Just watched it. My first thought is that it doesn't need a trigger warning, it needs a damn spoiler warning. A whole fistful of games endings spoiled, many of them fairly recent, just to prop up Sarkeesian's often tenuous points. Not impressed.
Apart from that, I was fairly nonplussed. A few observations:
Almost all of the games that she casts her beady eye on this episode are unashamedly male power fantasies, almost all are action (read: violent) games, almost all are Teen/Mature/15/18 (whatever your classification is). And she then proceeds to berate them for being gory, violent, male power fantasies. Way to cherry-pick.
She notes that gaming doesn't exist within a vacuum - but fails to realise that this holds true both ways. Many of the games on her list can't help but reflect existing tropes as that's an integral part of their cultural legacy or source material. Max Payne is a homage to gritty noir films. Splatterhouse is a cheerfully OTT homage to the splatter genre of horror movies. These are games that exist to typify and reflect a genre, not to challenge stereotypes and push a progressive agenda.
She criticises that many video game damsels aren't real female characters in a meaningful sense, they're just stereotyped and two-dimensonal caricatures of femininity that serve as a plot device. I agree.
But this also holds true for the male characters, often including the damn protagonist. Video games, especially FPS and action ones, aren't known for their intelligently and meaningfully-developed characters. Surely a "lifelong video game buff" like Sarkeesian realises this?
The ad-hoc suggestion that violence against women in games is in any way linked to domestic abuse is a cheap shot and needs a huge *CITATION REQUIRED* sign in flashing neon. I could use the same shitty logic to tar a genre with real-world grime to support an agenda. Watch:
Anteater Psuedobean said:
The GTA series has sold nearly 100 million games[footnote]http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29#Sales[/footnote] (look, I'm citing my sources and everything, that makes me a respected academic, right?). These games glorify car chases, speeding in urban areas and vehicular destruction. Every 30 seconds, somebody is killed in a road traffic accident[footnote]http://en.wikipedia.org/wiki/List_of_countries_by_traffic-related_death_rate[/footnote]. Is this OK? Is this amusing entertainment? We feminists condemn this "Automobile death culture" and encourage games that promote safe driving, following traffic signals, and maybe even exploring non-vehicular modes of transport. Here's a great indie game about walking on a sidewalk and only crossing the street at designated crossing points, doesn't it look fun! I wouldn't know as I haven't played the cruddy thing, but neither have 99% of my viewership so nobody will call me out on it. Oh yeah, here's the donate button, peace out motherf*ckers, see you in another two months.
She calls the damsel trope an "easy default motivation" for the male protagonist. Yes, that's exactly what it is. However I don't agree with her conclusion that this taps into the male player's "desire" to possess, control, beat up or otherwise Patriarchally oppress women - isn't it more reasonable to think that maybe it provides the protagonist with a context for embarking on the perilous adventure (because caring about and wanting to protect your loved ones is, y'know, quite admirable) and handily demarcates the villain (because kidnap and murder are quite clearly bad things to do). It's like the lazy old gaming fallback of having the enemies be Nazis. Or zombies. Or Nazi zombies. It's a trope - storytelling shorthand - that allows the game to dispense with the grand backstory and character development and just let us get on with popping caps in asses. In a more story-driven game Sarkeesian might have a point. But in an action game? Expect the story and characters to be shitty, it's par for the course.
And finally - she's against "violence against women", but does she not realise the vast majority of violence in videogames is directed at males? She admits herself that in a game where the primary mechanic is shooting, slicing or punching, violence is going to be present. And if females are present then they're going to be part of that violent scenario (and of they
weren't present, then you can guarantee she'd level charges of under-representation).
Perhaps the problem is that Sarkeesian is talking about a genre of games she just plain doesn't like - she's against male power fantasy, she's against violence - and she's unfairly finding ways to weave her own agenda in while criticising something that she just isn't the target audience of. She phrases almost all her "suggestions" in the negative (stop doing this, less of that) and presents scant few actual positive examples. But hey, I guess that's coming in Part 3.