Tropes vs Women SECOND VIDEO - "Damsel in Distress: Part 2"

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generals3

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Darken12 said:
Firstly: Anita's message is about the impact of video games on society (and not vice-versa), so I assumed in this context that was your point as well. However it seems that you concur that in this case the relation is opposite, society has defined what will sell or not (which it always does). So, can we actually blame games for anything else but giving their target consumers what they want?

And unfortunately marketing doesn't work that way. A big step in determining your audience involves market research (which is not limited to looking at what currently sells). If there is a segment interested in a certain type of games the industry will provide for it. And it actually does. 50% of gamers are women (approx.) however they're not interested (in general) in the typical triple A games. As such it is natural for the devs of triple A games to cater to men. Want to blame anyone for the current situation? Blame women. They're the ones showing little interest in triple A games.

And sure you did say it was needed. You said it was problematic. Usually when people find things problematic they think a fix is needed. (otherwise it wouldn't really be a problem now would it?)
And i'm not saying you're trying to enforce any sort of "control". But the idea that tropes should be gender equal is still beyond me. Mainly since tropes are determined by society and not vice versa. If people would assign women to the protector role in RL than the tropes would be reversed.
 

webkilla

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Oh boy - lets see here... time to debunk this thing:

And let me preface by saying: No I'm not mysogenist, I think that the damsel in distress trope is overused - but I also argue that it can still be used to tell a good and worthwhile story using themes such as self-sacrifice and the willingness to help others regardless of the hardships you have to go through.

So, lets take this from the top/start of the video:

>"Over the course of the video I'll be offering critical analysis of games..."
No you don't - you simply get up on your soap box and rant. Part of a good analysis is considering alternatives, such as the posibility that you might be wrong, and allowing others to discuss your findings on an equal footing. A monologue doesn't allow this. She disables comments and ratings. That she doesn't allow others to debate her on these things makes her arguments ring hollow to me.

>"Its possible to both enjoy a piece of media, and be critical of it"
I think this is the only thing I agree on in the entire video.

>Using tons of clips of women being trapped/imprisoned from games that... well... aren't that good/interesting/known.
Sure, cherrypick will ya. Good to see nothing changed from her previous video.

>"The majority of these titles [the ones she claims denigrates women] focus on delivering crude, unsophisticated male empowerment fantasies..."
Really? Because a game where its shown that a man who loves a woman deeply, to show him go through hell (occasionally literally) to rescue her can only be bad? No redeeming qualities at all? No wait, you do say later that even setting up a male protagonist and a female love interest as equals doesn't matter.

>"Now and then damseled female characters can be well written, funny, dynamic and likable... but that just makes them being damseled all the more frustrating"
Right - there we have it. By this logic there is NO acceptable compromise for her.

>"...or they [damseled women] can kick the bad guy when he's down, but these moments are largely symbolic and only happen after the male hero defeats the bad guy"
And you of course show the crotch-punch clip that you were so very much called out on for not showing in your first vid. Cute, you DO watch your critique vids, you just don't allow people to comment directly to you. How hypocritical. You then say that such 'symbolic' gestures don't offer any meaningful change to the trope... oh they don't? But you just called them symbolic? Symbolic of what then? An undamseled woman who reasserts the old status quo where she is free suddenly means nothing because she had help getting there? Again, by this logic there is no acceptable ways for her to see women being damseled. Not even if it tells a good story about helping those you love? How heartless.

>"In the most patronizing examples, depictions of female vulnerability are used as an easy way for writers to trigger an emotional reaction in male players"
Wow, so you're saying that writers use plot devices to trigger emotional reactions to get players engaged in their storytelling? Why, I have never heard or seen of this before, how groundbreaking? No, really? What I take umbrage to here is that, as with her first video, she comes off completely heartless and without empathy here. She might as well be saying "Any game where a man has to help a woman with anything is bad".

>Damsel in the fridge, with the occasional added twist of having to save your damsel's soul
I refer back to my "So, men are pigs because they'd be willing to even go to hell and back to save their girlfriends?" observation. This one-sided perspective really irks me. She sees no redeeming qualities in how stories of Man X rescuing Girl Y from hell can be interpreted as a story of self-sacrifice or the willingness to help others, regardless of the hardships that might entail.

>all the examples of "your girlfriend is murdered, free her soul from hell"
Right. Again with the cherrypicking. Oh sure, there might be plenty of games that've pulled this - but as she points out later, then these games don't exist in a vacuum. Are the games she references in any way considered genre-defining or even hugely popular? I recall the clip from Psychonaughts, but I honestly don't recognize that many of the other games. If she chiefly picks from games that even gamers recognize at trite and boring, how can she say that they're exemplar of how the entire game industry behaves? I'm not rejecting the notion that the damsel in distress trope is overused, it is, but by gods her methodology is just so bad.

