While that would seem the logical choice, it's often not a realistic path. How does one eat an elephant? One bite at a time. We're talking about a task that large. Moving a mountain. We can ignore each little pebble, believing we should focus on the mountain... or we can recognize that the mountain is just a collection of pebbles. Move one, and you're getting somewhere. Move enough, and the mountain moves with them.Vegosiux said:... but the issue I'm referring to is that it seems there are voices who seem to think that forcing a change within the video games medium might help the society get over with, while it's more like the other way around.
But that's just it: these stories aren't written to appeal to what women believe a man should be. They're written from the male perspective, and intended to be played by men. We see this because 9.9 times out of 10, the playable character is male. When you choose which character in a story is playable, you are telling the audience "THIS IS YOU," as far as the story goes. You're literally telling them whose eyes to see this through.Still the other thing I mentioned, which I also have a problem with getting, is that this trope is unrealistically common in fiction. That, I suppose, I could concede that it is related to the entire "power fantasy" thing, not only of men, but of women too, in a different way - for example, in college, playing sports and being a fit hunk gets you laid, while being the nerd type is less likely to, and I'm not blaming women for that, just making an observation.
So, yes, strong male characters can be appealing to women. But nothing about these particular characters suggests that played any part in their creation. In fact, many of these games don't seem to care for appealing to women very much at all (as evidenced by the all-male focus group problems we've seen brought to light recently).