them in a position where they have 'aggressive command' over women.

She is painting a picture of an angry, violent, commanding man over a subordinate, helpless, powerless woman.

Yeah, it's not implied or stated at all.

At the very, very least, I've got Anita saying that this narrative of hers;

A) Trivialises violence against women

B) Reinforces the idea that men in relationships should be more aggressive

A child could make the connection that this would lead to more violence.

That's pretty much me done - if you can provide actual evidence, actually try to make an argument that explains this or directly contradicts my interpretation, then I'll respond tomorrow, but if you're just going to dodge the issue again, don't bother. I actually watched the video - I know what the women explicitly stated.
 

JudgeGame

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Nepukadnezzar said:
Elamdri said:
The Damsel in Distress trope and the reason that there are few examples of the Dude in Distress counter-trope is because of that view of women=valuable and men=disposable.
I try to paraphrase you on this one, because I do not agree completely.
Weak men = disposable; women (regardless of skill or whatsoever) = valuable; Strong men = best fucking shit ever ...
But I think I get where you want to go with this, and I have to agree.
I think the subject of value and gender is worth talking about. The first obstacle we find is that value is not an inherently good or bad attribute. On one hand, value represents an empathetic reaction while on the other it represents a pragmatic calculation of benefit. Women are valuable because society sees them as possessions to be gained. Men are seen as worthless because at best they are just another merchant and at worst they are unwanted competition. Men are constantly portrayed as a threat. I dislike many things about the portrayal of men and women in media.
 

JudgeGame

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generals3 said:
JudgeGame said:
I think the video is brilliant in its simplicity. Instead of digging deep and constructing a huge argument against these tropes, she just shows how ridiculously prevailing and boring it is. Eventually, everyone has to start asking themselves why every other game has to have a woman as the motivation and why so many people never get tired of it.

And instead of trying to cause a confrontation by taking jabs at how stupid videogames look, she just shows what videogames look like and let's each person make up their own mind.
You would have a point if her video didn't contain silly unfounded claims about the effects of the tropes on society... Or sometimes have some really twisted interpretations, which i could expect Glen Beck to come up with after filling his chalk board, of the tropes. Actually she has proven once more she's either selling propaganda, has been brainwashed to see the world in some very twisted way, has some wires not crossed correctly or has been touched by the patriarchy on the wrong places... Because rationality cannot lead to the crazy interpretations she comes up with.

And the reason why people probably never get tired of it is because they don't care that much about the story. It's just a packaging to give sense to their actions. It's comparable with the 90's action movies with their simplistic stories which can be resumed as "an acceptable reason for the hero to blow stuff up and kill lots of people". And just like the action movie type has evolved into a more story-driven genre (with stories trying to at least appear sophisticated) the game genre will probably follow the same road. And heck who knows Hideo Kojima might even be right and the video game genre and movie genre might someday merge into one. (well not entirely obviously...)
I think it's understandable if I say I have no interest in discussing videogames with someone who has no respect for the medium.
 

generals3

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Darken12 said:
What you're saying is not how things actually happen. A company will not go bankrupt if it tries to appeal to niche audiences. Otherwise, no company would ever produce games for genres that aren't FPS. Companies still make horror, simulation, fighting, sports and RPG games. So long as there is a need that a company can fill, it will not go bankrupt. If it goes bankrupt, it's due to poor business practices, not due to what need it chooses to fill. Look at the recent gaming news, you have companies who declare titles who've sold millions and millions of copies as "failures". That's not a problem of the title itself, that's a problem with the company's expectations and business practices.
It's all about supply versus demand. Until proven otherwise the demand is low and as consequence so is the supply. Forcing the supply to increase through guilt tactics will only cause profit losses and bankruptcies.

And the reason that amount of sales is disappointing is because of the budgets assigned. Big development costs combined with big marketing costs mean that the game needs to sell a lot. There is nothing wrong with choosing for a high volume strategy.

Actually, they're already doing that. Bioware has a significant female demographic precisely because it tries to do its best to appeal to women. There is most certainly a place in the industry for women, and women have shown that when invited in, they will take that step. But I don't think the game industry is smart enough to realise this. I genuinely believe that most of the gaming industry thinks women in general just don't like video games, and they never stop to challenge those assumptions.
And how big is that demographic precisely? Do you have statistics?

And as i said in previous discussions, until tangible evidence is provided I will assume the marketing departments of big publishing companies are more aware of the real situation than forum posters.