>"many of them [the games] cross the line into blatant mysogeny"
Ok, so games aren't becoming more emotionally sophisticated, they're just more mysogenistic? Don't think I agree there. But again, my above observation on her cherrypicking and lack of multiple points of view apply on this as well, plus she again reinforces the idea that to her there is no acceptable middleground. Sure, at the end of the video she says that she'll look at 'good' games in her next vid, but that falls somewhat flat when all you do is blast games without any kind of counterpoints.

>"Female characters who happen to be involved in violent or combat situations on relatively equal footing with their opponents are typically exempt from this category [that of mysogenist games], because they're not framed as victims"
You don't say. Well it seems that there are means to appease her, and she uses as a fighting game as an example. Of course, fighting games are renowned for their deep stories and fleshed out characters... right? No not really. So that's not really much of a counterpoint at all.

>Examples of damsels who were already dead, including the dead woman from Hotline: Miami
Ok, considering how minimalistic that game is - and how little you can actually identify of the scores of people you kill in that game - is that really a good example? Especially considereding how willing the protagonist is shown to be when it comes to killing people? Again, I'm just complaining about her choice in examples, how she seems to cherrypick these moments in games. She doesn't really show the context of how these events matter in the games.

>bionic commando, wife is arm
She even laughs at this. Again, no context shown. Was it a willful sacrifice by the wife? Was she subjugated? Its just used as an example of... what?

>the euthanized damsel
Ok, here is a really nasty example. And by nasty I mean nasty example of Sarcesia's lack of empathy. There's this word in mercy killing, called 'mercy', but she doesn't seem to understand the concept. She portrays all these examples of male leads killing their love interests as bad - but again completely fails/refuses to acknowledge the context of these events. Being saved from turning into a monster? Or releasing someone from the unspeakable pain of having been tortured into a mindless husk? All Anisia says here is "the male leads are made to kill their women, which is badwrongmean" - having had a grandmother slowly die to a nasty cancer, I find her lack of understanding that some states of being are less desirable than death to be... well, inhuman, especially since pretty much all the game sequences used as examples show pretty much just that: The women have been put into a situation where they for the most part themselves do not wish to go on living. You can argue that their choice or agency on the matter has been taken away, but I'd still say that without acknowledging this humane side of the issue sarcesian's argument falls apart completely.

>gta 3 ending
Right, this time she actually points out the joke... and rejects it as mysogenist. Because GTA 3 wasn't full of stereotypes bordering on parodies that didn't necesarily take itself that seriously? How about the interpretation that the GTA3 guy shoots himself? Right, because it can only be women who are victimized in games, sure...

>Duke Nukem 3D and forever
Does she even realize that Foverer was meant as a parody game of itself and everything else? If nothing else, this again highlights just how much she cherrypicks her game sequences to further her own agenda, completely ignoring the fact that everyone agreed that Forever was a bad game and not one that could ever be considered exemplar of the game industry.

>all the other examples of women where you 'have to use violence to bring them back to their sense'
Wow, again - completely disregard for the context of these events. Yes, a lot of these games make you use violence to bring the woman back to her senses, but usually its directed at the demon possessing them or the monster grafted to them... not against the girls themselves. She also leaves out the fact that the male characters who do this are quite often shown to be apprehensive and emotionally torn about it. Again, completely one-sided. She even calls this out as examples of domestic violence against women who have lost control of themselves. I'm sorry, but she uses an example where a woman was grafted onto the back of a monster, where the monster attacks the player which you then have to defeat. Here violence is most certainly not aimed at the woman. That she asks the player to end her life afterwards - again - empathy, hopeless sitation, the fact that her biology will probably fail as the monster dies... a lot of mitigating factors that Sarcesian ignores as the player is forced to kill the woman. She doesn't even mention that the agency of the player in the matter is removed as she points out that you have to kill the woman to advance in the game. This kind of dual loss of agency on both the female victim and the player's parts is a side of the issue Sarcesian never mentions, even if the topic would be rather interesting - like if she could find a game where you have the option to spare a woman in such a situation or kill her, and then test which option players take.

>She handwaves away all the "incidental narative circumstances" that are used to explain these events in the games, saying that even if its ok to commit 'violence against women' in the game relative to the game's own internal logic, then its still badwrongevil
Right, because all video games must abide by real world logic, norms, ethics and social boundaries. What part of fictional games doesn't she understand? She even called these games 'power fantasies' earlier, but now she says that them clearly being fictional doesn't mean that you're allowed to produce fictional situations where you do things you wouldn't be allowed to do in real life? By this notion almost any game would be 'bad'. All FPS games where you shoot other people, because you can't do that IRL, even things like Simcity where you can call down a tornado at will is bad because... tornados hurt people. She seems to go by the logic that what you do in games must be constrained by what you can do in real life, although its also clear that she'd prefer to see what you can do in real life constrained further by the norms and ideals she pushes in her own agenda.

