Oh, boy. Sorry for that. I will try to correct it.lapan said:I think you misquoted me, i wasn't the one wishing for a minimap.zinho73 said:snip
Oh, boy. Sorry for that. I will try to correct it.lapan said:I think you misquoted me, i wasn't the one wishing for a minimap.zinho73 said:snip
Also, are you aware that exists a bonfire a little bit ahead the first one that bypasses some of the skeleton dogs?kman123 said:I've got the Lordvessel, but I'm struggling hardcore to get to Nito, even with the skull lantern.lapan said:You are at the single worst place to go before you get the warp feature. I don't wish actually having to climb out of there on anyone.kman123 said:*currently stuck in Tomb of the Giants* I desperately need a mini map. That place is literal hell.
But yes, no game satisfies me more than conquering a huge milestone in Dark Souls.
If you didnt use any bonfire in there yet you could always homeward bone out though.
first you say im oversimplifying the combat, next you say you like the simple combat. I do not like simple combat, which is also why i never finished playing Fallout3 as every weapon basically feels the same and shooting things becomes extremely boring after a few hours (despite the fact that i thought that FO3 had better environment and story). Skyrim require a hell of a lot more thought with combat than demon souls ever did, especially with stealth, archery, or magic (melee not so much).The Almighty Aardvark said:snip.
Sorry, written at way too early in the morning.Ryotknife said:first you say im oversimplifying the combat, next you say you like the simple combat. I do not like simple combat, which is also why i never finished playing Fallout3 as every weapon basically feels the same and shooting things becomes extremely boring after a few hours (despite the fact that i thought that FO3 had better environment and story). Skyrim require a hell of a lot more thought with combat than demon souls ever did, especially with stealth, archery, or magic (melee not so much).The Almighty Aardvark said:snip.
Reaction time is not the same thing as thought. I dont think a person would say that Dance Dance Central requires a lot of thought. Honestly combat in dark/demon soul is similiar to that of QTE.
The witcher 2 has a much better combat system that is both varied and difficult.
you know how i beat the tower knight in demon souls? not by learning his attack pattern and successfully dodging it, but by turning off lock on and swinging like a blindfolded kid looking for the pinata. never got hit once. wooo, look at all of the thought that required!
LOL. Climbing a mountain =/= beating a videogame. When I beat Through the fire and flames on expert mode guitar hero...here comes the shocker...people who played on easy mode could still listen to me brag and understand that it took skill. What you are asking for is childish. Not just you the whole community that doesn't want an easy mode. They don't want an easy mode because they all have this mentality that games today are too easy and that its not fun if its easy..blah blah blah nobody cares bro.Smertnik said:But you can just as well rent a helicopter to take you to the top or let someone carry you up there. That fact does not take away the accomplishment of climbing a mountain by yourself, just as the existence of lower difficulty settings doesn't diminish the "bragging rights" of higher ones.zinho73 said:Why some people climb mountains? It is a mix of a personal challenge, the joy of the sport itself and the knowledge that not everyone can do it. That's the Dark Souls experience.
refusing to use lock on....is an exploit.....The Almighty Aardvark said:Sorry, written at way too early in the morning.Ryotknife said:first you say im oversimplifying the combat, next you say you like the simple combat. I do not like simple combat, which is also why i never finished playing Fallout3 as every weapon basically feels the same and shooting things becomes extremely boring after a few hours (despite the fact that i thought that FO3 had better environment and story). Skyrim require a hell of a lot more thought with combat than demon souls ever did, especially with stealth, archery, or magic (melee not so much).The Almighty Aardvark said:snip.
Reaction time is not the same thing as thought. I dont think a person would say that Dance Dance Central requires a lot of thought. Honestly combat in dark/demon soul is similiar to that of QTE.
The witcher 2 has a much better combat system that is both varied and difficult.
you know how i beat the tower knight in demon souls? not by learning his attack pattern and successfully dodging it, but by turning off lock on and swinging like a blindfolded kid looking for the pinata. never got hit once. wooo, look at all of the thought that required!
What I meant by simplified I meant by your number of options, so you don't have 20ish abilities to throw around in combat, it's a matter of using what abilities you have well and effectively.
Seriously though? QTE? Did you not read anything I said about positioning? Or even play the game? Considering you cite DMC as a good game for combat when it's very largely based around your ability to press a preset series of buttons in sequence. The fact that you're able to move and generally NEED to move around to avoid dying makes it very different from a quick time event. Oh, and also the fact that you need to decide for yourself when to press the buttons. Sorry, how is it similar again?
