Understanding Dark Souls difficulty

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Eddie the head

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I found it more tedious than difficult. But I am guessing the things I hated are the things you loved. The lack of a pause feature made some people feel more alive or something, but to me it just meant I couldn't answer the phone. And no that is no deep phonological reasoning behind that or most other things, I just needed to answer the phone.
 

Dansen

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Mar 24, 2010
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Sober Thal said:
Understanding Dark Souls difficulty:

Those who play, and succeed in the series, don't want anyone else to join their 'club'.

*shrugs

I'd go back to the series if it had an 'easier' mode. Played both, beat a few bosses, then bailed at the frustration. I'm a quitter. Heaven forbid we get 'a different game' that doesn't change anything at all of what the 'true fans' like.

It's not that I clamoring for one mind you, but I would like it.
Not true at all, I want lots of people to enjoy and play the game.
I'll never understand why people call the game frustrating.
Sober Thal said:
zinho73 said:
Sober Thal said:
Understanding Dark Souls difficulty:

Those who play, and succeed in the series, don't want anyone else to join their 'club'.

*shrugs

I'd go back to the series if it had an 'easier' mode. Played both, beat a few bosses, then bailed at the frustration. I'm a quitter. Heaven forbid we get 'a different game' that doesn't change anything at all of what the 'true fans' like.

It's not that I clamoring for one mind you, but I would like it.
I would not deny that many people are attracted to the "status" of beating a difficult game.

But to me the major issue that plays a part here is the challenge: can I do it? Can I beat Capra on the first try? Can I kill the Dragon on the bridge? Can I turn this apparently impossible situation into an easy thing?

An easy mode makes people stopping asking those kind of questions. With some many games playing that part already, I'm glad that at least a few are still challenging players.

You are not into it and I get it. That's why I don't play some fighters even in easy mode.

As I said, I really am the guy that goes unashamedly for the easy mode in games, but thinking that every game should have that option because I want to see the final cutscene is simply not the way to go. It is selfish and limiting for us and for the videogame industry.
The thing is, I usually never go for easy mode. Sometimes I'll up the difficulty, like in a Bethesda game. I wanted to get into Dark Souls, but gave up by the church rooftop part. An easy mode would have helped me play more. I can't think of any game that has given me the option for an easy mode, that I felt compelled to play, then was upset I did, ya know?
You've only skimmed the surface of the game, it only gets easier, but if you don't enjoy it then I guess you shouldn't waste your time.
 

Ryotknife

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zinho73 said:
Also to ryotknife:

The combat system is not based on block and a single attack. You can rely on block and a single attack, but you will be much more efficient if you adapt to the situation using:
- parries
- backstabbing
- magic
- dodges
- dual wielding
- Two-handing
- drop attacks
- long range
- buffs
- dung pies
- running attacks

There are many ways to solve any problem and fight (including summoning powerful allies and doing nothing) but the game won't punish you too much if you stick to your preferences - you can complete the game using your initial equipment set and at level 1. Or you can experiment and do things in a varied way.
parry is still a block, just a bit harder to use
backstabbing, dual wielding, two-handing, and running attacks are all still basic attacks.

even skyrims combat was more fun, and combat wasnt even a major part of that game. even the original megaman had a more interesting combat than dark souls.

farming red eye knights was about the funnest thing i did in demon souls.
 

