Twilight_guy said:
Hol dona second, I have to go tell a kid with sub-standard small motor skills that the reason he can't play is because he's just not thinking it out correctly and not because his hands are physically incapable of preforming the motions. Then I think I'll tell the guy without legs that he just needs to try harder at walking. Oh what's that you say, special case? Not really, there are lots of situations where a persons apparent skill in a game varies greatly and people experience different levels of difficulty. This is just the most extreme case. Trying to universalize everyone's ability to do something is both idiotic and naive.
Also, how does adding an easy mode determent your experience. You can go play the harder mode and someone else can play the easy mode. Unless your physically incapable of preventing yourself from playing the easy mode I don't see how this hurts you. Don't give me any bullcrap about how there 'not experiencing the true game,' everyone has the right to play the game in their own way and not have some asshole dictate how they play and say they're doing it wrong.
I'm sick of people going at this like a religious crusade. I'm sick of overblown egos and fetishized worship of make-believe ideals. The people whoa argue this thing piss me off.
The extreme case does not apply as it is a case of accessibility and not difficulty and is a much larger problem with much more difficult solutions (which must be addressed but it is another discussion altogether).
And the theme of the game does not suit kids, so the game is not for everyone.
You do not have the right to play the game the way you want to. You WANT to play the game in a certain way and are frustrated because you are not able to. You want the game to conform to your limitations.
Although the frustration is understandable, it is very narrow minded to think that all games must be playable by everyone. Not all books are the same, some are incredible difficult to read and understand. Not all movies are the same, not all plays are the same. There are variations in theme, vocabulary and several degrees of understanding. If we treat games the same way, the industry can only grow. We will have blockbusters and also deeper experiences, meant to be enjoyable in a certain way, that might not please you but might make push certain genres forward and offer different experiences.
Also: It is not a matter of being incapable of not using the less difficult setting. I would use the easier setting simply because I didn't understand the game on its beginning, I would not even be aware that I would be denying myself a much more rewarding and interesting experience.
It is OK if ONE game doesn't need to submit to the industry standards because it is good enough to not need them in the first place to sell well and build a name of its own.
The game is far from perfect, but it is revolutionary and part of makes it stand out from the crowd is the difficulty integrated in its systems. And by difficulty I mean the several levels of it: easy and hard (as I said, the game can be much more easy than various other games in easy mode if you know what you are doing - it doesn't need a dedicated button that tells you that things are easy, it just requires that you think about what you are doing).
Let me ask you: how many "difficult" games can be completed by a man with arthritis? Let me save you the work: not many, not even a lot of "easy" ones. And I know at least two cases of people with severe limitations that have completed the game, taking their time and progressing slowly.
The problem of the game is not the difficulty. It is that the game takes time to sink in and "click". People talking about difficulty are trying to shove a square solution into a rounded hole.