Ultrajoe still owns no new Video games, and so a review of WH40K ensues.

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dekkarax

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ooo, a Nids player eh? My most frequent opponent plays nids, and he has a big soft spot for genestealers, He once fielded an all-stealer army in a cities of death match against me, however, his gene stealers seem to be allergico Eldar shuriken catipults and my farseers "doom" power, and they were quickly destroyed while my jetbikes, viper, falcon and wraithlord mopped up the survivors :) .
And to anyone familiar to Eldar, I pose this question to you: Dire avengers or Howling banshees?
 

Korhal

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Just depends who you play with, Qayin, and finding the right army for you. If you like the universe and want to RP it though.... I have a spot open in my RP on this forum if you'd like :)
 

The Lyre

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Korhal said:
Just depends who you play with, Qayin, and finding the right army for you. If you like the universe and want to RP it though.... I have a spot open in my RP on this forum if you'd like :)
May take you up on that - may have to find my codex to refresh my memory of the Inquisition, but I may post a character sheet (with your consent) tonight.
 

TheKbob

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Nerd speak I dont understand,... this makes me ANGRY!

I love the 40K PSP game,... love Dawn of War, wanting Dawn of War 2,... it's just I'm more video gamer than table top (and there aren't any good shops in the area to play D:).

If I could get into it, I would totally play the Necrons. Space Zombies, F yah. Space zombies with death lasers and can reanimate? F YAH! :D
 

Ultrajoe

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Apr 24, 2008
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TheKbob said:
Nerd speak I dont understand,... this makes me ANGRY!

I love the 40K PSP game,... love Dawn of War, wanting Dawn of War 2,... it's just I'm more video gamer than table top (and there aren't any good shops in the area to play D:).

If I could get into it, I would totally play the Necrons. Space Zombies, F yah. Space zombies with death lasers and can reanimate? F YAH! :D
i never though of them as space zombies... but now that you mention it their coolness factor just tripled in my book... with lazers...

awesome.

Ive always thought the Tyranids were like the ultimate opposition to the Necrons (Last great Bio-Weapon of the old ones perhaps?), life itself taken to perfection, the true meaning of life itself, all consuming and utterly unstoppable.

Versus death legions of robots themselves unstoppable? a true battle of titans.
 

HSIAMetalKing

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I've always thought WH40k looked interesting. The comic book store that I frequent has tables set up for all the nerds to come in and play tabletop games, and it always looks like such fun.
 

MorituriTeSalutant

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Dracomancer said:
(A summary of said background, presented in a manner far better than I could manage myself at present [http://tvtropes.org/pmwiki/pmwiki.php/Main/Warhammer40000?from=Main.Warhammer40K])
Reading through that, I came across this little tidbit, which I haven't seen in any of the reading I've done:
Crapsack World (More like a Crapsack Galaxy...)
Make that a Crapsack Universe: escape the Milky Way and you're just going to run into more Tyranid Hivefleets and the dead galaxies they left in their path.
And don't forget the thing that the Tyranids are running from...

Of course, Crapsack World (Galaxy, Universe) is one of that site's tropes. My question is: What, exactly, are the Tyranids running from? I was under the impresesion that they just use up whatever resources they come across, and continue moving so they can continue eating. Anyone able to shed light on this?
 

Ultrajoe

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Apr 24, 2008
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MorituriTeSalutant said:
Dracomancer said:
(A summary of said background, presented in a manner far better than I could manage myself at present [http://tvtropes.org/pmwiki/pmwiki.php/Main/Warhammer40000?from=Main.Warhammer40K])
Reading through that, I came across this little tidbit, which I haven't seen in any of the reading I've done:
Crapsack World (More like a Crapsack Galaxy...)
Make that a Crapsack Universe: escape the Milky Way and you're just going to run into more Tyranid Hivefleets and the dead galaxies they left in their path.
And don't forget the thing that the Tyranids are running from...

Of course, Crapsack World (Galaxy, Universe) is one of that site's tropes. My question is: What, exactly, are the Tyranids running from? I was under the impresesion that they just use up whatever resources they come across, and continue moving so they can continue eating. Anyone able to shed light on this?
Them fleeing is only one theory about their existence, some say they came here out of a nomadic need to feed, other say they flee from a threat greater than themselves.

There are several theories and none are endorsed by GW, so for now, its anyones guess as to what could send something that eats entire galaxies (Tyranids) running... we can only guess that it is horrific in its power.
 

dekkarax

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Well, the new rulebook came out and I have it, :3

Good things
+Running, kinda makes fleet not as significant, It used to be purely Eldar and Nid, now everyone has it :/, but still good, dont think Necrons should have it though, or termies
+Going to ground, makes sense
+Ramming :D
+Background section, beautiful pictures
+new blast weapon rules
+helpful building rules
+The new mission structure

Bad things
-They messed up the Vehicle damage chart, now glancing hits are almost useless and my vehicle damage dice are useless :(
-No Kill Team :(
-some rules are over simplified
 