00slash00

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i never found dark souls that hard. in fact i consider it easier than demons souls in most ways. in fact im currently doing a playthrough using only daggers because i find dark souls to be too easy for me now. last build i did was a strength build and it was absurdly easy. i didnt even need to use strategy because my great club just destroyed every enemy in a few hits (the slow speed did not make up for how overpowered the weapon was). you want easy mode? play a strength build, thats easy mode
 

StriderShinryu

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Twilight_guy said:
I'm sick of people going at this like a religious crusade. I'm sick of overblown egos and fetishized worship of make-believe ideals. The people whoa argue this thing piss me off.
I'm not sure I see what you're getting at here. The game exists as it is, and it's actually the second game in the series at this point. And, not only that, but it's from a developer well known for making games that aren't the most welcoming and that reward a specific play style. How is it egocentric to want the games to remain as they are and to support a developer continuing with what is quite apparently a long running vision of what game design should be? To me, it seems the ones being egocentric are actually on the other side of the table who want the developer to start bending their creations to their will as opposed to making the games they want to make.
 

zinho73

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Twilight_guy said:
Hol dona second, I have to go tell a kid with sub-standard small motor skills that the reason he can't play is because he's just not thinking it out correctly and not because his hands are physically incapable of preforming the motions. Then I think I'll tell the guy without legs that he just needs to try harder at walking. Oh what's that you say, special case? Not really, there are lots of situations where a persons apparent skill in a game varies greatly and people experience different levels of difficulty. This is just the most extreme case. Trying to universalize everyone's ability to do something is both idiotic and naive.

Also, how does adding an easy mode determent your experience. You can go play the harder mode and someone else can play the easy mode. Unless your physically incapable of preventing yourself from playing the easy mode I don't see how this hurts you. Don't give me any bullcrap about how there 'not experiencing the true game,' everyone has the right to play the game in their own way and not have some asshole dictate how they play and say they're doing it wrong.

I'm sick of people going at this like a religious crusade. I'm sick of overblown egos and fetishized worship of make-believe ideals. The people whoa argue this thing piss me off.
The extreme case does not apply as it is a case of accessibility and not difficulty and is a much larger problem with much more difficult solutions (which must be addressed but it is another discussion altogether).

And the theme of the game does not suit kids, so the game is not for everyone.

You do not have the right to play the game the way you want to. You WANT to play the game in a certain way and are frustrated because you are not able to. You want the game to conform to your limitations.

Although the frustration is understandable, it is very narrow minded to think that all games must be playable by everyone. Not all books are the same, some are incredible difficult to read and understand. Not all movies are the same, not all plays are the same. There are variations in theme, vocabulary and several degrees of understanding. If we treat games the same way, the industry can only grow. We will have blockbusters and also deeper experiences, meant to be enjoyable in a certain way, that might not please you but might make push certain genres forward and offer different experiences.

Also: It is not a matter of being incapable of not using the less difficult setting. I would use the easier setting simply because I didn't understand the game on its beginning, I would not even be aware that I would be denying myself a much more rewarding and interesting experience.

It is OK if ONE game doesn't need to submit to the industry standards because it is good enough to not need them in the first place to sell well and build a name of its own.

The game is far from perfect, but it is revolutionary and part of makes it stand out from the crowd is the difficulty integrated in its systems. And by difficulty I mean the several levels of it: easy and hard (as I said, the game can be much more easy than various other games in easy mode if you know what you are doing - it doesn't need a dedicated button that tells you that things are easy, it just requires that you think about what you are doing).

Let me ask you: how many "difficult" games can be completed by a man with arthritis? Let me save you the work: not many, not even a lot of "easy" ones. And I know at least two cases of people with severe limitations that have completed the game, taking their time and progressing slowly.

The problem of the game is not the difficulty. It is that the game takes time to sink in and "click". People talking about difficulty are trying to shove a square solution into a rounded hole.
 

zinho73

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Sober Thal said:
Dansen said:
I want lots of people to enjoy and play the game.

You've only skimmed the surface of the game, it only gets easier, but if you don't enjoy it then I guess you shouldn't waste your time.
I want to enjoy it, and I think I would have more, if it had an easier mode.

I don't get why 'fans' here don't understand that. Is it so alien to you that people could get frustrated by the game? Sounds like you are seriously telling yourself lies here. (not trying to sound mean. I'll talk about this more if ya want)
I really do understand the wanting for an easy mode. I simply don't think that the game requires it to be more easy and accessible.