>"Games don't exist in a vacuum, and so can't be divorsed from the larger cultural context of the real world..."
Right, even though you clearly picked and chose the games you've showcased very carefully here...
>"...especially in light of the serious epedemic of violence against women facing the population of this planet"
What? Since when? Oh you mean in less modern societies, or places where civil rights aren't really a big thing? But that's more a political issue, especially in old patriarchal cultures that aren't particularly democratic. Why not spend your energy improving social conditions if that's your goal?

>"Research consistently shows that people of all genders tend to buy into the myth that women are the ones to blame for the violence perpetrated against them"
Are you kidding me? What on earth is she using to back this up? Oh wait, she has a bad link to that... lets see, www.brown.uk.com/brownlibrary/WOOD.htm

Hmm... one source, its legit, peer reviewed. However, it only talks about how some abused women try to rationalize their abuse via a fairy tale mentality, or in turn a 'dark romance' narrative - based on... the testimonies of 17 out of 20 women. Ok, clearly representative of all women here. This paper is about the psychology of how abused women rationalize and permit their ongoing suffering - it has nothing to do with video games, and it says even less about men. It only mentions made-for-tv movies as media that reinforce some of these narratives. So, is this a valid source for sarcesia to base her above statement on? If she had more sources, perhaps, but she's make a VERY broad statement based on some very narrow and specific research - so I say no. I mean, really, she could have just gone out and asked people themselves "Do you think that in domestic abuse against women its usual the women's fault?" - what kind of answer do you think she'd have gotten? This all goes back to her cherry picking her sources and examples.

>Then she goes on to say that even though 'most' of the games don't explicity condone violence against women, then its still bad
Right - we've seen this argument several times before, no compromises, right.

>game devs don't necesarily partake in some grand conspiracy to denigrate women, they just don't realize they're doing it and are constrained the violent game mechanics they make
This kind of point would have been quite interesting to hear more about a lot earlier. A shame its first put out three quarters into the video - and her wording of this is also a little suspect to me. She doesn't rule out the possibility of the conspiracy, and makes it sound as if in games where "violence is the only meaningful mechanic avaliable" means that any interaction with female characters in such a game must automatically be violent as well. Now, I'm sure I could find the first thirty examples where shooters and action games contain female characters you never ever hurt (more likely where you try to save them...)

>playing violent misogynist video games don't automatically turn people into violent misogynists.
That's odd, I thought that was your point throughout this video. Again, this might have been a good thing to open with - in the first video.

>these games don't care about the women in the game as much as what the deaths/denigrations/plot conveniences the women allow for can produce for the male main character.
Well... the games are about the MAIN characters, but again this just sounds so one-sided. She's already dismissed games that attempt to develop the relationship between a male main character and his damseled love interest, and this just hammers home that point again: There doesn't seem to be any pleasing her short of painfully political correctness.

>Darkness 2 sequence with the girlfriend shot
Right, again - no context given to people who don't know the game - perfectly cherry picked little moment. Could it be that its the mobster-looking guy who actually kills the woman who's forcing his narrative/perception of the onto the player character? The woman even says that its not the players fault, hinting of something bigger that we have no clue of. This scene could have come about in any number of ways - like, if it was the woman who stole something from the bad guy and simply framed her boyfriend... and then gets inadvertently used as punishment against the boyfriend? Who knows, I certaintly don't, so this example is just plain useless IMO.

>women are framed as the reason for the heroes torment - or, his [a male main character] guilt over failing to protect his love interest
She makes it sound so cold and clinical. Isn't it a rather normal and even human motivation to protect the ones you love? I'd even go so far as to say that that's a fairly gender-neutral motivation - so that she posits that male characters feeling bad that they couldn't protect their loved one is a bad and denigrating to women motivation... Well, it actually completely rules the possibility for a gender reversal to be considered any better, because by her logic it'd mean that it'd be denigrating to men to have to be protected/rescued. Oh the idiosyncrasies of forced equality.

>its not about guilt or wanting to save your girlfriend, its about restoring your masculinity!
Wow, again - no empathy here? No room for just... say, wanting to save your girlfriend because you like her and want her to be safe? Wanting to restore her agency from those who took it from her? Again, this no-compromise one-sided perspective is just terrible.

>but its still totally ok to have women as damsels, even dead ones, as part of your storytelling - you just have to be really considerate about how you frame these events
You don't say? Why not open with this point at the start of the video, or the first video? Its like she's backtracking on all the vitriol she's been spewing

>women shouldn't just be minor plot points in stories about men's struggles with patriarchy and their failing expectations
Funny I thought she'd never mention how these games pigeonhole men just as much as women... but that's all she says about that subject too - no in depth analysis or anything. Maybe in a much later video?


Good grief. So many cherry picked references, ignored contexts, lack of human empathy and a complete and willful disregard and decrying of any in-game context for the events she calls out as mysogenist and denigrating to women. Not sure if this video was worse than the first, but its close.
 

