I talked a little bit about it on the op.Smertnik said:Whatever the case, how does it matter in any way? A difficulty setting is merely an option - it's not like you would have to use it yourself.zinho73 said:Not above, no. The problem is that the difficulty is so integral to the game experience that it would not be Dark Souls anymore. It would play like a totally different game.
Part of the sense of accomplishment is doing things in a different way or in a more efficient way than others. Or even doing things that people do not think are even possible, like beating a boss naked.
After beating the game once, this sharing experience with the community goes a long way to give the game longevity and replayability. If it is possible for a player to accomplishing those same things without effort, you lose that watermark, that frame of reference of what'a a challenge and what is not.
Granted, this is a very subjective thing, but that's part of the beauty of this game, it is really not obvious.
I agree that a easy setting in most games is not a problem at all, but, as Epic Name Bro said, the possibility to fail is something really important to the game ethos.
Why some people climb mountains? It is a mix of a personal challenge, the joy of the sport itself and the knowledge that not everyone can do it. That's the Dark Souls experience.