Me too. I hadn't thought of it that way before. Shooting a damsel because she's been half-transformed and I'm too lazy to try science (and also the plot forces me to) has always made me rail at the lack of choice more than anything else.sethisjimmy said:Very interesting. I like the point she made about developers being boxed in by their gameplay.
Her theatrical performance to the bit about Bionic Commando's arm kind of annoyed me, though.
Aren't current statistics something close to 50/50 for male and female gamers?generals3 said:Most male gamers are heterosexual and thus more likely to identify with the pain felt by the loss of a female partner than a male one. That's just marketing (making a story more likely to work with the main demograhic).
I hadn't seen this sort of notion before, that a woman's suffering/death is considered more emotionally devastating (and thus the woman more valuable) because (shall we say, 'traditionally'?) a heterosexual male will generally value their partner more than anyone or anything else. It does make sense. It's also an interesting point that you'll often see men dying by the bucket loads in games as opposed to women.And yes, men's lives are portrayed as less important. That's quite obvious by how trivial a man's death is in games compared to a woman's death. (in general)
This is exactly why I'd like to see something like Anita's show examining what notions games are reinforcing about men as well.
I remember being quite surprised to hear women dying/shouting orders when I was gunning down soldiers in Bioshock Infinite. Partly because I didn't visually notice that they were women prior to opening fire and mostly because it seemed massively out of place in a game set during an age where army-women were permitted to be nurses and clerks at best. But, when considering it in light of your comment, there may have also been some surprise because hearing female enemies die is just plain uncommon. At least, in the games I play.
It does highlight one of the conflict points, though. It might be argued that women are more valued (hence not being canon fodder, or ever put into games as canon fodder) but at the exact same time feminists like Anita are saying 'why'? What makes women so special that they shouldn't be mowed down alongside the men? Why are wives and daughters threatened instead of brothers or sons? (And that being so valued is just a flipside of inequality.)
It's this underlying element whereby women are somehow considered more worthy (or in need of) love/protection than men which is problematic. I think Anita said outright that in isolation, it's not a bad thing at all. Each story makes sense, is rational, isn't anti-female etc. What she's pointing out is that the element is repeated over and over in the industry to the point where it's hard to find a story that doesn't reinforce the message. She's not accusing the industry of being misogynistic either, just thoughtless or lazy when it comes to churning out such stock-standard stories over and over again.
At about 0:27 there's a box in the top left of the screen that warns for spoilers. I always notice that stuff because I hate crap cluttering up my video, but I understand that some people just don't notice that sort of thing and she probably should have added a verbal warning too.Batou667 said:Just watched it. My first thought is that it doesn't need a trigger warning, it needs a damn spoiler warning.
I don't disagree with you, but one of her points is that the industry doesn't do this stuff on purpose. You're absolutely right in that the story isn't about a man saving a woman, it's not about gender. But, it represents the industry default - a male main character who, in the example she showed, was leading the female character by the hand as he charged ahead. Not only could the female apparently not manage to run on her own, but her other hand flaps daintily in the air behind her. Now put a male in her place. If it then feels weird, it's saying something about gender roles.Silvanus said:That said, I didn't like her use of ICO as an example. ICO isn't about a man saving a woman, and it's certainly not a male power fantasy. It's about two children escaping from their prison. The fact that they are children is so much more important, thematically, than the gender of the hero.