NoeL

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FreakofNatur said:
Ah, gotcha - you've simply misunderstood the point of her video. She's not "blaming" video games for sexist attitudes in society, she's just pointing out where and how female-centric tropes exist within video games. It's an examination of female characters in video games, the all-too-common tropes video game writers tend to employ and how the overuse of those tropes affects society at large. You've interpreted her as blaming video games for society's ills, rather than reinforcing them.
 

maninahat

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generals3 said:
maninahat said:
1) Games don't actually have to be about warriors, fighters, protectors, or roles in which physical strength (and thus "being male") is a priority. They just choose to be about shooting guns and disembowelling monsters. Arguably, a large part of the problem with games is that they are so narrowly focussed on violence and action in the first place.
No, but what is the point? If it sells, it sells. And let's not forget there are lots of non-violent games out there. But the specific category of games discussed happens to be filled with violent videogames. That's actually the worst part about this discussion. people make generalizations on games based on a specific segment. Tetris isn't violent, Wii Fit isn't violent, Guitar hero isn't violent, Fifa isn't violent, etc. It's like looking at action movies and complain about the prevalent cheap violence in the movie industry. If you primarily buy/play violent videogames with a cheap story you shouldn't be surprised that that is what you get...
Tetris doesn't have men and women in it. Wii Fit doesn't have a story. Guitar Hero lacks a narrative. Yes there are none violent games, but as they often lack any real characters or narrative to begin with, they aren't relevant to a discussion on stereotyping in games. The discussion would have to be restricted to those games that do, and the vast majority of games that have characters and story happen to be violent. As the biggest sellers, the most popular games and the closest things we have to videogame stories, these are inevitably going to be at the head of any discussion about video games.

2) Perhaps in ancient times, wherein you needed to be strong to weld a club, your argument that men being taller and stronger might have had some weight. But we live in a modern society in which women are soldiers, police officers, criminals, and in all kinds of roles which employ physically pro activeness or violent behaviour. Even in a historical context, there are still plenty of strong females, female warriors, and women who are more than capable of fighting.
I never said there were no strong females. However in general men are stronger. That's why they have lower physical standards in the army for women. That's why they have separate Olympics, and so on. The general expectation is still that a man is stronger, until proven otherwise. Our society has opened itself to the idea that stereotypes aren't universal, but that doesn't mean they aren't generally true.
The point I'm making is that this "general expectation" shouldn't factor into the a story to the extent it does - as long as a women is capable of being physically strong, there is no reason for a writer to disclude her as a protagonist or character in an action based game. We should be seeing plenty more of these women coming up in games - but if anything, the opposite is true. Women make up only a tiny fraction of video game characters, more than outnumbered by male characters in practically every major title. As for females as protagonists, they make up a tiny minority.

3) These are fictional games we are talking about. There is very little pretense towards realism when you have a pill-chugging, Brooklyn cop killing hundreds upon hundreds of criminals in the space of a single evening. So why is it any more of a stretch to put a female in these exact same roles?
No but when you're trying to appeal to emotions you want to make scenarios which the player can identify himself with. Having a husband lose his wife is a great way to appeal to emotion in a segment dominated by men.
So the problem lies in the fact that the "segment" (which is wide enough to accommodate most major titles released in this day and age) is dominated by men, or rather, that game designers expect it to be and make no effort to accommodate anyone who isn't a man. That's a self-fulfilling prophesy. If all the biggest, most popular games are made only to appeal to men, at the expense of discouraging female interest, then the result is obviously going to be a more homogenised audience and a glut of games with negative female stereotypes. It is a major problem within the industry, and if it is anything like the film industry, game companies are starting to wake up to their mistake. It's only just occurring to them, after decades of reserving big budget projects to prioritise male audiences, that women actually quite like bigger budget stories made with them in mind. We've started seeing the likes of The Hunger Games, those derivative fairy story movies, Studio Goddamn Ghibli; big fantasy or action movies that specifically are made with women in mind as consumers.
 

Darken12

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generals3 said:
Firstly: Anita's message is about the impact of video games on society (and not vice-versa), so I assumed in this context that was your point as well. However it seems that you concur that in this case the relation is opposite, society has defined what will sell or not (which it always does). So, can we actually blame games for anything else but giving their target consumers what they want?

And unfortunately marketing doesn't work that way. A big step in determining your audience involves market research (which is not limited to looking at what currently sells). If there is a segment interested in a certain type of games the industry will provide for it. And it actually does. 50% of gamers are women (approx.) however they're not interested (in general) in the typical triple A games. As such it is natural for the devs of triple A games to cater to men. Want to blame anyone for the current situation? Blame women. They're the ones showing little interest in triple A games.

