The old line of doom eh?
a true figure of fear for any starting nid' player.
when you first begin, you have some gaunts, some stealers, a HQ... and your only real option is to charge like a fanatic at anything that breathes.
It is in these early stages that a Tyranid player begins to follow the path that all true hive-legends must walk
STEP 1) Learn to hate space marines.
As you first begin, you lovingly paint your horde and assemble the 30 odd models in squads... Your options? charge or cower.
you must learn my young son, learn to hate them...
shhhh little gauntling, there is not point in protesting... game after game you must charge at them, watch as they reduce your squads to ruin... you try to cling to cover! you try to hide as you run... but t is of no use
Accept it Hive-brother, for now, you are the ***** of the imperium... learn to hate them as you grow.
STEP 2) Charge like a pro.
It will happen one day, and you wont even know it has, you have evolved... there is an art to the death they wreak upon you... an art to surviving the hail.
One day you will start to win often, 50% of the time!
Your friend will say he is having a bad streak, and line up his marines in a new order with some bigger guns... but while you were forged in death and pain, he grew fat on his victories and never learned humility and skill...
Be ready... for soon he will die game after game to your masterful horde, a ballet of claws, moving from cover to cover, erupting in a staggered line of chitin and fear... you are now the master, revel in your hard won victories.
STEP 3) That old familiar sting...
NOOOO, we weep... we feel your pain through the overmind... we know of your suffering and we know your pain...
As your armies expand... once more does your pain, the units you had worked to hard to master, the foes you had endured the pain to best! they now have bigger guns and shinier tanks! TANKS! those infernal rolling titans of death! they do not heed your guns and they kill those claws that would challenge them!
The eldar are getting skimmers, the Space marines their tanks, the orcs are moving into the realm of bikes and the necrons into destroyers...
While you, in all good measures... can only expand the squads you had...
Oh, you add lictors for a while, flirt with 2 carnifexes... you might even try weird concepts like shooty-nids or all gargoyles...
But once again it is pain that will forge you, bitterness that feeds you... it is the points slump that leaves you at the mercy of the universe... but do not despair...
... do not cease to grow in your mastery of the living tide...
...Hope is coming...
STEP 4) The big, scaly, clawed, poisonous, psychic finger.
You erupt into the high points ranges 2000 bug-bucks to spend
And all your friends, by now, see you as the punching bag, the fool and their weakest foe...
HOW THEY WILL LEARN!
The swarm is yours, the points to spend! a horde of scuttling weaklings, or a cadre of superpowered brutes, you are the spell weaver and plot maker, the alpha and the omega.
You have emerged from your trial by fire.
Dont say otherwise, nobody endures more shit than a nid' player, but it is worth it, charging with minimal losses is now second nature, keeping a web of hive-mind coverage an unconcious move, overlapping fire from your biggest guns is natural.
You have learnt through years of torture how to take that oldest of strategies, the mad charge... and make it an artform... they can never kill enough, you use bluff and guile to make them shoot at the wrong targets, they are puzzled at how a seemingly orderless charge overwhelms them time and time again...
But you know, you know the secrets now.
You know all this and have the points to spend on fancy toys like Ravener packs, lictor squads, and a Trio of 120 pt carniexes!!!!!
while your friends relied on their newest model to win the day, or a bigger gun, you mastered the golden rules and now add the bigger guns onto a pantheon of guile and cunning.
At these high levels, you are possibly the most powerful army in the game, your might seemingly unbreakable
It will take years for people to equal you once again, and even as they learn, so do you
STEP 5) The true zen of Nid.
You will know.
The day you can go back to a 400 pt game... those painful days... and with 400 points that so often would burn every damn match... and you will win flawlessly
Then you are done.
Dont doubt your local Nid' player, as you cut him down...
Remember... one day you will fear him as you fear none other... i guarantee it.