Matt_LRR said:
GiantRedButton said:
Matt_LRR said:
That doesn't change the fact that it is a bunch of malicious users that are ACTIVELY ruining the game for everyone else, and that, in their absence, the game would be working as planned.
-m
I read the rest of your post. The point that had to be made clear is that People attempting to hack a companies server is business as usual. It´s not like this just happened because Ubisoft attracted especially malicious Users.
I didn`t quote the rest of your post because I think that this point really can`t be argued.
I would argue that. Yes, it's business as usual that a company would find it's servers under attack. Which is why I think that it's pretty clear that these
particular attacks are under way
specifically because "Ubisoft attracted especially malicious Users". Ubi would have put the same security in place on these servers that they would have on any of their business servers. As they are able to do business day to day, and are evidently not crippled in their normal operation, it is reasonable to assume that if these outages are a result of attacks, those attacks are more intense and more aggressive than Ubi typically faces. The correlation with the launch of their new DRM scheme is likely not coincidental, either.
The implementation of this DRM andgred a huge number of people - and moreso in the harder-core PC users' parts of the internet. I would argue that this is ENTIRELY the result of backlash from a group of angred PC gamers (pirates or otherwise), and not in any way the "business as usual" attacks they would recieve on any other given day.
-m
Or it is Ubi not properly calculating the needed bandwith/server power for all the new users trying to log in, combined with the normal level of attacks.
Any AC2/SH5 having problems connecting will keep sending connection attempts, causing continous traffic. Not much from each, but about 50kbps during gameplay according to Ubi, so let's use that number, although connection atempts probably use more.
Now, 50kbps isn't much, but multiply it with a 100 000 users ( I don't have actual sales numbers, so using a moderate number) and you have 5 mbps, and that is just connection keep alive. On top of that, add forum posters logging in, users of other games where logging in ain't needed, the normal "hostility level" from the net, and what extra the logging attempts make over the normal use.
And if the number of users are higher, then the needed bandwith is that much higher as well...
To be honest, I believe Ubi just misscalculated the bandwith needed, and don't want to admit they screwed up.
OT: BWAHAHAHAHAHAHA.... *looks back at Ubi's servers* .... *falls down laughing again*
Seriously, who did not see this coming?
Edit: Said it before and I say it again: To stop piracy, since you can't target the pirates, you need to use a carrot and not a stick. Punishing your paying customers is like shooting yourself in the foot to scare a burglar. It doesn't work.