And sure you did say it was needed. You said it was problematic. Usually when people find things problematic they think a fix is needed. (otherwise it wouldn't really be a problem now would it?)
And i'm not saying you're trying to enforce any sort of "control". But the idea that tropes should be gender equal is still beyond me. Mainly since tropes are determined by society and not vice versa. If people would assign women to the protector role in RL than the tropes would be reversed.
It's not a one-way street, on either direction. It's not that media shapes society or society shapes media. They shape each other. Society creates media based on what it is, what it likes and what it wants to be, and then consumes that very creation. It's a two-way street, and all media creators have a certain degree of responsibility for what they create (but we must also keep in mind that media creators are too the products of their cultures). It's not simple. It's complicated, and there are entire branches of sociology and anthropology dealing with these issues. The relationship between a society and the art/media it produces is very rich and complex.

That said, I completely disagree with your assertion that women are to blame. You cannot blame a consumer for not purchasing a product that is not only not aimed at her in the slightest, but aggressively uses her gender as a tool for another gender's sexual or emotional gratification. While it's true that women should be encouraged to get into the industry and to become a more visible demographic, the industry needs to accept that it's part of the problem as well.

And yes, problems do need to be fixed, and the fix to this particular problem is education. That's what Anita is doing (and what I try my best to do as well), to educate others on why she thinks this or that is a problem, and how it can be solved. Education is not an obligation, it's a choice. If you don't agree with her or don't want to see the video, that's perfectly fine, but it's aimed at people who might be receptive or sympathetic to the idea.

As for why some people want tropes to be gender-equal, well, because it maximises diversity and avoids any unfortunate implications. If the portrayal of people being rescued and people doing the rescuing is gender equal, there are no implications that one gender is the protector and one gender is to be protected. It allows people to play the one they like (so if you like the traditional idea, it's still an option) while allowing everyone else to have fun as well. They point is not "stop using this trope", but "it would be nice if it was applied equally", so that everyone is free to be portrayed in every role. Everyone gets a turn being rescued and doing the rescuing, everyone gets to experience the full spectrum of human emotion and, well, experience, regardless of their gender.
 

NoeL

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webkilla said:
Oh boy - lets see here... time to debunk this thing:

And let me preface by saying: No I'm not mysogenist, I think that the damsel in distress trope is overused - but I also argue that it can still be used to tell a good and worthwhile story using themes such as self-sacrifice and the willingness to help others regardless of the hardships you have to go through.

So, lets take this from the top/start of the video:

>"Over the course of the video I'll be offering critical analysis of games..."
No you don't - you simply get up on your soap box and rant. Part of a good analysis is considering alternatives, such as the posibility that you might be wrong, and allowing others to discuss your findings on an equal footing. A monologue doesn't allow this. She disables comments and ratings. That she doesn't allow others to debate her on these things makes her arguments ring hollow to me.

>"Its possible to both enjoy a piece of media, and be critical of it"
I think this is the only thing I agree on in the entire video.

>Using tons of clips of women being trapped/imprisoned from games that... well... aren't that good/interesting/known.
Sure, cherrypick will ya. Good to see nothing changed from her previous video.
Aaaand that's where I stopped reading. To be honest, I wasn't expecting much from a comment that starts with "I'm not a misogynist but...", but when you criticise posting numerous examples of the very thing she's trying to illustrate as "cherrypicking" you instantly lose all credibility.

Anita: "I'm going to do a video on the damsel in distress trope being used in video games."
webkilla: "Ok then, what say you?"
Anita: "Here's a ton of examples of the damsel in distress trope being used in video games."
webkilla: "Sure, cherrypick will ya! If you're going to do a video on the damsel in distress trope being used in video games you could at LEAST pick games that don't use the damsel in distress trope! Webkilla 1, Anita 0!"

Yes, quite a solid debunking you've done there.
 

Dragonbums

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This seems to be a much more level headed thread than the previous threads relating to her videos.
I think I will watch the video now.
Seeing as how Kotaku was being Kotaku, and I could only find a single comment thread that had any semblence of a well mannered discussion that didn't resort to all CAPS, calling Anita derogatory names, or rape jokes.
 

Jason Rayes

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Andy Shandy said:
Just so people know, a fair few games are spoiled in this video.
Yeah, this needed to be pointed out. I skipped a few sections as there were games on my to do list that I suddenly realized she was giving major spoilers for. Warnings in advance would have been nice.

OT: Still I thought that overall her points were pretty well reasoned. These ARE recurring themes and they are not necessarily healthy in that they reinforce ideas that are prevalent in society as a whole, and that is the point, society as a whole. I do note that she said that she likes a lot of these games, so I don't see this stuff so much as an attack on games specifically, so much as the fact that these trends even exist at all and are so entrenched. I do agree it's a problem and it does reinforce socially ingrained gender roles that these themes appear again and again, in all kinds of formats. That said, as a guy these things still do resonate. I'm not immune to any of this social imprinting and I love a good revenge story. "Wait, what? These dudes killed my wife. That's it I'm going to fuck their shit up!". I eat that stuff up. Me thinking that kind of storyline is cool doesn't invalidate her point that the games are tapping into some kind of male power fantasy, If anything it kinda enhances her point. For me it did not come across that these kinda stories need never occur, but that maybe we need different kinds of stories too. Like a Dinosaur Planet that actually had a chick with a staff that kicked arse. I want to play that game.
 

