Truly Great FPS's

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OnTheRocks

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Feb 22, 2009
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Well, first let me apologize for being a person who plays games for fun. I'm not a connoisseur like PwnStar, who has spent twenty years of his life developing a refined taste in First Person Shooters far superior to mine. I also play on console- so I apologize for that, too. I'm more likely to use my computer for, I don't know, working.

So even though I'm no expert, here are some cases I'd like to make:

Rainbow Six
Only mentioned once on this list, R6 revolutionized the tactical shooter. I still remember the first time (playing on a friend's PC) I planned an assault badly and got my whole team hosed. The series was the first that I know of to use the one shot, one kill mechanic, along with squad-based tactical planning.

Though the series went stale for awhile, it also deserves some credit for reinventing itself for console in the Vegas series (which, full disclosure, remains my favorite). Though the mechanics became simplified, the essence of squad-based combat was distilled to a room-by-room planning procedure rather than charting an action on an overall floorplan, making the game more dynamic and less tied to individual, world-hopping missions. Besides, the neon lights of the strip really brightened up the series, which had previously taken place in institutional government offices, drab parking garages and shabby warehouses. A+ for art direction there. I'm unsure if it was the first to use a dynamic cover system, (it may have borrowed it from GRAW or elsewhere) but that mechanic truly changed the way we looked at the battlefield. And frankly, how many franchises can you think of that started well, lost quality for a period of almost a decade, then rejuvenated themselves? The first R6 was released in 1998 and we're still playing the franchise 11 years later- it has points for staying power, at least.

Call of Cthulhu: Dark Corners of the Earth
I may be in a real minority here, but I loved this game despite its flaws. Maddeningly difficult at times, and with a plot that's nearly impenetrable without reading 200+ pages of H.P. Lovecraft stories, it's no wonder it went under the radar of most of the gaming population. However, I would still contend that it's a fantastic example of capturing the feel of a literary work in interactive format.

It had a sanity system that was simple but effective- seeing an unnamable thing that should-not-be would cause your vision to blur and your character to hear voices- and used it to terrifying advantage. Other games would later take some of these ideas and use them in their own games (if you thought vertigo was unique to Mirror's Edge, you thought wrong). Also, though it was not the first to use the spot-healing system (splints for a broken leg, bandages for bleeding, etc.) I never felt those injuries as acutely than in CoC:DCE. Anyone who has played it will never forget having to shoot themselves up with morphine in order to limp across the room to the first-aid kit, hearing their shattered femur crunching and grinding with every step.

This immersion went for the guns as well- no ammo counters or aim reticles. You can always tell someone's playing CoC when you hear them chanting, "Six! Five! Four! Three! Two!" between pistol reports. That is, when you eventually got your hands on a gun. The first third of the game consisted entirely of investigation. You invariably found things that you didn't like when you poked your nose into basement windows and the staff rooms at hotels, but the rewarding feeling of having found something unique was the same as if you'd discovered a power-up or easter egg.

All these elements of realism combined to create a game that carried a much truer sense of threat than anything else I've ever played. Never before have I been killed so many times by ordinary troopers, and in no other game did I feel so overpowered by alien horrors. All in all, not bad for a game that created it's plot by expanding the five-line description of the Marine raid on Innsmouth and naval destruction of Devil's Reef contained in the original short story, "The Shadow Over Innsmouth."

Well, that's my take anyway.
 

Nigh Invulnerable

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Jan 5, 2009
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Hunde Des Krieg said:
Eipok Kruden said:
Hunde Des Krieg said:
What, in everyone's opinions, are some truly great FPS's? What makes a FPS great? Is it the weapon selection, the enemies, the flow of combat, the setting, or something else?
Half Life 2, Halo 1-3, Killzone 2, F.E.A.R. 2, Call of Duty 4, Resistance 2. To me, something just needs to be fun and engaging. All of those are fun as hell.
This isn't so much my benefit as for everybodies, I've played all of those, I mostly bring it up because everybody always puts down Halo as being mediocre, and if they think that, then what do they think is great?
I believe that I am one of those people who put down Halo, but for me it is merely because the story aspect of Halo isn't as great as everyone thinks. The GAMEPLAY is just fine and dandy, though I think they hyped up the dual wielding in #2 a little more than it deserved because this was hardly a completely new mechanic.

