except sense of accomplishment is subjective and same scale don't really apply to everyone. i for one get same sense of accomplishment in every game i play be it easy or hard.Windcaler said:Im sorry but you are incorrect on each count. Lets talk about the company implementing the easy mode first. Hidetaka Miyazaki, the director of Dark souls, actually never said that. This was a "Mistranslation" written by Metro. After the article was published Namco/Bandai came out and said that this was not what he was saying. Metro then implied that it was what he was saying and went so far to take responsibility for changing his mind. You can see lots of misinformation like this from various news sites. Just google Dark souls 2 confirmed or Dark souls sequel confirmed. The fact is nothing has been confirmed but it generates hits, it makes people come to their news sites, and frankly its disgusting to see this kind of Journalism going on. So lets put up what Miyazaki really said "This fact [that not everyone beats dark souls] is really sad to me and I am thinking about how to make everyone complete the game while maintaining the current difficulty and carefully send all gamers the messages behind it."Arina Love said:Sorry but i just do not see how difficulty as artistic method. i get same sense of satisfaction ether way. " To put down the game and never pick it up again" it's called wasted money and wasted customers in future. Bad for business.Windcaler said:If you just want to experience a game that has a difficulty you are comfortable with then Dark souls probably isnt for you. There are a ton of other games with easy modes and that have the fantasy elements such as Dragon Age or anything in the elder scrolls series. Why would you come to dark souls, knowing its high difficulty and unforgiving nature, if you know its difficulty isnt something you are comfortable with?Arina Love said:i didn't buy dark souls because it's didn't have easy difficulty. i do not wish to rethink myself as a gamer all i want is experience of a game with difficulty i find comfortable. You don't really need to "understand" it's difficulty its ether you like it or don't. Preaching about it wouldn't sway people one way or the other or at least it's didn't showed me what so good about it.
There is absolutely no reason why Easy mode shouldn't be in Dark Souls.
The reason why its so unforgiving is partly because of artistic choice. Yes Im going to start banging the games are art drum because I dont think people understand that point. They're treating Dark souls as a product that should conform to their desires instead of a piece of art which has its own artistic focuses and choices. The reason why I say the difficulty is an artistic choice is because it gives players accomplishments but to have those accomplishments there also needs to be a chance of failure. Im not talking about failure as in dying in the game, Im talking about the only true and lasting failure: To put down the game and never pick it up again (or in your case never buy it in the first place).
This brings up a question that hung around the whole mass effect 3 endings debacle. In that case gamers were promised things and no one delivered so they had every right to be mad IMO. However the question remains: Do gamers have the right to tell a developer to jeopardize and even change their artistic vision for a game?
If company already talking abut implementing easy mode: ether there is demand for lower difficulty or they don't sell enough because of limited appeal of a game.
Easy mode will not hurt anybody, you will still have same hard experience but there will be expanded appeal of a game.
Lets talk about the artistic side. Im going to start by quoting the stated goals of the game as translated from some of the developers before the game came out. "The difficulty in dark souls is a critical part of the experience. The goal of the game is to provide a sense of accomplishment and discovery and the difficulty is an important tool to meet those ends." Think about that for a minute. "An important tool to provide a sense of accomplishment and discovery". The thing about that statement is for those accomplishments to have any weight to them there must be the chance for failure (again failure being putting down the game and never picking it up again). Knowing the stated goals of the game can you explain to me how dark souls unforgiving difficulty is not an artistic choice?
Now finally lets talk about the fallacy that an easy mode will not effect the rest of the game. Now from my perspective, an easy mode is a reduced difficulty designed in such a way that anyone can beat the game, that anyone can win. This undermines the tool that the difficulty represents. The stated goals of the game are "to provide a sense of accomplishment and discovery." but again for accomplishment to carry any weight you must have to have the chance to fail, but you cant fail in an easy mode because, by definition, everyone is supposed to be able to clear it.
On a more personal level, an easy mode even being in the game cheapens the accomplishments of the players who have beaten the game as it currently is. Dark souls is already very accessible, allowing anyone to play it. I truly believe that anyone can beat the game already if they dont give up. Eventually they will reach a point where they will adapt and overcome the challenge like I did. Eventually, as long as they dont fail, they will succeed and beat the game. At that point they can stand beside me and the rest of the souls community and say, with pride: I beat dark souls!
Who said you can't fail on easy? You just have to have bigger tolerance for mistakes that's all.
it's called smart difficulty design.
So no it's not artistic choice it's mechanics choice to ease development of a game.
easy mode doesn't cheapens anything it's just becomes "i beat dark souls on hard." and why you even care if someone beat the game on other conditions than you? Sorry but that just reeks of elitism.