Archer666

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I don't really agree with the Euthinized Damsel thing 100%. To me its just another part of the age old "Friend gets corrupted so you must defeat/kill them" trope. This happens to both male and female characters and therefore I don't think it's misogynistic. Unless of course this happens with more female characters than male ones, but the video doesn't bring any numbers regarding that.

Also, she shouldn't have used Shadows of the Damned in this vid. Considering that it was meant as this over-the-top extremely cheesy b-movie where you fire a gun called the "Big Johnson".

I also disagree with the loss of masculinity or possession part. Unless a relationship between a guy and a girl is defined as "Girl belongs to guy", which I don't really think it is. And while I get how she frames it as "weakness to perform his patriarchal duty", I see it more as "Weakness to protect those that the character cared about". It's a perspective issue.

That aside, these vids are kinda hit or miss for me. For every interesting thing she brings out, she points out things that are obvious or stuff I've heard before.

Also, I will never understand the people who want to censor what she has to say... Just, what the hell?
 

Malty Milk Whistle

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Halyah said:
BeeGeenie said:
Halyah said:
BeeGeenie said:
Hmm... She has some points. The "wife death, daughter kidnapped" section was pretty telling of just how tired these tropes are, and how desperately the game industry needs a jolt of creativity.

I'm thinking a version of God of War that stars Boudicca getting revenge on the Romans... for the... rape of her daughters hmm...
Dang it, even history can't give me a badass female protagonist that doesn't involve other women being victimized as a motivation!
There's Joan d'Arc and Olga(queen of the rus/russians in 900-1000 AD somewhere IIRC. May be wrong on that) that I can think of. I don't think either was victimized... Well except Joan being burned on the stake, but the latter was appearantly the prime example of someone you should never get on the bad side of.
Excellent finds! Now you're thinking with Gurl Power! XD

Joan totally counts, since she wouldn't get burned until the Epilogue, and Olga is one bad mutha...although the "evil queen" thing might be venturing into Disney territory if they screw it up, so don't pitch it to EA.
And in a videogame we should have the option of altering history so she avoids that fate to... Mostly because it's not that fun to have the big reward for finishing a game be the main character get turned into a bbq.

And yes Olga should be kept faaaaaaaaaar away from EA. They'd handle her so darned badly that it wouldn't surprise me if it pissed off the russians. D:

Oh and there is one more woman who was queen somewhere on... the arabian peninsula I think due to her husbands poor health. There is also queen Margaretha of the Kalmar Union. The only person to ever succesfully unite the scandinavian nations in history. No one since or before measured up to what she pulled off.
Oooh Oooh Ooh! And that bad ass pirate lady! Her husband died, but instead of becoming a sex slave she took over his armada, and did so much looting, plunder and pillaging that they had to get the Chinese/Japanese (I can't remember which) navy to sort her out! Woo!
 

Shamanic Rhythm

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NoeL said:
FreakofNatur said:
Ah, gotcha - you've simply misunderstood the point of her video. She's not "blaming" video games for sexist attitudes in society, she's just pointing out where and how female-centric tropes exist within video games. It's an examination of female characters in video games, the all-too-common tropes video game writers tend to employ and how the overuse of those tropes affects society at large. You've interpreted her as blaming video games for society's ills, rather than reinforcing them.
Fucking this exactly.

All this woman is really suggesting is that some videogames could evolve their gender portraits a little because they're perpetuating redundant stereotypes. I've never understood why that idea gets people in such a twist, like she's Jack Thompson or something.
 

arkwright

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Errr.... well i watched it and it's 25 minuets of my life i wont get back.

To be honest, I feel that we are all just giving to much time to this video series but at least it provokes discussion.
 

Silverback91

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So far my main issue with her is still a lack of context in the examples. I realize that she admitted that she did not accurately represent the context for many of the games, but that still does not really excuse misrepresenting them to that degree. And Im not sure if it's my own hang ups about her and the series, but I actually felt like the discussion of male portrayals was a little accusatory.

And, on the topic of "Shadows of the Damned", i really think that she maybe should not be looking for narrative depth in a a game where at one point the main character shouts "Taste my big boner."
 

Timmey

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I am still not convinced by the idea that DiD in games have an effect on the people playing them. I would certainly need to see some evidence to actually back up that claim. DiD may well be over used, but I don't think you can argue it is harmful.
 

The Lyre

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Shamanic Rhythm said:
Fucking this exactly.

All this woman is really suggesting is that some videogames could evolve their gender portraits a little because they're perpetuating redundant stereotypes. I've never understood why that idea gets people in such a twist, like she's Jack Thompson or something.
If it weren't for the last five minutes of the video, I'd just think she was wrong. The last five minutes, however, are pretty 'twist-worthy'. I am very much in a twist about that.