While I agree that there are things she could improve upon, the message she is trying to impart is most certainly educational in nature. She's trying to explain why she feels that the overuse of a trope is harmful. Whether you agree with her or not is a completely different matter.
Nono, she's not explaining why she feels it's harmful. She's explaining why it IS harmful. She's stating her opinion as a fact. She's not saying "these tropes may possibly have certain effects on social behaviors". She's saying "games don't exist in a vacuum and have an impact on society, etc.".
 

generals3

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JudgeGame said:
I think it's understandable if I say I have no interest in discussing videogames with someone who has no respect for the medium.
I am confused by your statement since nowhere in the post have I stated my personal opinion on certain practices in video games which makes it impossible for you to infer anything about my level of respect towards the medium.
 

Phaerim

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firmicute said:
Phaerim said:
First of all I don't agree with her on the part of games having problem portraying women, because some of my favourite games (Baldur's Gate, Guild Wars, Dragon Age, Mass Effect, Mirror's Edge, Final Fantasy X, Skyrim, World of Warcraft, Bioshock, Silent Hill series etc.) include so many well written female characters.

We think alike :)
Rpgs where the main char isnt written: skyrim, WOw
dragon age&mass effect are from a studio which is known for their way of progressiveness and good characterization-so ther is nothinc to critizise-and she does not. These tropes (euthanized girlfriend, murdered and stolen girlfriend etc) arent in this games, so you i thing you just missed the point.

and-its not about one game or another-ist about all, ist about the prevalence of this kidn of tropes in games in general.
she eeven named/showd mirrors edge as a good example for good characterization of women (with-a female player character AND a PoC player character. which isnt very often the case.Soo remember me)
No - I would say you missed my point entirely. I like these games, so I find her accusation against women portrayed in games in general, to be wrong _because_ of these games. These games have well written women, and I hope she underlines that to some extent or greater detail - so far she hasn't.
 

Darken12

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generals3 said:
It's all about supply versus demand. Until proven otherwise the demand is low and as consequence so is the supply. Forcing the supply to increase through guilt tactics will only cause profit losses and bankruptcies.
The problem is that the companies assume that the demand is low, when it actually isn't. The companies are so afraid of trying new things to appeal to the other demographics that they prefer to stick to the tried and true ways.

generals3 said:
And the reason that amount of sales is disappointing is because of the budgets assigned. Big development costs combined with big marketing costs mean that the game needs to sell a lot. There is nothing wrong with choosing for a high volume strategy.
And it also has nothing to do with how niche the game is. The game ends up costing more than it makes back, so it ends up failing. Jim Sterling has said it in an episode quite succinctly, a game that is focused to a niche audience can be a commercial success without needing to debase itself by appealing to the biggest audience. So long as it knows its niche audience and delivers what the audience wants, it will be a success.

generals3 said:
And how big is that demographic precisely? Do you have statistics?
http://www.theesa.com/facts/gameplayer.asp

generals3 said:
Nono, she's not explaining why she feels it's harmful. She's explaining why it IS harmful. She's stating her opinion as a fact. She's not saying "these tropes may possibly have certain effects on social behaviors". She's saying "games don't exist in a vacuum and have an impact on society, etc.".
And I see that as her expressing her opinion, not a fact. I think she does genuinely believe what she's saying, and that's why she speaks so factually, but I wouldn't consider her statements as factual when the term "harmful" is so ill-defined and difficult to find proof for.
 

Darken12

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The Lyre said:
I hope you'll understand my confusion here; if this is the case, if it isn't actually a problem, if it isn't causing any harm at all, then why is everyone discussing it? If it is genuinely, utterly harmless, why was it ever raised in the first place? If it is in no way offensive or harmful, why is Anita devoting a video series to it?
There are things that we individually (and subjectively) perceive as worthy of being changed or improved. Anita feels that way about video games, and I agree with her. I think that we could stand to have more diversity in video games, and that some tropes reinforce the absence of diversity.

The Lyre said:
Trivialising real world violence is pretty damn harmful.
I would agree or disagree, depending on your specific definition of harmful. I would agree that it is very disrespectful, that it is callous and thoughtless, but I am not entirely sure that it is actually harmful, or that, if it is harmful, it is excessively so.

The Lyre said:
The natural extension of saying something is bad is saying that you think it should be different or improved.

"This kind of content is not good enough" implies that you wish it to be better - to be different.

I am not accusing you of book-burning, I am accusing you of personally desiring a specific kind of content to be removed from fiction.

