Underrated weapons/attachments

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Valkyrie101

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May 17, 2010
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The Arc of Eden said:
Valkyrie101 said:
The Arc of Eden said:
The Testicle attachment to my penis. It's a deadly combo that no one seems to really appreciate, lol. Sorry, I couldn't think of something relevant but I had to share that with the world.
Have you unlocked akimbo for it?
Yes, i have. combine that with extended mags and you have enough force to take down the entire enemy team by yourself. Hint-hint, wink-wink, nudge-nudge, say no more.
Full metal jacket too, for extra penetration.
 
Jun 11, 2008
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Mr. Mike said:
I have to say I don't fully agree with you yes there are situational defensive situations where the standard flamethower is better. If you can move around quickly enough to get behind a heavy and have mastered the pyro past W+M1 Pyro stage you can turn the Back Burner into a devastating weapon. With Payload situation if you do get in behind you could easily wipe of the team stopping them from moving it full stop. Yes getting of it is the priority but killing them is much better. While I do agree it is situational the skill in using is creating that situational use even if it isn't obviously there.
 

Nouw

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Mar 18, 2009
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Pistols in Halo.

I killed a pair of Hunters with a Pistol alone
 

Sargey

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Jul 13, 2010
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Cody211282 said:
The flare gun in TF2 is awesome, but i don't see to many people using it.
I agree :). I think the new Snipers knife is good too; especially against opponents with low health.
 

Caliostro

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Jan 23, 2008
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Crazzee said:
The Backburner in TF2, I'd say. It takes a little bit more skill to use properly than the regular flamethrower, and you can't deflect rockets when it needs done, but it's a great weapon as long as you know what you're doing.
..............................What?

The backburner is the "noob" weapon for the Pyro. It's to the Pyro like the Huntsman is to the Sniper and the FaN is to the Scout: training wheels. It's W+M1 exclusive. It comes with no meaningful advantage AT ALL over the flamethrower and rather crippling disadvantages. If you're any kind of half-decent Pyro there's only 1 option, and that's the flamethrower.

@OP: Natascha in TF2. Particularly in Scout-intensive matchups, one Heavy with the Natascha forces everyone to run for cover. Sasha does more damage, but Natascha will freeze you in place... By far one of the weapons I most hate to fight against for what it can do.
 

Mr_spamamam

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Mar 4, 2009
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The Desert Eagle in Rainbow six Vegas 2. Its pretty much one shot kills and the only real downside is the small cilp capacity. Was sitting there yesterday shooting people off the fast ropes, what laughs.
 

micky

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Apr 27, 2009
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the smoke launcher in bfbc, no-one uses it and is so good for taking points, no-one can see you.
 
Mar 30, 2010
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For Modern Warfare 2, the FAL is probably the most underrated weapon (I hardly ever see anyone else using it), and I think the ACOG scope attachment is often overlooked as an attachment. Other games? The G3 in Rainbow Six Vegas 2, the Battle Rifle in Halo games (it's awesome in the campaigns but very under-used in multiplayer, among my circle of friends anyway), and the hunting rifles in Fallout 3.
 

Daipire

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Oct 25, 2009
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Okay, I'm doing a SUPER SMASH SUMMARY of posts :D

SamFancyPants252 said:
M16 and TAR-21 in MW2. Amazing guns <3
I think that the FAMAS out performs the M16.
The TAR is awesome though, if it does kick a bit.

WillieTroubador said:
Vector with "Thermal" in MW2 :D
I think that the Vector itself is underused, it's one of the more vicious guns (with stopping power) out there.

Vianyte said:
The Grip in MW2. Very effective for LMGs such as the RPD and AUG. It reduces the recoil to almost nothing. It turns your gun into an automatic sniper, very deadly. I hardly see anyone using it but then again, you don't often come across LMGs. They're excellent weapons but very underrated.

The Clown said:
I like the grenade launcher attachments in modern warfare 2, eeryone says they're nooby but they get the kills and the impact kills are funny as hell.
It also happens to form the most overpowered combo in the game.
LMGs are, like most other things, bitched about quite heavily. I've found them to be less reliable then assault rifles, but as soon as you unlock the grip (and on the L86, the red dot) you start racking up kills.

TheBurningFist said:
flash bangs in mw2
The flashbangs are the inexperienced player's stun grenades, they're less reliable, less of an effect and have a longer throw time. It's just that they have a better range then the stuns, which if you're as big as a nerd as I, shouldn't be an issue.

Valkyrie101 said:
The Arc of Eden said:
Valkyrie101 said:
The Arc of Eden said:
The Testicle attachment to my penis. It's a deadly combo that no one seems to really appreciate, lol. Sorry, I couldn't think of something relevant but I had to share that with the world.
Have you unlocked akimbo for it?
Yes, i have. combine that with extended mags and you have enough force to take down the entire enemy team by yourself. Hint-hint, wink-wink, nudge-nudge, say no more.
Full metal jacket too, for extra penetration.
This man deserves a trophy.


Mine: The WA2000 with Thermal, a head shot machine.
 

SquirrelPants

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Dec 22, 2008
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Caliostro said:
Crazzee said:
The Backburner in TF2, I'd say. It takes a little bit more skill to use properly than the regular flamethrower, and you can't deflect rockets when it needs done, but it's a great weapon as long as you know what you're doing.
..............................What?

