DBlack said:
I believe that games cant be considered art until a video game is made that can move the average person to tears. True art work is able to move someone emotionaly, and after all the years i've been playing games the only thing thats ever really moved me was when Donkey Kong went into his banana horde and saw it empty. If anyone has a good example of a moving game let me know, I'd be interested to hear if anyone has ever shead a tear over pixels.
Not true; I have never onc ebeen "moved' by any piece of art; music, movies, paintings, pictures, etc, I've never even once felt anything other then fleeting emotion (and that's usually either I'm laughing and then I'm not, or I'm riled up from a particularly good action scene). I've never been "moved" by a agme either. On the other hand, I've gotten closer to being "moved" by games then I have with anything else; Why should I care about what happens to the guy on screen? It's his journey, not mine. On the other hand, I do care about what happens to my characters; they're mine. I control them, I'm alng for the journey with them. I still sto-short of actually ever being truly invested emotionally, but still, it get's closer then others.
Also, sadness is not the be-all, end-all for art. In fact, I'g so far as to say that Sadness isn't actually that common in art; yeah, there's a lot of it, but when compared to the number of pieces of art that are joyous, or somber, or any other emotion, or are emotionless but technically perfect, or things like a series of Bronze blocks set up in a formation (this is art, by the way, by a well-known sculptor. He ordered Bronze blocks, arranged them into a pillar-like shape on a pole, and it's considered art).
So yeah, if something like Bronze blocks on a pole, or a toilet seat (remember that one? I think it was in France) can be considered art, then games can most definitely be considered art.