Oh god, the snipping that awaits me...
Another thing is that he mentioned that his books were being pirated before they were put up for free. The increased sales were shown after HE released them for free for a month instead of someone else releasing them, as such I'm not sure how good of an example that is for the advertising power of piracy.
And... that second part is flawed logic. Because pirates tend to be larger game enthusiasts (hence the spending more money on games) means that they would actually spend less money on games if they couldn't get them for free? So you're saying that without free games pirates wouldn't even buy them? I'm pretty sure that isn't the case.
I also never said that every pirated game is a lost sale, I'd have to be stupid to assume that every pirated game is even played. However, it would be equally stupid to assume that everyone who pirated the game wouldn't have bought it otherwise. Exactly what percentage it is, I don't think you can argue that piracy doesn't result in loss sales.
Fortunately there are loss prevention tools that work, always online games seem to be the best method for that, which is why I'm pretty sure that's what consoles will be gravitating towards in the future. And how can you blame them for it? It's their product, they have every right to want people to have to pay for it to use it.
Also in this situation I don't think that it was a matter of convenience behind most of the illegal downloads. Buying games on Google Play is pretty darn easy, and only takes 30 seconds. The illegal downloads are most likely just going from people being cheap.
What bothers me most about this is that looking at the piracy rate between the Android version and the Apple version I can now see why there aren't nearly as many games released on Android, being easier to pirate on just means that developers probably won't bother making it for that platform.
It's possible, but I don't really see anything confirming that they're making any money off of the android market anymore.Lord_Jaroh said:I would guess by them showing "success", I would gather they are making money from it, since that was their intent.The Almighty Aardvark said:Considering that they released it for free I'm pretty sure they're not making money from their Android sales.Lord_Jaroh said:And if piracy wasn't an option? Would those people have purchased the game, thus keeping the developer afloat? Or would the developer die, and this time blame something else? Again, this indie developer changed their business model to something else, and is now making money. Would it have been any more successful under the old model if piracy wasn't an option? Who knows.Trilligan said:*snip*
There are two things I found notable in the second video (sorry, didn't watch much of the first since it was 16 minutes long). First of all both people don't have a copy at the same time if you're lent a book, so there is an actual reason to want your own copy. Secondly most people prefer reading physical books to reading it off of a computer screen. Videogames don't have this option. There is no advantage to having a physical videogame as all of it's content is tied to the software.Here's a couple of relevant videos for peoples enjoyment:
*snip*
What does that say about piracy?
Another thing is that he mentioned that his books were being pirated before they were put up for free. The increased sales were shown after HE released them for free for a month instead of someone else releasing them, as such I'm not sure how good of an example that is for the advertising power of piracy.
Once again sharing games is different from giving someone a second copy that is exactly the same as the first. You don't own the game, you're just borrowing it which means it's not in your collection, you can't play it whenever you want, and you need to give it back to the owner when you're finished.Pirates are nothing but a form of advertisement. It is "sharing" on a large scale. Do you blame the kids that were sharing Commodore 64 games before the internet? Or sharing that Nintendo game? What if those people did not go on to buy the games from the developers? Are they leeches? Do you blame eBay for allowing second hand sales of games to bypass developers? Or garage sales? Again, who is to say that ever pirate would have been a sale if piracy was not an option? Hell, studies have shown that pirates spend more money on entertainment then your average consumer, so removing pirates from the equation, developers would seem to make less money!You blame the industry for "Steering us down this path"? I blame the people who pirate the games, as well as the people who say that it's acceptable (not saying you're necessarily part of the second category).*snip*
However I will agree with you about not wanting to buy a game when you don't know about the quality. Which is why I think that every game should have a demo so you at least know what you're getting before you buy a game
And... that second part is flawed logic. Because pirates tend to be larger game enthusiasts (hence the spending more money on games) means that they would actually spend less money on games if they couldn't get them for free? So you're saying that without free games pirates wouldn't even buy them? I'm pretty sure that isn't the case.
I also never said that every pirated game is a lost sale, I'd have to be stupid to assume that every pirated game is even played. However, it would be equally stupid to assume that everyone who pirated the game wouldn't have bought it otherwise. Exactly what percentage it is, I don't think you can argue that piracy doesn't result in loss sales.
Don't worry about the reporting, I'm pretty sure I've done that at least once before, haha.Just because it was pirated doesn't mean that they would have paid for it provided piracy was not an option. Piracy does not equal a lost sale. Pirates are not, nor were ever, customers. People who buy your product are your customers. Everyone else is a non issue.
It's not just ease of access. It's also who has the superior product:
The problem is, that it's just turning into a downward spiral, with companies trying to saddle their product with more and more "loss prevention tools" and making more and more people turn to piracy as an option to get away from it.
Heh, just wanted to say that I accidentally "reported" you for this instead of hitting "quote". Stupid fat fingers...The Almighty Aardvark said:*snip*
"Beating them at their own game" does not mean making your product more intrusive and inconvenient. It means making a superior product that is conveniently available.
Fortunately there are loss prevention tools that work, always online games seem to be the best method for that, which is why I'm pretty sure that's what consoles will be gravitating towards in the future. And how can you blame them for it? It's their product, they have every right to want people to have to pay for it to use it.
Also in this situation I don't think that it was a matter of convenience behind most of the illegal downloads. Buying games on Google Play is pretty darn easy, and only takes 30 seconds. The illegal downloads are most likely just going from people being cheap.
What bothers me most about this is that looking at the piracy rate between the Android version and the Apple version I can now see why there aren't nearly as many games released on Android, being easier to pirate on just means that developers probably won't bother making it for that platform.