I am a below average gamer and I can play the thing just fine as it is. Taking my time at some moments (and dying) but breezing through other areas, running around naked and two-handing a dagger.

In any case, I know it is not your experience with it and I respect that. I do not think you have to agree with me :D. Your point of view contributes to the discussion. A lot.

What I really don't get it is people defending that ALL games need to have an easy option and no game can't be simply difficult.
 

Burst6

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Mar 16, 2009
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Sober Thal said:
I want to enjoy it, and I think I would have more, if it had an easier mode.

I don't get why 'fans' here don't understand that. Is it so alien to you that people could get frustrated by the game? Sounds like you are seriously telling yourself lies here. (not trying to sound mean. I'll talk about this more if ya want)

It's not alien that you get frustrated. It sounds wrong that you want the game changed because you can't get over your frustration. The gargoyles are very tough to beat and even souls series veterans have trouble with them, but they're beatable. In fact they're downright easy if you summon solaire and lautrec to help you out.

If you really want to finish it go back and do so. Look up information on the internet if you're really stuck. Yeah you get frustrated but that just means you should try different things or try harder.

The reason most of us fans don't want an easy mode is because it will be horrible. The game revolves around the difficulty, and making an easy mode will cost the developer a lot of money. Not only for developing the easy mode, but the servers too. You can't put easy and hard mode player on the same server because people already troll the hell out of each other in the current game, in fact it's sort of encouraged. They would have to buy twice as many servers and pay for their upkeep. All for something that will most likely suck.
 

Twilight_guy

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Nov 24, 2008
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StriderShinryu said:
Twilight_guy said:
I'm sick of people going at this like a religious crusade. I'm sick of overblown egos and fetishized worship of make-believe ideals. The people whoa argue this thing piss me off.
I'm not sure I see what you're getting at here. The game exists as it is, and it's actually the second game in the series at this point. And, not only that, but it's from a developer well known for making games that aren't the most welcoming and that reward a specific play style. How is it egocentric to want the games to remain as they are and to support a developer continuing with what is quite apparently a long running vision of what game design should be? To me, it seems the ones being egocentric are actually on the other side of the table who want the developer to start bending their creations to their will as opposed to making the games they want to make.
The developer didn't say anything, they only hinted that they might be changing there design (maybe) and the fans went into an uproar. This isn't the developer deciding what to do and people defending them, this is the community having a hair up their butt and wanting to perverse there notion of the game and getting upset when that notion is threatened. I don't give a flying fuck what the developer does, I'm upset because the fans are being obnoxious in their arguments and glorifying what I see as a less important and illusionary, or at least very nebulous, aspect of the game. The fans piss me off, not the developer.
 

Twilight_guy

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Nov 24, 2008
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zinho73 said:
Twilight_guy said:
Hol dona second, I have to go tell a kid with sub-standard small motor skills that the reason he can't play is because he's just not thinking it out correctly and not because his hands are physically incapable of preforming the motions. Then I think I'll tell the guy without legs that he just needs to try harder at walking. Oh what's that you say, special case? Not really, there are lots of situations where a persons apparent skill in a game varies greatly and people experience different levels of difficulty. This is just the most extreme case. Trying to universalize everyone's ability to do something is both idiotic and naive.

Also, how does adding an easy mode determent your experience. You can go play the harder mode and someone else can play the easy mode. Unless your physically incapable of preventing yourself from playing the easy mode I don't see how this hurts you. Don't give me any bullcrap about how there 'not experiencing the true game,' everyone has the right to play the game in their own way and not have some asshole dictate how they play and say they're doing it wrong.

I'm sick of people going at this like a religious crusade. I'm sick of overblown egos and fetishized worship of make-believe ideals. The people whoa argue this thing piss me off.
The extreme case does not apply as it is a case of accessibility and not difficulty and is a much larger problem with much more difficult solutions (which must be addressed but it is another discussion altogether).

