Lulz. Absolute lulz.
They deserve this.
We, their customers, don?t.
Maybe they?ll learn now? maybe.
They deserve this.
We, their customers, don?t.
Maybe they?ll learn now? maybe.
Props to Farinhir over on the Ubisoft forums for providing the link.When three Texas gamers couldn't get online to play "Call of Duty 4" or "Halo 3" on their Xbox 360s last December, they decided to sue.
In a class-action lawsuit filed January 4, gamers Keith Kay, Orlando Perez and Shannon Smith claim that they and millions of other Xbox Live users suffered damages in excess of $5 million.
Because it's all for show. "Look at us, we've got this new DRM that can beat any hacker. Investors, buy our stocks; users, buy our games and suck our cocks." They just don't realize that this pisses off gamers and gives pirates THAT MUCH more satisfaction out of ripping them off. My only other guess would be that maybe it's supposed to have some kind of deterrent effect, too, but as far as I can tell, it only really deters paying customers.Ragnar Homsar said:Oi, I try and keep up my enthusiasm for AC2 PC launch day and now this. Now I'm wondering if the thing'll even work on launch day here in the US.
What I never got about PC game companies that incorporate DRM: why do they publically announce DRM? It just ends up creating nothing but uproars from the PC gaming community at large. It also gives pirates an idea of how the system works so they can crack it more easily.
That's because Steam isn't stopping any piracy. It might slow down cracking teams a bit while they wait for the last piece of data to be downloaded, but after that it takes them a few hours to a day to create the files needed to get a fully functional steam-free game.SavingPrincess said:I believe Ubi was quoted saying that "Steam isn't effective enough in combatting piracy," which blew my mind. I can't remember the exact quote but it was a giant slap in the face of Steam in general.
Steam is run by Valve .... They've made it very easy for you to download the game once you own it, and redownload it in the future if you get a new system. There is no point in pirating it as well because they price their games reasonably, wait a week or so it'll be on sale again. And Steam doesn't make it a complete headache to play. Sure for people who's system barely run without steam they have problems but for the rest of us its fine. And since every pirate I ever knew is using steam these days, buying games. I'd say its done a pretty damn good job at stopping piracy.Flour said:That's because Steam isn't stopping any piracy. It might slow down cracking teams a bit while they wait for the last piece of data to be downloaded, but after that it takes them a few hours to a day to create the files needed to get a fully functional steam-free game.SavingPrincess said:I believe Ubi was quoted saying that "Steam isn't effective enough in combatting piracy," which blew my mind. I can't remember the exact quote but it was a giant slap in the face of Steam in general.
The only exceptions are Valve games for some reason. Sure, you can find Half Life 2 on torrent sites but that, TF2 and Portal are the only ones I've consistently been able to find and even those games have very few seeders.(might be bad google results, but it's what the average person will find)
Yeah. Course he won't point out that DRM is probably the leading cause of sales losses in video games and not piracy (Seeing as Pirates apparently don't buy games they can't pirate they just don't play them).Onyx Oblivion said:I smell more DRM hate! And a Shamus Young rant!
FINALLY, someone got my point. I will admit, I don't care for DRM, but I do understand the reasons behind it. But it would be unacceptable in any other business to work as hard as some companies in the game world do to drive away customers.SlainPwner666 said:7ru7h said:That may not have been the way it started, but it sure as hell increases the problem and brings it into the common knowledge. I mean think about it. When they first started doing this shit, they said that they had to stop those people who were playing without paying, and if you got inconvenienced, you were much more likely to look into it, and probably spread the idea.Sajuuk-khar said:Hey I wasn't judging. It's just that the argument that this is why piracy exists is based on nothing. Sure some people pirate because of this stuff, but piracy didn't start existing because of DRM.7ru7h said:People always want something for free. In the software world, it is a FACT OF LIFE that someone will find a way to use your product without paying. You can throw up every barrier you can think of and program and it wont stop some people. Piracy happens, and you can either say "Fuck it, they aren't our real customers" and just accept the fact or "ZOMG!!! WE MUST STOP THEM!1!1" and start implementing malicious bits of code that don't stop the problem and hurt your customers. Unfortunately, most of the gaming world has decided to go the latter route. Because that can't go wrong, amirite?
Can you honestly tell me that instituting practices that harm the people that buy your products is a good thing, and doesn't push more people to less reputable means of using your products?
It is completely understandable? Not at all. How is it understandable for a company to willingly nerf their product to the point that it is basically unusable for paying customers, yet the people who steal it are in the clear?Although if you want me to judge: piracy is theft. I'm not one of those PC gaming is dead guys, but it used to be that we got a whole lot more specifically for PC designed games instead of mostly ports. The "ZOMG!!! WE MUST STOP THEM!1!1" part is completely understandable, however ofcourse a piece of DRM that's harsh, annoying, unreliable and doesn't even work is completely pointless and only serves to annoy paying customers.
