All right... I'm watching it currently (as I type this) and will refute or agree with points as I see them.
These are my opinions. I'm not painting them as anything but.
1. Of course the trope isn't a product of "its time." It's been a part of literature since...hell, since literature began.
2. Yes. The trope is trite. It's a trope specifically because it's trite and uncreative on the part of the folks employing it. I'm not seeing the argument against it so much from a feminist point of view as a creative one.
3. The "damsel"s efforts to escape proving futile...makes sense from a narrative standpoint, obviously. If she could just kick her captor's ass and waltz out, sight unseen, then it sort of takes the plot out at the knees. It's also lazy and again, this sounds more like an argument for a broader depth of character traits/actions/plot with feminist stuff peppered in.
The moments in which the "damsel" aids the protagonist or, in Ico for example, outright saves him in the end are not simply "symbolic." Hell, from that angle, one could make the argument that the entire story is "symbolic." These events show a much greater deal of agency and capability on the part of the character than is being expressed in the video.
Considering that people tend to remember the beginning and ending of stories rather than the "core," I would argue that having those sorts of moments at the end, beginning, or at big points in the narrative, does not trivialize them in any way, shape, or form.
And the words, "it feels like" are not indicative of anything other than opinion on the part of the video maker.
4. Building emotional attachment to characters is not a negative thing. The females in the examples are weak. I'll give her that. However, I don't believe that to be the chief component in the romance element of the narrative. I'm not seeing this power imbalance idea either. "It feels like" she's projecting a bit here.
5. There really isn't anything wrong with the Max Payne, GoW, and etc. hook. I'd argue for a gender inversion of the trope. Again, it reeks of a lack of creativity more so than anything else.
Calling it "insidious" is alarmist. -.-
6. I agree on the lack of maturity in the medium. I disagree with the line about misogyny.
7. Surprise! They were dead the whole time! Lack of creativity, again... ex. see cop shows.
8. Again. Having the kill the damsel is just indicative of a lack of creativity. Male characters are subjected to this sort of thing too. Personally, if I were turned into a horrible monstrosity or something, I'd welcome and even ask for death too.
Side Note: The GTA example was funny. It would have been funny if it'd been your cousin in GTA4 too.
9. Duke Nukem Forever is not a good example of anything, save failure, let alone gaming.
10. ...She seriously compared this to domestic violence. How in god's name do you come to that conclusion?
11. Hey. She actually gave some recognition to the fact that it IS a trope which is perpetrated by all mediums.
12. Again, the comparisons to real life statistics. And...encouraging violence against women? In reference to #10, it's encouraging violence against the "other" which has taken said character, be it male or female, in an effort to save them. This is not a corollary for domestic violence. You only see that sort of thing if you're looking for it.
13. The developers haven't given it much thought because the ideas being presented aren't necessarily negative or "insidious."
14. She tacitly admits that media consumption does not lead to action...and then goes off the rails again.
15. The implication is not that the woman/daughter is a "possession." The implication is that they are a loved one and they've been taken from the protagonist. "Taken" meaning killed or abducted not that they've been absconded with like a loaf of bread.
16. I don't view failing to protect a loved one as being a failure or loss of masculinity. It's a loss of a loved one and guilt over failing to protect them. I'd imagine women feel the same emotion when a loved one has been taken from them. The need to protect those we care about is a decidedly human thing and is not limited to gender.
I...I got through it all. Woo! According to some of you posters, I'm open-minded by default for having done so.
Once again, these are my opinions. I don't expect others to share them. I also haven't asked for a kickstarter contribution for said opinions. >.>