Ultrajoe

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Apr 24, 2008
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dekkarax said:
Well, the new rulebook came out and I have it, :3

Good things
+Running, kinda makes fleet not as significant, It used to be purely Eldar and Nid, now everyone has it :/, but still good, dont think Necrons should have it though, or termies
+Going to ground, makes sense
+Ramming :D
+Background section, beautiful pictures
+new blast weapon rules
+helpful building rules
+The new mission structure

Bad things
-They messed up the Vehicle damage chart, now glancing hits are almost useless and my vehicle damage dice are useless :(
-No Kill Team :(
-some rules are over simplified
Glances aren't useless, they just cant destroy anymore... (sigh, nids' now cant kill vehicles at range... at all)

Simplification was essential i think, they need new players who don't quit after a single, correction-filled game.\

But running is kind of a reconciled with me (i play nids) as in any situation against a fleet player, its almost never the best option.

Nids at your door? doont run, shoot you idiots.
Nids running towards you? Dont run, you cant charge!
Nids all over the place? dont try and disperse OR group up, running is a bad idea every time!

Running is another bad choice for people to make, and so far has won me so many games its stupid.

"Aahahaha Ultrajoe! i can run" They say in glee

*2 hours later*

"Damn... looks like it doesn't change things much after all." They say in resignation

People will always be the Tyranids ***** for speed, and running does not change that.
 

PurpleRain

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Ultrajoe said:
Running is another bad choice for people to make, and so far has won me so many games its stupid.

"Aahahaha Ultrajoe! i can run" They say in glee

*2 hours later*

"Damn... looks like it doesn't change things much after all." They say in resignation

People will always be the Tyranids ***** for speed, and running does not change that.
I guess it's the same with me but instead of runing into claws, they run into bayonetts.
 

Ultrajoe

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Apr 24, 2008
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PurpleRain said:
Ultrajoe said:
Running is another bad choice for people to make, and so far has won me so many games its stupid.

"Aahahaha Ultrajoe! i can run" They say in glee

*2 hours later*

"Damn... looks like it doesn't change things much after all." They say in resignation

People will always be the Tyranids ***** for speed, and running does not change that.
I guess it's the same with me but instead of runing into claws, they run into bayonetts.
the dark eldar i don't know how it would work.

With Tyranids, who are always trying to close the gap, someone running, and forfeiting shooting, is better for us, or running towards us only gets them in our claws faster.

But with the Dark Eldar i fear they might suffer from not being able to shoot enough before their foes close with them. I know they have nastier blades than many races, but warrior-heavy armies might suffer from faster marines or orcs.

That said, The Dark Eldar have a host of vehicles to help them race around, much to the despair of my Nids on many an occasion.

Theres nothing like having a 12 inch charge ruined by your targets giving you the finger from the back of a raider.

Ugh... eldar....
 

Abako

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Ultrajoe said:
PurpleRain said:
Ultrajoe said:
Tyranids?

Well... i have no idea, everyone else gets fleet of foot though...

My first thought: GODAMNIT! now i cant outrun people!

My second thought: wait... this just means that impressionable players will use fleet and try to outrun and outmaneuver nids.

Its brilliant... people will run instead of shooting! its a nids players dream! the rules encourage the stupid to play into my hands!
Wait... what!? Everyone can Fleet Of Foot? So what's the point of having a Dark Eldar army then if I'm as monuvrable as a normal human?! What idiot came up with that idea!?
apparently those who can already fleet can do it better. To a Nids' player, the prospect of a space marine player thinking that fleeting makes him live longer is... beautiful!

Yes! turn and run bolter squads, break your infernal firing lines and become sheep driven before a horde of wolves!!!!]

AHAHAHAHAHAHAHAHAHAHA, its a new era friends! one where deceptively attractive moves lead only to your doom!
BWAHAHAHA oh Ultrajoe that was just too funny. Maybe its my lack of experience with the game, seeing as how I have only played for a while but the very idea of my Ultramarines running from tyrannids makes me laugh so hard. Im sure nids can be appallingly deadly in the right hands, but so far I havent gotten to play anybody with those hands. In the battles with the only 2 nids players I've ever fought, both battles ended up with the nids doing the retard charge straight into my waiting lines of infantry with a landraider crusaider in the center. It was so freakin funny. and and wait it gets better, my whirlwind then shelled the shit out of the area behind him so when he tried to pull back, more died. phew good memories. But I havent played in a long time and apparently I've heard alot has changed since then, hell I barely remember the rules.
 

Ultrajoe

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Apr 24, 2008
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The old line of doom eh?

a true figure of fear for any starting nid' player.

when you first begin, you have some gaunts, some stealers, a HQ... and your only real option is to charge like a fanatic at anything that breathes.

It is in these early stages that a Tyranid player begins to follow the path that all true hive-legends must walk

STEP 1) Learn to hate space marines.