"Sure, buy our product, but it may not work sometimes if stuff happens. But don't listen to those people who 'stole' it and say they can use it just fine. They are just liars and we know it doesn't work."
I personally can see both sides of the story. Yes, piracy is harmful to a company's profit, obviously. And there's nothing wrong with trying to stop them.
HOWEVER
There are limits. Once your customers start becoming inconvenienced, then you have a problem. And Ubisoft now has a problem. Legitimate, paying customers are not being rewarded for paying for the legitimate product. And even if there is no cracked version of a game yet, there soon shall be, and then the pirates shall be the only ones truly enjoying the game.
So yes, I don't exactly support piracy constantly, but this is one of those times where even I change my mind.
No, YOU aren't reading. I'm not saying DRM should be abolished (although I would love to see that day, but I know it wont happen), I'm saying that going so far to stop pirates that you make your product useless and/or harm paying customers isn't understandable, and that's exactly what Ubi has done.Sajuuk-khar said:You're not reading. It isn't understandable at all that developers and publishers try to prevent piracy right?7ru7h said:It is completely understandable? Not at all. How is it understandable for a company to willingly nerf their product to the point that it is basically unusable for paying customers, yet the people who steal it are in the clear?Sajuuk-khar said:Although if you want me to judge: piracy is theft. I'm not one of those PC gaming is dead guys, but it used to be that we got a whole lot more specifically for PC designed games instead of mostly ports. The "ZOMG!!! WE MUST STOP THEM!1!1" part is completely understandable, however ofcourse a piece of DRM that's harsh, annoying, unreliable and doesn't even work is completely pointless and only serves to annoy paying customers.
"Sure, buy our product, but it may not work sometimes if stuff happens. But don't listen to those people who 'stole' it and say they can use it just fine. They are just liars and we know it doesn't work."
Again, I understand that. But how do you think those shareholders will react now that the time, money and effort put into creating, implementing, maintaining and spinning the DRM were pointless? Sure, they are trying to stop pirates, but in the process, they alienated a good section of their fan base, and probably turned a good section away from them (all while not stopping piracy in the slightest).commasplice said:I don't think he was so much advocating DRM as he was saying that the shareholders wanting to stop piracy is understandable...
You lease physical game content too, so you know. Just because you spend money on a hard copy doesn't make it yours.commasplice said:Eh, you make some good points, but A: I find it annoying that Steam even has to start up for me to run a completely different program (back when I first got The Orange Box, it'd slow my computer down som'n fierce before letting me play, but I've since reformatted, so maybe it'll be a little nicer to me) and B: a lot of the games are priced around the same as their physical counterparts on other systems, which is a huuuuge turn off for me. I don't like paying the same price to lease that other pay to own. Don't get me wrong, I'm not trying to hate on Steam or anything. I own it, I've used it, I don't hate it; I just wish some things were different.SenseOfTumour said:New point, new post...
People keep knocking Steam but once installed, you pretty much can set it to offline and it'll never connect again and you'll have full access to all your games.
On top of that, you get things like 'Defense Grid' the great tower defense game, recently self patched itself for me, in doing so adding support for future DLC. Oh great, another way to try to sell me stuff. Except in doing so they've added extra functions and 4 free levels, months after the game was done released and sold. Portal also has been getting upgraded and I think these stories might have taken longer to break if it hadn't been for the simplicity of upgrades Steam offers.
Ok, Portal can be called a simple marketing ploy that wasn't asked for, but I think Defense Grid and the still constant support of games like Team Fortress 2 are a fine example of good coming from Steam, and things many people would have missed if they are like me and have a few dozen games and had to visit nearly 50 sites a month to see if there was anything new that needed manually downloading and installing.
Also, Steam (from my viewpoint at least) is a great outlet for indie games, and as sales have shown, it's better to get 50,000 sales at $5 than maybe 2,000 at $20, especially when the overheads are so low, in terms of no production costs, shipping etc.
I don't know if I'm alone, but I'm a sucker for the bundle packs, when you see say 7 indie games for £10, it's almost too cheap to say no even if you haven't played any of them.
It's ubisoft servers you could *sneeze* half a mile away and they break.ark123 said:I smell hackery shenanigans.
Anyway, kudos Ubisoft, it's not every day that we get to see a company your size completely humiliate yourselves like this.
It isn't an uncommon occurrence for servers to crash early in a game's life. The developers probably didn't anticipate as much traffic as they were getting, so the server overloaded and shut down. So I doubt it's anyone attacking the servers specifically.Lukeje said:May I be the first to call `sabotage'? This all seems a little too convenient...