And the theme of the game does not suit kids, so the game is not for everyone.

You do not have the right to play the game the way you want to. You WANT to play the game in a certain way and are frustrated because you are not able to. You want the game to conform to your limitations.

Although the frustration is understandable, it is very narrow minded to think that all games must be playable by everyone. Not all books are the same, some are incredible difficult to read and understand. Not all movies are the same, not all plays are the same. There are variations in theme, vocabulary and several degrees of understanding. If we treat games the same way, the industry can only grow. We will have blockbusters and also deeper experiences, meant to be enjoyable in a certain way, that might not please you but might make push certain genres forward and offer different experiences.

Also: It is not a matter of being incapable of not using the less difficult setting. I would use the easier setting simply because I didn't understand the game on its beginning, I would not even be aware that I would be denying myself a much more rewarding and interesting experience.

It is OK if ONE game doesn't need to submit to the industry standards because it is good enough to not need them in the first place to sell well and build a name of its own.

The game is far from perfect, but it is revolutionary and part of makes it stand out from the crowd is the difficulty integrated in its systems. And by difficulty I mean the several levels of it: easy and hard (as I said, the game can be much more easy than various other games in easy mode if you know what you are doing - it doesn't need a dedicated button that tells you that things are easy, it just requires that you think about what you are doing).

Let me ask you: how many "difficult" games can be completed by a man with arthritis? Let me save you the work: not many, not even a lot of "easy" ones. And I know at least two cases of people with severe limitations that have completed the game, taking their time and progressing slowly.

The problem of the game is not the difficulty. It is that the game takes time to sink in and "click". People talking about difficulty are trying to shove a square solution into a rounded hole.
Okay, I see your point. Now address the issue about how does making an easy difficulty hurt the fans, why the fans are suddenly upset that the developer might be adding this of their own free will to the point where they may be covering up indications of them making the decision to add an easy mode, and the zealotry that the fans are showing. It's really the fans that are bugging me over how upset they got over even a slight indication of adding an easy game-play mode.
 

Windcaler

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Twilight_guy said:
zinho73 said:
Twilight_guy said:
Hol dona second, I have to go tell a kid with sub-standard small motor skills that the reason he can't play is because he's just not thinking it out correctly and not because his hands are physically incapable of preforming the motions. Then I think I'll tell the guy without legs that he just needs to try harder at walking. Oh what's that you say, special case? Not really, there are lots of situations where a persons apparent skill in a game varies greatly and people experience different levels of difficulty. This is just the most extreme case. Trying to universalize everyone's ability to do something is both idiotic and naive.

Also, how does adding an easy mode determent your experience. You can go play the harder mode and someone else can play the easy mode. Unless your physically incapable of preventing yourself from playing the easy mode I don't see how this hurts you. Don't give me any bullcrap about how there 'not experiencing the true game,' everyone has the right to play the game in their own way and not have some asshole dictate how they play and say they're doing it wrong.

I'm sick of people going at this like a religious crusade. I'm sick of overblown egos and fetishized worship of make-believe ideals. The people whoa argue this thing piss me off.
The extreme case does not apply as it is a case of accessibility and not difficulty and is a much larger problem with much more difficult solutions (which must be addressed but it is another discussion altogether).

And the theme of the game does not suit kids, so the game is not for everyone.

You do not have the right to play the game the way you want to. You WANT to play the game in a certain way and are frustrated because you are not able to. You want the game to conform to your limitations.

Although the frustration is understandable, it is very narrow minded to think that all games must be playable by everyone. Not all books are the same, some are incredible difficult to read and understand. Not all movies are the same, not all plays are the same. There are variations in theme, vocabulary and several degrees of understanding. If we treat games the same way, the industry can only grow. We will have blockbusters and also deeper experiences, meant to be enjoyable in a certain way, that might not please you but might make push certain genres forward and offer different experiences.

