Thatrocketeer said:
It's cause the simple thought of accessibility to others will invalidate their status as "hardcore" gamers and they'd lose the ability to look down on "casuals" the moment the game gets an easy mode.
OP: First off, Dark Souls isn't hard. Its tedious, bland, and a little grindy, but its certainly not hard.
Some of you guys might want the tediousness of the game, and that's fine. But you might want to think that there are others that want to play the game without the tediousness it currently possesses, and the option of removing that tediousness is just that, an option, you don't have to take it, but there are certainly others that will. There's nothing wrong with that. Hell, it's more beneficial for the developers to do that since it'd make the game more accessible due to the current state of the market. It could increase the number of customers from just a small niche of circle-jerking fanboys to a lot more.
If they put in the OPTION to remove the difficulty, hell they could make easy mode perma-undead mode, and just remove it for story purposes when required to save for server issues.
Also, those 4 skills you have placed at the original post, every single person who plays fighting games and/or ARTSs a lot have those.
Well, if it isn't hard you don't need it to be easier, you want the game to play differently: more fast, with lots of save points, less backtracking and maybe a minimap. This is not making the game easier, this is making the game be something that it is not.
See, I don't think that people that are advocating an easy mode even know what they want from the game.
Dying less? It is a integral part to the setting, to the story and to the game mechanisms.
Enemies with less health? You would still need to learn to navigate the map, which is much more difficult than the battles.
Minimap? that would completely destroy the sense of dread and the amazing exploration.
Easier bosses? Man, most of them already have several easy ways to beat and you can always call for help if you are really stuck.
More information? This is not even related to difficulty and even most fans of the game think that the game might improve somehow in that respect.
Less backtracking? It is a design choice, that exists to train you, if you don't like it, this is not the kind of game for you.
People say that Dark Souls players are a selfish elite. But wanting to transform the game into a different thing because you want to, I don't know, use cool armor sets (because you really don't want to experience the sense of achievement that the game is all about), sounds to me something much more selfish and narrow minded.
I understand you wanting an easy mode in uncharted because the game is about the story, or in a sports game or in a fighting game. But when the point of the whole design is to overcome the difficulty, asking for an easy mode sounds silly.
The easy mode is already in the game, it is just not a button - it is in the gameplay mechanisms! This is fudging brilliant and yes, it can be improved, so I want From Soft putting all their focus in making this feature better and not transforming it in a mode, as every other game around.