These are two great games by Vanillaware that received a lot of praise, but were still under-appreciated nonetheless.
Odin Sphere is a unique Action/Adventure/RPG in which you play 5 different characters, all with unique, intertwining stories and combat, as well as challenging boss fights, food "crafting", and a unique leveling up system. This all based on Norse mythology and is done very well to capture the original feel that this game captures.
Muramasa is more of an Adventure/Hack-and-Slash game that has fast-paced combat, open world exploration, challenge areas and bosses, food and SWORD crafting, and an English Dub audio, referencing the popular Japanese Animes. The story is a little harder to follow, taking place in feudal Japan, but if you're interested in more action than story, Muramasa is a great game.
Both titles also share a great 2D drawn design which rivals that to more HD titles out there and are great games to play for hours.
Transformers: WFC was surprisingly good. Too bad nobody bought it. IMO it was the 2010 equivalent of Batman: AA, and even rival it for best licensed game of this generation (although Arkham City could be even better). It's sad that it would take a miracle just to see 1000 people online these days. Online I can't play anything other than TDM or Conquest because the lobbies for other game modes are nearly empty...
Ghost Trick is an amazing game. I'd also recommend Recettear and Radiant Historia. All games that I've had heaps of fun with, but personally I've neve been able to bring them up without a blank look being directed my way.
Shogo: Mobile Armor Division.
I'm not sure how much love it got when it was first released since it was long before I hit computer gaming, but I enjoy it and I've never seen much talk about it... ever.
Brutal Legend
Gitaroo Man
Mischief Makers
Shadow of the Colossus
Billy Hatcher and the Giant Egg
Psychonauts
Okami
Bomberman 64 (All three of them)
Scott Pilgrim vs. the World: The Game
Hunter: The Reckoning
Elite Beat Agents
Kirby 64: The Crystal Shards
Transformers: The Game (The one for ps2 before the movies came out)
*raises hand*
I first played that years ago, before I'd heard of Zelda if I remember correctly. I loved it, but none of us in our group could work out how to get past the bit near Gobi where the girl appears then runs away from you.
I think Conquest: Frontier Wars is one that's under-appreciated; I've never seen a large following for it. It had a few interesting elements that I haven't really seen in other RTSs, like supply points for ships, which makes it difficult to launch attacks on your enemies without a supply line set up. The story's decent and some of the dialogue is quite humourous. I've been replaying it recently, sometimes in class, and some people who have commented on it where surprised when I told the it was around 10 years old.
1) Thief: Deadly Shadows.
I know that some people think that it wasn't the best of the series, but everyone should play this game to feel what true horror in a game should be. Most of the game is fantastic, and is played as a regular Thief game, but one level in particular is just the most incredible experience I've ever had in gaming. Once you play it, you will never ever forget it. It's what a scary level should be, just an overwhelming sense of dread. This single level helped make Deadly Shadows one of my all time favourites.
2) Mechwarrior 3.
We know there's a difference of opinion when it comes to mech games between the Eastern and Western styles, but this game was, simply put, fantastic. Graphically incredible when it came out (1999), it was ahead of it's time for everything, that even its own sequels have felt like a huge step backwards. The controls are complex yet manageable, and it's best played from the cockpit view (but you're not limited to it, which I know some people want), the gameplay is great, the level of mech customisation is astonishing, the simple squad commands are handy and the mech detail and damage was/is second to none.
But, the thing that grabbed me most about this particular title was the story. You're not the only hope for anything, you're not a superspy, you're not a prince or hero, it's not a revenge story, it's not in any way remarkable, which makes it unique and great. You're a cog in a machine, you're a Lance Leader for a small squad of battlemechs taking part in a botched military invasion of a planet. It feels REAL, and even though there is a huge established Battletech universe already in place through books and tabletop games (and previous titles) that's a massive accomplishment for a game which is essentially about 31st century interstellar battlemech and space warfare.
Did I take this a little too seriously? I dunno, I just love these games. Very few games elicit such passion from me. If even a couple of people pick up these games because of what I've written here, and enjoy them, then I'll be happy. Let me know if you ever do. They are both very cheap games nowadays, and you should be able to pick them up for a pittance.
Despite making you wet yourself on several occasions. It does what no horror game has done properly in a while, it involves you immersing yourself into the character and becoming part of the world. It also leaves you with a fucked up thought process 'Oh crap what was those footsteps, oh shit, oh shit oh shit, phew it was just someone telling me to stop screaming.' Unlike Dead Space (no particular reason, just needed somewhere to start) where the thought process is just 'monsters coming out of that chamber lock.'
Some of my favourites:
Neverwinter Nights community-made modules - there's so many out there and many (Almraiven, Bone Kenning) are better than the Bioware campaigns and most other RPGs I've played.
Rise of nations
Ground control 2
Might be hard to get much out of these games these days because you needed other people to play with but I thought they were amazing and designed really well to be playable over dial-up:
Tribes
Netstorm
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.