"This is shitty and demeaning, I don't want to see it any more" - censorship can be perfectly benign. Use a different word if you want - remove, alter, diminish.
This is not what I want. What I want is diversity (so the trope stops being a problem because it's no longer gendered). You can address a problem without censorship. I have never advocated, nor will I ever advocate, the use of censorship to solve a problem. I advocate for education and diversity. This is what Anita is doing: she is educating the viewer on why she feels that this or that trope is in poor taste, and providing examples of its unilateral genderedness. This way, she inspires viewers to take a proactive role in reshaping the future of the medium without having to do any form of censorship.

The Lyre said:
So, are you saying that trivialising violence against women does not make it easier for men to justify harm against women?
That's exactly what I'm saying. The trivialisation is a matter of respect and empathy. The developers are displaying disrespect, thoughtlessness and a callous disregard for the treatment of violence against women. This in no way affects men; it affects women, because it sends the image (again, unintentionally) that the game industry could not care less about women, and only considers them as worthy of being victims and prizes for the male hero. This has nothing to do with the effect video games have on men, it's about the way the game industry creates an unfriendly and unappealing environment for women through the use of gendered tropes, and the inadvertent image that this sends of the gaming industry itself.

The Lyre said:
At the very, very least, I've got Anita saying that this narrative of hers;

A) Trivialises violence against women

B) Reinforces the idea that men in relationships should be more aggressive

A child could make the connection that this would lead to more violence.

That's pretty much me done - if you can provide actual evidence, actually try to make an argument that explains this or directly contradicts my interpretation, then I'll respond tomorrow, but if you're just going to dodge the issue again, don't bother. I actually watched the video - I know what the women explicitly stated.
I think that what Anita is saying in those points is that the trivialisation of violence against women sends an image of callous disregard towards violence against women. I think that her point is not that video games are responsible for violence against women, I think that what she's saying is that video games fail to treat violence against women with respect and gravity, and instead use it as a way to further a male hero's narrative, and for cheap shock value. She never mentioned that any of these things are correlated with real-life violence, what she said was that the image that the gaming industry is projecting when it does this is one of callous insensitivity for the plight that so many women have to go through. Women, in real life, get kidnapped, raped and murdered distressingly often, and what Anita is getting at, I think, is that the gaming industry exploits these events for cheap shock value and for the sake of the male hero's narrative, which sends the message that the gaming industry could not care less about the feelings of the women who suffer this violence in real life.

The point, I feel, is not that "video games create violence!", but "video games are callous and disrespectful in the use of violence!"
 

JudgeGame

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generals3 said:
JudgeGame said:
I think it's understandable if I say I have no interest in discussing videogames with someone who has no respect for the medium.
I am confused by your statement since nowhere in the post have I stated my personal opinion on certain practices in video games which makes it impossible for you to infer anything about my level of respect towards the medium.
If you think videogame stories are just unsophisticated and convinient motivations for the player we have very different positions. I also don't agree 90s action movies have simple stories. Most of the best narratives in action movies belong in the 90s.
 

T_ConX

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Jarimir said:
Let's see a game then where the main character's plot motivation comes from the fact that he was the brother of guard 34b...
Games where you're avenging a male family member or friend, or where his death is used as an early plot point?

Red Faction: Guerrilla
The Sabotuer
Deus Ex (ok, technically, you can save him, but it's hard, and he's incapacitated)
Final Fantasy XII
The Witcher
Assassins Creed 2
...

Jarimir said:
No, instead they die, or even better they ASK to be killed, so that they can be some clichéd source of emotional urgency and dramatic tension.
Because a male character would never ask to be killed...

Jarimir said:
At this point I would rather NOT be given ANY reason as to why I need to fight my way through an army of men, gods, and monsters rather than be asked to save yet another girlfriend, wife, or daughter.
Because VIDEO GAMES ARE FUN! I don't play Mario to rescue a Princess and satisfy the male power fantasy Anita would like to believe I have. I play it because I love the level design. A lot of the games that Anita rips on fall into the John Carmack school of thought...

John Carmack said:
Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.
So to write the plot, a lot of game companies will hire the worst writers on the planet. There are some exceptions, but, again, most of what Anita brings up fall into the half-assed plot category. That's my problem with this video. She's picking on games that simply don't deserve to be defended. Duke Nukem Forever sucked? Sorry, but I figured that out TWO YEARS AGO...
 