I assume that you are aware of what an exploit is? Which is what you got on the tower guardian. However if you wish to claim that isn't unique and the whole game is like that, please help all of the people having trouble with the game by telling them the solution to all of their problems is charging in and swinging repeatedly
Climbing a mountain was used as a metaphor not a comparison.RomanceIsDead said:LOL. Climbing a mountain =/= beating a videogame. When I beat Through the fire and flames on expert mode guitar hero...here comes the shocker...people who played on easy mode could still listen to me brag and understand that it took skill. What you are asking for is childish. Not just you the whole community that doesn't want an easy mode. They don't want an easy mode because they all have this mentality that games today are too easy and that its not fun if its easy..blah blah blah nobody cares bro.Smertnik said:But you can just as well rent a helicopter to take you to the top or let someone carry you up there. That fact does not take away the accomplishment of climbing a mountain by yourself, just as the existence of lower difficulty settings doesn't diminish the "bragging rights" of higher ones.zinho73 said:Why some people climb mountains? It is a mix of a personal challenge, the joy of the sport itself and the knowledge that not everyone can do it. That's the Dark Souls experience.
You make it sound like its the olympics and we are taking the high jump bar and lowering it 2 feet and telling all the best players to compete at a height we all know they can jump. This is so not the case. There will still be the hardcore players on their hardcore community forums discussing their accomplishments. All those incoming noob players that can't pick easy mode cause you won't allow it arn't going to play the game like you given enough time. They are going to outright quit after the first few levels. In fact, easy mode will only benefit you since a greater community means more money for developers and better future games with even greater challenges.
Just cause I can't solve the 4x4 rubik's cube and I can only solve the 3x3 doesn't mean I can't appreciate your ability.
Rubik's cube is actually a pretty good example that not everything needs an easy mode. There's no "easy" mode for Rubik's cube.RomanceIsDead said:Just cause I can't solve the 4x4 rubik's cube and I can only solve the 3x3 doesn't mean I can't appreciate your ability.
But now you are literally holding their hands in a way an easy mode can't ever do.Windcaler said:From my perspective, I agree that an easy mode cheapens the experiences and acomplishments of the game but I also agree that there's nothing wrong with asking for help. The reason why I think its ok to ask for tips or look things up is it offers assistance in the form of knowledge but it still requires a person to rise to the challenge. In this way a mode isnt being added to the game where everyone is expected to beat it, instead each individual is better armed for the encounters. Knowledge is just another weapon in the players arsenal and they have to make use of it to win
An easy mode is a mode of gameplay where the difficulty is reduced so much that anyone can clear it. There is no chance of failure with it and by extension no accomplishment for beating the game. I believe it also cheapens the accomplishments of those of us who beat dark souls in its current formZachary Amaranth said:But now you are literally holding their hands in a way an easy mode can't ever do.Windcaler said:From my perspective, I agree that an easy mode cheapens the experiences and acomplishments of the game but I also agree that there's nothing wrong with asking for help. The reason why I think its ok to ask for tips or look things up is it offers assistance in the form of knowledge but it still requires a person to rise to the challenge. In this way a mode isnt being added to the game where everyone is expected to beat it, instead each individual is better armed for the encounters. Knowledge is just another weapon in the players arsenal and they have to make use of it to win
One's an active attempt to improve their knowledge in order to more easily find a secret or overcome a challenge. The other is wanting a secret to be accessible to everyone as opposed to only those who seek it out, and thus not a secret, or altering a challenge so it no longer requires knowledge or investment of thought or effort.Zachary Amaranth said:But now you are literally holding their hands in a way an easy mode can't ever do.Windcaler said:From my perspective, I agree that an easy mode cheapens the experiences and acomplishments of the game but I also agree that there's nothing wrong with asking for help. The reason why I think its ok to ask for tips or look things up is it offers assistance in the form of knowledge but it still requires a person to rise to the challenge. In this way a mode isnt being added to the game where everyone is expected to beat it, instead each individual is better armed for the encounters. Knowledge is just another weapon in the players arsenal and they have to make use of it to win
I only partially agree. Stealth may require some thought at the start but quickly becomes so overpowered that any strategy becomes unnecessary. Skyrims melee was inferior to Dark Souls melee. As i didnt play archery in either game i can't comment on that.Ryotknife said:Skyrim require a hell of a lot more thought with combat than demon souls ever did, especially with stealth, archery, or magic (melee not so much).
The majority fears that it wouldnt be the same game anymore and people would find it boring without the challenge. Only a very small part truly cares about the bragging factor.sonofliber said:lol, i love this, people still say "dont make easy mode" just because they want to brag,im sure people really respect you for winning dark souls, you know like people buying you drinks and girls giving you their phone numbers (oh wait they dont, they dont care, since either they dont have the skill or the time to win this game, they dont give a shait, so instead of them winning dark souls (giving the company more money to make bigger and better games) and you bragging about the difficulty and they understanding it (like one of the obove posters says), they answer is: so you have a lot of free time then)
The bragging rights is really not what this thread is about. It had been actually frequently mentioned by the people defending the existence of an easy mode, but most of the arguments against the easy mode are not of this nature (at least in this thread).sonofliber said:lol, i love this, people still say "dont make easy mode" just because they want to brag,im sure people really respect you for winning dark souls, you know like people buying you drinks and girls giving you their phone numbers (oh wait they dont, they dont care, since either they dont have the skill or the time to win this game, they dont give a shait, so instead of them winning dark souls (giving the company more money to make bigger and better games) and you bragging about the difficulty and they understanding it (like one of the obove posters says), they answer is: so you have a lot of free time then)