What, in everyone's opinions, are some truly great FPS's? What makes a FPS great? Is it the weapon selection, the enemies, the flow of combat, the setting, or something else?
Half Life 2, Halo 1-3, Killzone 2, F.E.A.R. 2, Call of Duty 4, Resistance 2. To me, something just needs to be fun and engaging. All of those are fun as hell.Hunde Des Krieg said:What, in everyone's opinions, are some truly great FPS's? What makes a FPS great? Is it the weapon selection, the enemies, the flow of combat, the setting, or something else?
This isn't so much my benefit as for everybodies, I've played all of those, I mostly bring it up because everybody always puts down Halo as being mediocre, and if they think that, then what do they think is great?Eipok Kruden said:Half Life 2, Halo 1-3, Killzone 2, F.E.A.R. 2, Call of Duty 4, Resistance 2. To me, something just needs to be fun and engaging. All of those are fun as hell.Hunde Des Krieg said:What, in everyone's opinions, are some truly great FPS's? What makes a FPS great? Is it the weapon selection, the enemies, the flow of combat, the setting, or something else?
Isn't Max Payne 3rd person?kewlrabbit said:I've gotta say Max Payne and Bioshock. Not for one particular reason, but both of the games were just so well done. Kinda atmospheric, like it draws you into the game world, especially Max Payne with the film noir cutscenes.
I think Killzone 2 does that a LOT better than the COD series. Play through COD4, then play through the Killzone 2 demo (and eventually the game when it comes out).CirrusEpix said:To me, the best FPS makes you feel like you are part of something bigger and not just killing everything that moves as you walk down a hallway. This is probably best shown in the Call of Duty games where all around you things are happening and you are in no means in control of the situation.
I still think they should retry trespasser, it was so promising, just poorly executed.CirrusEpix said:To me, the best FPS makes you feel like you are part of something bigger and not just killing everything that moves as you walk down a hallway. This is probably best shown in the Call of Duty games where all around you things are happening and you are in no means in control of the situation.
The other key is if the FPS incorporates story INTO the play of the game that progresses in real time. Half Life is the king at this. I may get flamed for this one, but Jurassic Park Trespasser did an excellent job at allowing you to progress across an island over the course of 1 day. It is morning when you start, and the sun is setting as you make the last frantic dash to escape at the end.
That game had so many firsts, and it is so forgotten. First to have regenerating health and a non-traditional health bar. (heart shaped tat on boob) Limited weapon capacity. Interactive environment and physics, and some really tough AI.Hunde Des Krieg said:I still think they should retry trespasser, it was so promising, just poorly executed.
I'm glad somebody mentioned System Shock 2! I've seen too many FPS discussions where this game is overlooked time and time again, and it's a damn shame.karpiel said:Doom 2, Quake 1-3, Painkiller, Deus Ex, System Shock 2, Unreal Tournament 99/2004. As I see it, FPSes only really succeed when they can either engage the player at either an impulsive or cerebral level to the greatest extent possible. So often modern FPSes try to do both at once, and really succeed at neither. Dumbing down FPSes for console players hasn't helped, to boot.