Ah, so finally she progresses past just pointing-out tropes and actually tries to give a reason as to WHY these tropes should change - because violence against women happens in real-life, and video games aren't helping the situation so it's a developers' responsibility to make sure that they don't keep following the trope otherwise...they'll make...real life violence...worse...?
Am I getting that correctly??
Because I'm not really bothered by any of these tropes since they exist to serve an audience which (overall) seems to respond well to such a thing, and more importantly they're entirely fictional. If the Damsel In Distress trope is really supposed to be a relic of the past and is perpetuating violence against women in real life (I know, bear with me), then why is it still working for the industry? How are games that use that trope even
remotely capable of getting positive reviews and positive feedback?
Otherwise said tropes would've never even exist in the first place, creators/developers aren't going to repeatedly keep using something that doesn't WORK (logical, duh). Proof is in the pudding.
Also a huge number of games today actually don't follow any of these formulae so before someone comes along and says "but EVERY game is like that!!", come out of your cave, these games are not as common as Anita has you think. Look up the last 100 games released across all platforms if you want, I'm willing to bet the majority of them are free of these tropes which means developers ARE trying different shit.
Also, incoming 20-page thread, heeeeere we go!
Worgen said:
She isn't wrong about things, I mean women are almost entirely used for motivation in games.
Urgh, it's like people are only just realizing this. See above, I'm well past the "realization" stage