Also: It is not a matter of being incapable of not using the less difficult setting. I would use the easier setting simply because I didn't understand the game on its beginning, I would not even be aware that I would be denying myself a much more rewarding and interesting experience.

It is OK if ONE game doesn't need to submit to the industry standards because it is good enough to not need them in the first place to sell well and build a name of its own.

The game is far from perfect, but it is revolutionary and part of makes it stand out from the crowd is the difficulty integrated in its systems. And by difficulty I mean the several levels of it: easy and hard (as I said, the game can be much more easy than various other games in easy mode if you know what you are doing - it doesn't need a dedicated button that tells you that things are easy, it just requires that you think about what you are doing).

Let me ask you: how many "difficult" games can be completed by a man with arthritis? Let me save you the work: not many, not even a lot of "easy" ones. And I know at least two cases of people with severe limitations that have completed the game, taking their time and progressing slowly.

The problem of the game is not the difficulty. It is that the game takes time to sink in and "click". People talking about difficulty are trying to shove a square solution into a rounded hole.
Okay, I see your point. Now address the issue about how does making an easy difficulty hurt the fans, why the fans are suddenly upset that the developer might be adding this of their own free will to the point where they may be covering up indications of them making the decision to add an easy mode, and the zealotry that the fans are showing. It's really the fans that are bugging me over how upset they got over even a slight indication of adding an easy game-play mode.
I could address that point but EpicNameBro addressed it far better then I can. I suggest you watch the following video and think about it

http://www.youtube.com/watch?v=-b91BWzLigs
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Windcaler said:
Twilight_guy said:
zinho73 said:
Twilight_guy said:
Hol dona second, I have to go tell a kid with sub-standard small motor skills that the reason he can't play is because he's just not thinking it out correctly and not because his hands are physically incapable of preforming the motions. Then I think I'll tell the guy without legs that he just needs to try harder at walking. Oh what's that you say, special case? Not really, there are lots of situations where a persons apparent skill in a game varies greatly and people experience different levels of difficulty. This is just the most extreme case. Trying to universalize everyone's ability to do something is both idiotic and naive.

Also, how does adding an easy mode determent your experience. You can go play the harder mode and someone else can play the easy mode. Unless your physically incapable of preventing yourself from playing the easy mode I don't see how this hurts you. Don't give me any bullcrap about how there 'not experiencing the true game,' everyone has the right to play the game in their own way and not have some asshole dictate how they play and say they're doing it wrong.

I'm sick of people going at this like a religious crusade. I'm sick of overblown egos and fetishized worship of make-believe ideals. The people whoa argue this thing piss me off.
The extreme case does not apply as it is a case of accessibility and not difficulty and is a much larger problem with much more difficult solutions (which must be addressed but it is another discussion altogether).

And the theme of the game does not suit kids, so the game is not for everyone.

You do not have the right to play the game the way you want to. You WANT to play the game in a certain way and are frustrated because you are not able to. You want the game to conform to your limitations.

Although the frustration is understandable, it is very narrow minded to think that all games must be playable by everyone. Not all books are the same, some are incredible difficult to read and understand. Not all movies are the same, not all plays are the same. There are variations in theme, vocabulary and several degrees of understanding. If we treat games the same way, the industry can only grow. We will have blockbusters and also deeper experiences, meant to be enjoyable in a certain way, that might not please you but might make push certain genres forward and offer different experiences.

Also: It is not a matter of being incapable of not using the less difficult setting. I would use the easier setting simply because I didn't understand the game on its beginning, I would not even be aware that I would be denying myself a much more rewarding and interesting experience.

It is OK if ONE game doesn't need to submit to the industry standards because it is good enough to not need them in the first place to sell well and build a name of its own.

The game is far from perfect, but it is revolutionary and part of makes it stand out from the crowd is the difficulty integrated in its systems. And by difficulty I mean the several levels of it: easy and hard (as I said, the game can be much more easy than various other games in easy mode if you know what you are doing - it doesn't need a dedicated button that tells you that things are easy, it just requires that you think about what you are doing).