Ushiromiya Battler

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Halyah said:
BeeGeenie said:
Hmm... She has some points. The "wife death, daughter kidnapped" section was pretty telling of just how tired these tropes are, and how desperately the game industry needs a jolt of creativity.

I'm thinking a version of God of War that stars Boudicca getting revenge on the Romans... for the... rape of her daughters hmm...
Dang it, even history can't give me a badass female protagonist that doesn't involve other women being victimized as a motivation!
There's Joan d'Arc and Olga(queen of the rus/russians in 900-1000 AD somewhere IIRC. May be wrong on that) that I can think of. I don't think either was victimized... Well except Joan being burned on the stake, but the latter was appearantly the prime example of someone you should never get on the bad side of.
There is actually a Joan d'Arc game out there, sadly it's a jrpg where she's a damsel in distress...

Anyways, don't really have a view in this conflict, I can't stomach the videos since her voice is so damn boring.

Captcha: blinded by science
Really? I am? Wow
 

Dark Knifer

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I can agree with a lot of games having lazy writing, that much is obvious. I dunno how much acting on power fantasies in games affect real life because I have no evidence either way but I think its safe to agree some better writing is needed if we are going to continue using these tropes. They can be done well given enough time and when they are fleshed out hopefully other stories can start being tol in new and creative ways.
 

EnglishBlues

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My suspicion is that Nintendo cracking down on all their IPs on YouTube might have had something to do with this video getting smited.

That being said, thought provoking material, and a necessary insight; I had no idea just how problematic this trope can be.

That being said, however, I'ma g'head and stand up for Max Payne, because while is wife and daughter do get traded up for his vengeance motivation, their murder happens as a direct result of his wife actually investigating the production of V, an investigation that, while not formal, was nevertheless conducted independently.

So... yeah.

Preeow.
 

Beretta

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Quoth Lilith in Borderlands 2: "Do what you have to do...even if that means taking me out. Better dead then a damsel!"
Said just as the player arrives in the Eridium Blight for the Talon of God mission.

Awesome. XD
 

Darken12

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DjinnFor said:
So given that we're talking strictly in terms of characters and not real people, my question to you is this: why is it even worth pointing out, talking, or complaining about?
Because there are people who care about these things.

DjinnFor said:
You're already framing it as an issue, as though people ought to be concerned by it. Why should anyone care?
I never said "ought". I stated the exact opposite: if you don't want to care about it, don't. If the pseudo sales pitch fails to convince you to care about the subject, that's okay.
 
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Dark Knifer said:
I can agree with a lot of games having lazy writing, that much is obvious. I dunno how much acting on power fantasies in games affect real life because I have no evidence either way but I think its safe to agree some better writing is needed if we are going to continue using these tropes. They can be done well given enough time and when they are fleshed out hopefully other stories can start being tol in new and creative ways.
I don't know if "lazy" is fair.

It's straight out of folklore, is evident in every narrative driven medium and has survived precisely because it's effective. I have a feeling that we're not as complicated as we'd like to believe. We can craft more convoluted stories, but we can't make ourselves care about those stories if they don't work for us on a base level.

Example: Did you play Metal Gear? What stands out in your memory as effective in that narrative? The political waffle? Or maybe when Meryl got shot?(it's a 15 year old game, if that's a spoiler... sorry?) If it's not the latter... I don't think I trust you as a person.

Folklore excells at knowing what is important to us, on that base level... I think.
 

Estelindis

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Westaway said:
Relax, bro. I never said I was outraged- I'm more amused by the whole situation. All I asked was why people thought giving money to a lady to read a TVTropes page was worthwhile.
Sis, not bro, but not to worry. Anyway, I misinterpreted your reaction. Apologies. Part of the reason I saw you as being annoyed is that she's not just reading examples from a TV Tropes page, she's identifying and discussing them. It would be more akin to writing a TV Tropes page. However, given that she has plenty more videos still to come, it would again be more akin to writing a series of pages... but with the added expense of video, audio, post-processing, etc.

Why pay her to do it? Honestly, I had never heard of her until I saw people trolling about her on this site while the Kickstarter was running. While I did watch a few of her videos on YouTube subsequently and reckoned that work was worth supporting at a higher level, my main motivation was standing with someone who was being persecuted and showing the people who were abusing her that such actions would only make her cause stronger in the end.

It's worth pointing out that she didn't ask for that much money. She only asked for a few thousand quid to make her videos. And no one had to give her even that. It's not like she felt entitled to even the sum she asked for. She just gave it a try and this is what happened.