As you first begin, you lovingly paint your horde and assemble the 30 odd models in squads... Your options? charge or cower.

you must learn my young son, learn to hate them...

shhhh little gauntling, there is not point in protesting... game after game you must charge at them, watch as they reduce your squads to ruin... you try to cling to cover! you try to hide as you run... but t is of no use

Accept it Hive-brother, for now, you are the ***** of the imperium... learn to hate them as you grow.

STEP 2) Charge like a pro.

It will happen one day, and you wont even know it has, you have evolved... there is an art to the death they wreak upon you... an art to surviving the hail.

One day you will start to win often, 50% of the time!

Your friend will say he is having a bad streak, and line up his marines in a new order with some bigger guns... but while you were forged in death and pain, he grew fat on his victories and never learned humility and skill...

Be ready... for soon he will die game after game to your masterful horde, a ballet of claws, moving from cover to cover, erupting in a staggered line of chitin and fear... you are now the master, revel in your hard won victories.

STEP 3) That old familiar sting...

NOOOO, we weep... we feel your pain through the overmind... we know of your suffering and we know your pain...

As your armies expand... once more does your pain, the units you had worked to hard to master, the foes you had endured the pain to best! they now have bigger guns and shinier tanks! TANKS! those infernal rolling titans of death! they do not heed your guns and they kill those claws that would challenge them!

The eldar are getting skimmers, the Space marines their tanks, the orcs are moving into the realm of bikes and the necrons into destroyers...

While you, in all good measures... can only expand the squads you had...

Oh, you add lictors for a while, flirt with 2 carnifexes... you might even try weird concepts like shooty-nids or all gargoyles...

But once again it is pain that will forge you, bitterness that feeds you... it is the points slump that leaves you at the mercy of the universe... but do not despair...

... do not cease to grow in your mastery of the living tide...

...Hope is coming...

STEP 4) The big, scaly, clawed, poisonous, psychic finger.

You erupt into the high points ranges 2000 bug-bucks to spend

And all your friends, by now, see you as the punching bag, the fool and their weakest foe...

HOW THEY WILL LEARN!

The swarm is yours, the points to spend! a horde of scuttling weaklings, or a cadre of superpowered brutes, you are the spell weaver and plot maker, the alpha and the omega.

You have emerged from your trial by fire.

Dont say otherwise, nobody endures more shit than a nid' player, but it is worth it, charging with minimal losses is now second nature, keeping a web of hive-mind coverage an unconcious move, overlapping fire from your biggest guns is natural.

You have learnt through years of torture how to take that oldest of strategies, the mad charge... and make it an artform... they can never kill enough, you use bluff and guile to make them shoot at the wrong targets, they are puzzled at how a seemingly orderless charge overwhelms them time and time again...

But you know, you know the secrets now.

You know all this and have the points to spend on fancy toys like Ravener packs, lictor squads, and a Trio of 120 pt carniexes!!!!!

while your friends relied on their newest model to win the day, or a bigger gun, you mastered the golden rules and now add the bigger guns onto a pantheon of guile and cunning.

At these high levels, you are possibly the most powerful army in the game, your might seemingly unbreakable

It will take years for people to equal you once again, and even as they learn, so do you

STEP 5) The true zen of Nid.

You will know.

The day you can go back to a 400 pt game... those painful days... and with 400 points that so often would burn every damn match... and you will win flawlessly

Then you are done.

Dont doubt your local Nid' player, as you cut him down...

Remember... one day you will fear him as you fear none other... i guarantee it.
 

shatnershaman

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I've got a russian style (Imperial Guard) 2500 army (almost all infantry and commissars) Was it a waste of money? Hell Yes. Is it fun to play?Not really. Do I love it? *expletives galore* Yes!.
 

dekkarax

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Ultrajoe said:
Ive always thought the Tyranids were like the ultimate opposition to the Necrons (Last great Bio-Weapon of the old ones perhaps?), life itself taken to perfection, the true meaning of life itself, all consuming and utterly unstoppable.

Versus death legions of robots themselves unstoppable? a true battle of titans.
What I want to know about the nids is why they avoid Necron tomb worlds *raises eybrow*.
 

Medic Heavy

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Jul 4, 2008
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I was working on a IG army but i just stopped one day and just started to play around with them as toy soldiers I'm gonna stop now cause half of my 20 guys don't have bayonets anymore. I was gonna finish working on my guard but im just so mediocre at painting i would feel embarrassed when the 10 year old at the other table had better painting on his dwarf unit.(insert sad smiley hear). o well i'll try to start up again. but my paintings gonna be really rusty.



On the note of 40k games: if they don't add nids and the imperial guard to Down of War 2 im gonna go and burn down THQ and Relic.
 

Ultrajoe

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Apr 24, 2008
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dekkarax said:
Ultrajoe said:
Ive always thought the Tyranids were like the ultimate opposition to the Necrons (Last great Bio-Weapon of the old ones perhaps?), life itself taken to perfection, the true meaning of life itself, all consuming and utterly unstoppable.

Versus death legions of robots themselves unstoppable? a true battle of titans.
What I want to know about the nids is why they avoid Necron tomb worlds *raises eybrow*.
no biomass to consume, why try to eat a robot?