What about people who don't have internet? What if their internet is down and want to play an Ubisoft game offline? This really isn't a good idea since it basically assumes a few things:
A. Everybody has access to the internet;
B. Their servers will work without downtime
C. The buyer will have no problem with not actually owning the game(since your entire progress and your ability to play the game is dependent on an outside source rather);
D. The internet works without a flaw and there's never any downtime.
Really, this is a bad scheme. If Ubisoft really thinks this will rack up sales for the PC version or that customers won't be pissed, they're mistaken. Companies need to stop worrying about copy protection and just focus their attention on making the game good.
manaman said:
I give it 6 weeks before someone figures out how to trick the program into believing that a local storage space is the remote server.
What 6 weeks? All you need to do is find the variables in the system that deal with the actual connection part and the saving part. Then you need to rewrite them and voila.