I'm not sure if that sociopathic armchair-anthropologist speculation was something she genuinely believes, or if she's just trying to get people frothing at the mouth to keep discussing her otherwise rather hollow point, but I find it interesting that;

A) There is a 'Trigger Warning' for female viewers who have been assaulted.

B) There is no 'Trigger Warning' for male viewers who have recently lost a loved one, female or otherwise.

C) There is no 'Trigger Warning' for male viewers who have ever lost a loved one, who might be upset by the ridiculous, unfounded assertion that video games are slowly brainwashing them into viewing the deceased as 'lost property'.

Because that's the idea, right? That tropes have become cultural memes that slowly, insidiously creep into our minds, the more prevalent the meme, the more invasive the brainwashing.

Except that's not how memes work and if Dawkins was dead he'd be rolling in his grave.

VondeVon said:
I hadn't seen this sort of notion before, that a woman's suffering/death is considered more emotionally devastating (and thus the woman more valuable) because (shall we say, 'traditionally'?) a heterosexual male will generally value their partner more than anyone or anything else. It does make sense. It's also an interesting point that you'll often see men dying by the bucket loads in games as opposed to women.
This actually isn't a remotely new idea - it's just not something that's really ever talked about.

We live in a society that is, in times of emergency and immediate danger, decidedly "Women and children first!". We are also mammals, that, with very few exceptions, leave the violence entirely to males - it's their biological role, their niche, and it's not really something we can do anything about.

Whilst none of us really want or like them, we do have these prescribed gender roles, but it isn't society that prescribed them - it's neurology, not sociology. The very large parts of our brains that are still chimps and lizards expect the females to squeeze out ickle babbies, and the men to die protecting those bundles of joy.

Feminism has always quite rightly pointed out that women have never had the same rights or freedoms as men, but it's not really for the reason they seem to think it is. It's not even really about the woman - it's about her precious womb.

Whereas modern Feminism especially portrays women as being caged in barbed wire, I'd say it's more accurate to say they've always been smothered in cotton wool and pillows - definitely trapped, definitely not free, but completely protected from that big, bad, outside world. Not something they ever necessarily wanted, but again, it wasn't really about what men or women wanted, it was about that special baby factory in the woman's stomach. Similarly, a man always typically been expected to 'own' his woman and child, but that also entailed providing for and protecting what was 'his' - he's always been legally obliged to do so in all circumstances, even if she was no longer his wife or mate; after all, he's the man, and that's what the male is supposed to do.

Where I personally take issue is when people tell me that I am somehow privileged because of this. No thanks, I'd rather not work and die for a womb. We can argue who has it worse all day, but ultimately we've all been screwed over in some way by the part of our brain that's still bestial.


VondeVon said:
It does highlight one of the conflict points, though. It might be argued that women are more valued (hence not being canon fodder, or ever put into games as canon fodder) but at the exact same time feminists like Anita are saying 'why'? What makes women so special that they shouldn't be mowed down alongside the men? Why are wives and daughters threatened instead of brothers or sons? (And that being so valued is just a flipside of inequality.)
And that leads to my problem with Anita specifically - I don't believe she acknowledges it at all. I don't think she believes women can ever be seen as 'special' by men, I don't think she recognises that side of things at all.

She has tunnel vision - she only sees the cases in which women are victims. All of those video responses she got, outlining this exact point, and all it really got was a thirty-second acknowledgement that, yes, maybe bad things happen to men in video games too. Maybe they die by the thousands for every one damsel in distress, maybe you valiantly mow them down to save that damsel, but, really, isn't the princess the real victim, here? At the end she dies, you know!

My point isn't that men have it bad, or worse than women - my point is that we're all fucked either way, we're either denying the part of us that's a human, or the part of us that's a lizard, and either way it's going to cause confusion on gender roles.

The part of us that's smart, the part of us that can build and invent things, knows that, really, men and women should be able to do the same things when they want to.

But the part of us that lived in caves still thinks there's a wolf at the door and if we don't stop bitching and do what we're supposed to do, then we're all going to disappear.
 

webkilla

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NoeL said:
Anita: "I'm going to do a video on the damsel in distress trope being used in video games."
webkilla: "Ok then, what say you?"
Anita: "Here's a ton of examples of the damsel in distress trope being used in video games."
webkilla: "Sure, cherrypick will ya! If you're going to do a video on the damsel in distress trope being used in video games you could at LEAST pick games that don't use the damsel in distress trope! Webkilla 1, Anita 0!"

Yes, quite a solid debunking you've done there.
Sorry you see it that way - I was merely trying to cover my rear against accusations that I might be ignoring the real issue that Anita so hamfistedly is trying to address

When she uses Duke Nukem Forever as an example of video game misogyny when everyone who's ever played it agrees that its a bad game - and by that logic that its in no way representative of how games should be or what gamers want to do/play - then its cherry picking. And she does this so much in the video.

