I'm not terribly impressed with the naming of her own tropes, or the lack of citations for her statistics (regardless of how accurate they may or may not be). She has a nasty habit of making good points and not refuting the counter-argument, such as how video games do not exist within a vacuum. Of course they don't! They are media to be consumed for entertainment, just as books, movies, and television are. We could all argue whether or not art imitates life (or vice versa) until the cows not only come home, but they are turned into all-beef patties. What she blatantly ignores is how video games are an interactive media, and not a passive one. The introspection often found in "art house" films or typical Oscar contenders just wouldn't cut it in a media dependent on players pressing buttons to make the game do something.
To quote civil-rights activist Audre Lorde, "There are no new ideas. There are only new ways of making them felt." Tropes such as the DiD are ancient. They resonate with us on a level we, as a people, can't quite comprehend. Is it old? Yes. Tired? Definitely. Does any of this matter so long as it serves the overall narrative? Heck no. I don't mind that Kratos murdered his wife and daughter because the same thing happened to Heracles, and both were punished by the Gods as a result. In the end, both still elevated themselves to heroes by gaining kleos, and eventually reached godhood. I don't play God of War for romance or deep characterization (that's what Catherine is for); I play it because the guy on the cover is a big enough badass to give Ares a run for his drachma.
What miss Sarkeesian fails to realize is that video games are only a medium. They are easily subdivided into varying genres, each subject to their own tropes. Many of those genres are also found in other media, such as Noir crime films and novels. I'm not sure there's enough time or people to find all of the detrimental portrayals of women (and men) in all the dime-store novels published over the years, but I'd bet dollars to donuts they far outweigh those found in video games. Even if we just compared the past 30 years, I wouldn't be surprised if they still managed to beat out video games.
It's just sad that someone with her intelligence doesn't realize most people can differentiate between fiction and reality. As a rational adult, I know action scenes and motivations for John McClain in Die Hard are unrealistic. I still watch it every Christmas because, well, it's a Christmas movie. As I stated before, it's all entertainment; and the developers and publishers know this. They design and market everything right down to the box art. Authors and play/screenwriters, distributors and studios, they're all guilty of it.
At the end of the day, all we've ever done is judge a book by its cover.