Maybe it cant be as immersive but it allows for tremendous detail and options, the VATS system in FO3 is just an ugly hack that gives a tiny glimpse into what TBC offers. Plus TBC adds forethought and strategy where with FPS you have mostly action and tactics.pablogonzalez said:in many RPG's you generally see a turn based combat system
some take place in turns
some (most) final fantasy games have that arbitary recharge time system (unsure what the name is)
now consider the gameplay of say Oblivion, as it is an action system it creates a sort of realtime feeling and in general ends up becoming a very immersive expierience, however turn based combat is so broken up so arbitary so slow so....well its not AS good as an real time system.
the basic question is: How can a turn based combat system be immersive or work in sync with story?
TBC has its value and its place, I don't want to see it in every game but I don't want to see it disappear all together either.
Edit: having read some of the other replies I agree with many that realism =/= immersion, you can get immersed in rogue FFS and that has ASCII graphics.