She even says - very specifically - that any attempt in the games to justify, say, killing your heavily mutated girlfriend before she becomes a monster, even if the girlfriend is asking for it, is still an example of how games denigrate women. She never considers that such a moment could be a soulcrushingly tense moment that fills a player with sorrow and regret, not male empowerment.

That's cherry picking.
 

webkilla

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The Lyre said:
Shamanic Rhythm said:
Fucking this exactly.

All this woman is really suggesting is that some videogames could evolve their gender portraits a little because they're perpetuating redundant stereotypes. I've never understood why that idea gets people in such a twist, like she's Jack Thompson or something.
If it weren't for the last five minutes of the video, I'd just think she was wrong. The last five minutes, however, are pretty 'twist-worthy'. I am very much in a twist about that.

I'm not sure if that sociopathic armchair-anthropologist speculation was something she genuinely believes, or if she's just trying to get people frothing at the mouth to keep discussing her otherwise rather hollow point, but I find it interesting that;

A) There is a 'Trigger Warning' for female viewers who have been assaulted.

B) There is no 'Trigger Warning' for male viewers who have recently lost a loved one, female or otherwise.

C) There is no 'Trigger Warning' for male viewers who have ever lost a loved one, who might be upset by the ridiculous, unfounded assertion that video games are slowly brainwashing them into viewing the deceased as 'lost property'.

Because that's the idea, right? That tropes have become cultural memes that slowly, insidiously creep into our minds, the more prevalent the meme, and more invasive the brainwashing.

Except that's not how memes work and if Dawkins was dead he'd be rolling in his grave.
Agreed - her last five minutes should have been her first videos first five minutes. And her choice of trigger warnings, ya, but it just goes to how one-sided her analysis of the situations are.

I've had a grandmother slowly and painfully wither way from cancer - so I actually sympathize a lot in game situations where a hero has to end the life of a friend or loved one to put them out of their misery. The way Anita describes those situations is without empathy or situational awareness of the contexts given in the games, but then again she outright dismisses those contexts and 'excuses' given in the games, simply saying that "killing your fictional girlfriend is bad and games are bad for making you do so"
 

generals3

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maninahat said:
Tetris doesn't have men and women in it. Wii Fit doesn't have a story. Guitar Hero lacks a narrative. Yes there are none violent games, but as they often lack any real characters or narrative to begin with, they aren't relevant to a discussion on stereotyping in games. The discussion would have to be restricted to those games that do, and the vast majority of games that have characters and story happen to be violent. As the biggest sellers, the most popular games and the closest things we have to videogame stories, these are inevitably going to be at the head of any discussion about video games.
Sure they are relevant. Because they show that tropes aren't always used and that you can easily avoid them. And sure, i concur these games will be in people's head in such discussions. But this is exactly the bias which distorts reality.

The point I'm making is that this "general expectation" shouldn't factor into the a story to the extent it does - as long as a women is capable of being physically strong, there is no reason for a writer to disclude her as a protagonist or character in an action based game. We should be seeing plenty more of these women coming up in games - but if anything, the opposite is true. Women make up only a tiny fraction of video game characters, more than outnumbered by male characters in practically every major title. As for females as protagonists, they make up a tiny minority.
Actually general expectation is key. Mainly in games with so little story-telling that the writers rely on the gamer to fill in the blanks. A game with a lot of story can avoid relying on general expectations because it has the time provide enough context to give sense to the fact it diverges from general expectation. That's why tropes are mainly overused in games with simplistic stories.
Take the death of General Carvill in RA2, he was a man, yet i felt pretty damn pissed against the soviets for killing him. Why? Because prior to his assassination he appeared in many cutscenes, giving the player time to be emotionally connect with the character. They didn't need to rely on the trope and get a female killed off because there was sufficient time to create a connection. The more simplistic a story the more likely the use of a trope or general expectations

So the problem lies in the fact that the "segment" (which is wide enough to accommodate most major titles released in this day and age) is dominated by men, or rather, that game designers expect it to be and make no effort to accommodate anyone who isn't a man. That's a self-fulfilling prophesy. If all the biggest, most popular games are made only to appeal to men, at the expense of discouraging female interest, then the result is obviously going to be a more homogenised audience and a glut of games with negative female stereotypes. It is a major problem within the industry, and if it is anything like the film industry, game companies are starting to wake up to their mistake. It's only just occurring to them, after decades of reserving big budget projects to prioritise male audiences, that women actually quite like bigger budget stories made with them in mind. We've started seeing the likes of The Hunger Games, those derivative fairy story movies, Studio Goddamn Ghibli; big fantasy or action movies that specifically are made with women in mind as consumers.
It isn't a self-fulfilling prophecy. Many companies try to accommodate new segments due to competition in the existing ones. However you can't accommodate a segment which simply doesn't or won't exist (or simply be too small to make big money). The way it works is: people want something, company notices that and sees an opportunity to make money and thus provides. However no one has yet to provide any tangible evidence there is a potential female target base close to the male one. I'm still waiting for the market researches from the people who make that claim. Have yet to see any.