Let me ask you: how many "difficult" games can be completed by a man with arthritis? Let me save you the work: not many, not even a lot of "easy" ones. And I know at least two cases of people with severe limitations that have completed the game, taking their time and progressing slowly.

The problem of the game is not the difficulty. It is that the game takes time to sink in and "click". People talking about difficulty are trying to shove a square solution into a rounded hole.
Okay, I see your point. Now address the issue about how does making an easy difficulty hurt the fans, why the fans are suddenly upset that the developer might be adding this of their own free will to the point where they may be covering up indications of them making the decision to add an easy mode, and the zealotry that the fans are showing. It's really the fans that are bugging me over how upset they got over even a slight indication of adding an easy game-play mode.
I could address that point but EpicNameBro addressed it far better then I can. I suggest you watch the following video and think about it

http://www.youtube.com/watch?v=-b91BWzLigs
The moment you refer me to a video instead of stating your own opinions or at least putting them in your own words, you've given up something far more precious then an argument. I'll watch it when I can, (my internet connect is a bit too slow right now) but you've referred me to argue with some other person rather then stating your own opinion or citing it. I don't think you realize the implications of letting others state your thoughts, even in an instance as harmless as this.
 

zinho73

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Feb 3, 2011
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Windcaler said:
Twilight_guy said:
zinho73 said:
Twilight_guy said:
Hol dona second, I have to go tell a kid with sub-standard small motor skills that the reason he can't play is because he's just not thinking it out correctly and not because his hands are physically incapable of preforming the motions. Then I think I'll tell the guy without legs that he just needs to try harder at walking. Oh what's that you say, special case? Not really, there are lots of situations where a persons apparent skill in a game varies greatly and people experience different levels of difficulty. This is just the most extreme case. Trying to universalize everyone's ability to do something is both idiotic and naive.

Also, how does adding an easy mode determent your experience. You can go play the harder mode and someone else can play the easy mode. Unless your physically incapable of preventing yourself from playing the easy mode I don't see how this hurts you. Don't give me any bullcrap about how there 'not experiencing the true game,' everyone has the right to play the game in their own way and not have some asshole dictate how they play and say they're doing it wrong.

I'm sick of people going at this like a religious crusade. I'm sick of overblown egos and fetishized worship of make-believe ideals. The people whoa argue this thing piss me off.
The extreme case does not apply as it is a case of accessibility and not difficulty and is a much larger problem with much more difficult solutions (which must be addressed but it is another discussion altogether).

And the theme of the game does not suit kids, so the game is not for everyone.

You do not have the right to play the game the way you want to. You WANT to play the game in a certain way and are frustrated because you are not able to. You want the game to conform to your limitations.

Although the frustration is understandable, it is very narrow minded to think that all games must be playable by everyone. Not all books are the same, some are incredible difficult to read and understand. Not all movies are the same, not all plays are the same. There are variations in theme, vocabulary and several degrees of understanding. If we treat games the same way, the industry can only grow. We will have blockbusters and also deeper experiences, meant to be enjoyable in a certain way, that might not please you but might make push certain genres forward and offer different experiences.

Also: It is not a matter of being incapable of not using the less difficult setting. I would use the easier setting simply because I didn't understand the game on its beginning, I would not even be aware that I would be denying myself a much more rewarding and interesting experience.

It is OK if ONE game doesn't need to submit to the industry standards because it is good enough to not need them in the first place to sell well and build a name of its own.

The game is far from perfect, but it is revolutionary and part of makes it stand out from the crowd is the difficulty integrated in its systems. And by difficulty I mean the several levels of it: easy and hard (as I said, the game can be much more easy than various other games in easy mode if you know what you are doing - it doesn't need a dedicated button that tells you that things are easy, it just requires that you think about what you are doing).