The backburner is the "noob" weapon for the Pyro. It's to the Pyro like the Huntsman is to the Sniper and the FaN is to the Scout: training wheels. It's W+M1 exclusive. It comes with no meaningful advantage AT ALL over the flamethrower and rather crippling disadvantages. If you're any kind of half-decent Pyro there's only 1 option, and that's the flamethrower.
I very much disagree with you there. I play a lot of CTF, and you wouldn't believe how useful it is for making people drop the intel. You have to make sure you know where they're coming from, hide, pop out and crit them to death before they get away. I don't always play Pyro, but when I do I am sure to use the backburner for that reason.

And I must ask, how is the Force-a-Nature a so-called "Noob" weapon? I see reasons for the backburner and the huntsman, but what's so "noobish" about higher damage with knock back and less ammo? It's a pretty damned good tradeoff if you ask me.
 

Skops

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Mar 9, 2010
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Omikron009 said:
Nobody uses the shotgun or smoke attachment in Bad Company 2. Mainly because they're both kind of useless.
I wouldn't say "No one" because it's an essential tool for my clan in Squad Rush. Even in regular Rush, yesterday I stood ontop of the mountian in Port Valdez and repeatedly fired Smokies into the objective area. My team mates were laughing cause no one could see anything, and we got Bravo in no time without losing a point :p.

stepping away from more popular shooters: The LMG Bi-pod attachments in MAG.

even with the newest patch, a majority of the rushing mob of player will be weilding LMGs with foregrips, spraying and praying, rockin' and rolling. little do they know, I lie in wait, in a slightly elevated position with my bi-pod deployed and my LMG not suffering any recoil or bullet wander.. it's no longer an LMG.. It's a meat grinder.
 

Caliostro

Headhunter
Jan 23, 2008
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Crazzee said:
I very much disagree with you there. I play a lot of CTF, and you wouldn't believe how useful it is for making people drop the intel. You have to make sure you know where they're coming from, hide, pop out and crit them to death before they get away. I don't always play Pyro, but when I do I am sure to use the backburner for that reason.
Thing is, the flamethrower does that about a million times better. The only real advantage the BB has is the back crits. Unless you're fighting a train of heavies, they're completely irrelevant, as the flamethrower already has the second highest DPS of any weapon in close range (first being the miniguns). If you catch someone from behind and they don't die, you have failed as a Pyro. The BB doesn't give the good Pyro anything he didn't have before, but does take away something invaluable he did have, the airblast. Not only can you use the airblast for it's "normal" task of reflecting projectiles (which makes you about 80% rocket and grenade proof), but you can even use it to slow down people (immensely useful for a class that relies on very-close range for it's big damage), to send people airborne for a guaranteed flare hit (particularly useful if you already set them on fire for the mini-crit afterburn. Puff + airblast + Flare will insta-kill a scout if he's not very close to an healthpack), to put team mate's fires out so they don't die (particularly useful to save medics) AND to push people away if you need to make run for it. And you're trading all of that for something you didn't need to begin with back crits.

Speaking of which:

Crazzee said:
And I must ask, how is the Force-a-Nature a so-called "Noob" weapon? I see reasons for the backburner and the huntsman, but what's so "noobish" about higher damage with knock back and less ammo? It's a pretty damned good tradeoff if you ask me.
The FaN is the same thing. It facilitates something a good Scout doesn't need help with at all (close range kills) as a trade off for something he does (adaptability). A good Scout with the scattergun already wrecks your shit at close range. That's what Scouts do. The 5% or 10% or so extra damage from the FaN is meaningless to a good Scout that will take down individual targets at that range very fast anyways. As a trade off the FaN can only cause that 2-shot spike damage before it forces you to reload, and has a much bigger spread. In fights against multiple opponents, your best bet is for them to suck and not hit you. A FaN Scout with half decent aim will need to run up to an enemy, two shot them quickly, and he's out for the reload. A good scattergun Scout will be able to two-shot the same enemy from a bit further away and still have 3 rounds left before needing to reload.

That's not even accounting for enemies the FaN can't two-shot, like heavies, or overhealed "assault" classes, or even any class from slightly further away, but the scattergun CAN kill before needing to reload.

BB and the FaN are essentially the same thing: They give you something competent players in that class don't need to begin with, as a trade off for things only good players can make use of.
 

Sephychu

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Dec 13, 2009
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Crazzee said:
The Backburner in TF2, I'd say. It takes a little bit more skill to use properly than the regular flamethrower, and you can't deflect rockets when it needs done, but it's a great weapon as long as you know what you're doing.
Really? I find it to be the opposite.
I see everyone using the Backburner just because of the guaranteed 90 degree crit area.

I think the rifle shotgun is underrated too, along with the vanilla Minigun from TF2. I see everyone using Natascha, but the minigun (Sascha) is just better.
 

SalamanderJoe

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Jun 28, 2010
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I seem to be the only person on Bad Company 2 who uses the 40mm shotgun, and prefers it to the grenade launcher. Ever since I scored a double kill through one enemy and into another when going up a staircase with it, I never looked back.
 

Gardenia

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Oct 30, 2008
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The MP-412 REX from BC2. So much power, slightly offset by a magazine capacity of only 6 bullets. Also any of the pump action shotguns+slugs.
 

Starke

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Mar 6, 2008
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TheBurningFist said:
snper rifles in shadowrun
I used them. I'll admit, they're a bit strange, because of how soft the PC controls are, but still very useful.

EDIT: The 9mm pistols in STALKER, and for that matter the silencers. Sure you still make a lot of noise, but at long range it becomes lethal.