Great FPSs: Timesplitters series, Perfect Dark, Doom series, Half Life series, Battlefield games (for the most part), and Painkiller. Halo, as a shooter is also very good, but I don't think of it as "truly great".
 

Soap6

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Jan 31, 2009
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Half Life 2. It was a bit challenging to me, because they never told you where to go. Call of Duty 4, the multiplayer was really exciting.
 

quack35

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Halo Trilogy, Half Life Series, Call of Duty 4 (and it's fantastic online multiplayer), Planetside...

And I'm tempted to say Fallout 3, but that's not really good as a straight FPS...
 

Sparrow

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Feb 22, 2009
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I've never played FPS that grabbed me... infact, my pessimistic view toward the COD series has served me well. Never been let down yet.
 

meece

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Apr 15, 2008
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gameplay or plot make a good FPS for me.

which is why I've liked Portal, HL2, Perfect Dark

Gonna have to go out on a limb here and say Battlefield 2142 (BF2142) - buggy as hell, balance with some weapons was slightly messed up but the gameplay in the infantry combat kept on bringing me back to play it again and again. That and it didn't have the jet ownage which you get in BF2.
 

Adair_the_Skull

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Dec 10, 2008
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Goldeneye, it made console FPS games what they are today. There would not be that coveted piece of crud that Halo is, if it were not for Rare and Goldeneye.
 

SirJewBagel

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Sep 25, 2008
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I can't really think of any. I'd say Bioshock was good. Worth several play throughs.

Indigo_Dingo said:
Not a great game by any means, but I thought Black was cool for what it did with what it had.
sneak_copter said:
BLACK!
Really, Really Cool game.
i loved that game, silver RPG + Silver Sniper rifle = alot of explosions. You know i'm gonna play that game now... Damit why won't they make Black 2 already...
 

Miroku2235

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Apr 6, 2006
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Halo Trilogy does not equal great FPS. Decent FPS, popular FPS, sure. Not great.

Dues Ex, Half-Life, all the Dooms except for 3. Duke Nukem. Goldeneye: 007.
 

caz105

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Feb 22, 2009
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PwnStar said:
Ever tried to find all the terminals in Halo 3? No? Then shut the fuck up. Moreover, the graphics on the Halo games were actually quite good
Oh i seemed to of missed out on that particular gaming nirvana COS ITS RUBBISH!!
Sure its rubbish. Thats why it was the most popular game on Xbox live for ages =) . Dont even try and call me a fanboy because I own a PS3.

Battlefield 2142 is a sick game but i think crysis has it for torturing PCs everywhere.
 

RYjet911

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May 11, 2008
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quickpaw said:
RYjet911 said:
quickpaw said:
buy teh haloz said:
Half Life, Wolfenstein, Doom, Metroid Prime, Bioshock, Deus Ex, System Shock 2, Portal, Team Fortress 2, and last but not least....

The Halo Trilogy
Get out. Asides from the first one which was mediocre the halo trilogy was an overhyped pile of shit.
Opinions, man, opinions. People are allowed to have them. You have no right to outright flame them. Accept other people have different views of what makes a good game compared to you.
Erm no. The thread says "everyone opinions" so if I disagree with him on this thread then his post is wrong on this thread. End of.
I think he just meant personal opinion of great FPS games. Otherwise there would be a huge debate between what should be the best. If we were trying to come up with ones that everyone agrees on, we'd be stuck, because there's always going to be someone who hates a game the majority likes.
 

RYjet911

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quickpaw said:
Fair point but going on what I've seen on these forums it is the majority that dislikes Halo.
You haven't seen much of the forum then... Pretty much every thread that tries to debunk Halo attracts Halo fans, the posts roughly balancing out between the haters and lovers of the series.
 

MiracleOfSound

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Jan 3, 2009
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Just got into COD4 last month, great fun. Very tough on the harder difficulties!

For me, Half Life 2 is a clear winner with Bioshock second place.