Let me ask you: how many "difficult" games can be completed by a man with arthritis? Let me save you the work: not many, not even a lot of "easy" ones. And I know at least two cases of people with severe limitations that have completed the game, taking their time and progressing slowly.

The problem of the game is not the difficulty. It is that the game takes time to sink in and "click". People talking about difficulty are trying to shove a square solution into a rounded hole.
Okay, I see your point. Now address the issue about how does making an easy difficulty hurt the fans, why the fans are suddenly upset that the developer might be adding this of their own free will to the point where they may be covering up indications of them making the decision to add an easy mode, and the zealotry that the fans are showing. It's really the fans that are bugging me over how upset they got over even a slight indication of adding an easy game-play mode.
I could address that point but EpicNameBro addressed it far better then I can. I suggest you watch the following video and think about it

http://www.youtube.com/watch?v=-b91BWzLigs
And also:

- costs.
- development time.
- since its not the real problem people that do not like the game will still not like it.
- Trying to do it might lead to weird game design choices. With an easy mode, From Soft might not see the need to include easy ways to defeat the bosses, literally splitting the game in two. Because, don't get me wrong, there are A LOT of easy stuff to do in the game already.
- Challenges and secrets watermark (yeah, the club part)

It just seems like a gigantic waste of time. When sticking to their philosophy, From Soft evolved a lot from Demon's souls to Dark Souls (yeah, some people like the first one better, I know, but let's not get into that :D).

The game is awfully complex as it is and I would rather see the developer refining their craft instead of having to conform to the norm.

In any case, wars on the internet have started for less. And there are a lot of hotheads on the other side of the argument too - internet raging is hardly something exclusive.

Just to clarify, weather it is true or not, Namco have gone on the record to say that the desire of the developer to make an easier mode was mistranslated.

I'm not with a pitchfork and torches in hand and maybe From Soft can pull something out of their hats that appeal to everyone. I just think it is wishful thinking and certainly not something that the game needs, as some game journalists and bloggers are screaming to the four winds.
 

zinho73

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Another thing the some people do not understand about the soul series is that dying is not just a measure of failure. Dying in those games is a game mechanism that can even be used in your favor in some situations.

Oh, man, I'm itching to play it. I just remember that point because I was planning a suicide run to get me some goodies in a low level character...
 

Windcaler

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Twilight_guy said:

If you really want my opinion in my own words Ill give it to you but it wont be as cut and dry as ENB put it. The reason why easy mode entering a game effects those who wont use it are many. Chief among them is the minimalistic style that the game is presented in. You dont get anything for free in Dark souls, you have to work for it and an easy mode is a mode thats built to take away the challenge of the game and garantee anyone can clear it. An easy mode goes against the very core mechanic of games like Dark souls, that mechanic being the chance to fail. Im not talking failure as in dying in the game or getting frustrated. The only true failure to dark souls is giving up. Putting it down and never playing it again is the only true and lasting failure in the game.

Adding an easy mode to the game cheapens it for the people who could make the cut and beat dark souls as it is now. We took our lumps, we probably all had thrown a controller or two but eventually we all adapted. We planned, we geared up, we leveled, we adapted our strategies, and we used our brains to overcome the challenges. What we never did was fail. Now dont take that as some snobbish elitism because its not. I want everyone to play dark souls and beat it but not by inadvertantly cheapening my experience and most importantly my accomplishments through an easy mode. I want them to beat it just like I did, by overcoming the same challenges I did. Rather then the game being made easier and lowering my achievments I want them to raise themselves up so they can stand on the same level and say, with pride: I beat dark souls!
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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zinho73 said:
Why some people climb mountains? It is a mix of a personal challenge, the joy of the sport itself and the knowledge that not everyone can do it. That's the Dark Souls experience.
And yet, you can get all those things even if someone is able to drive to the top from the other side.

I still don't get why it matters to anyone how someone else is playing the game.