-Console RTSs are fine. I will never be as good with a controller as I am with the keyboard, and I'm OK with that. It shifts the formula a little bit, just like playing shooters with a controller does.
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Halo Wars killed the console RTS, not the other way around, along with my last hope of ever playing strategy with my real life friends. It was far and away
the worst of the well known console RTSs. It was a stripped down, broad appeal, lowest denominator, hollowed out shell of a game. It had the worst controls by a mile. But everyone just
assumed it would be the best entry in the genre and took it on faith that it was for
no reason at all except that it's
Halo. The escapist's review said that if
Halo Wars wasn't a good RTS, it proved that console RTSs can't be good. I saw this sentiment repeated all over the place. Why? Does Michael Bay prove films can't be good?
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Halo: Combat Evolved was an excellent shooter for it's time and can't be blamed for everything that ripped it off without understanding why it worked. I know that's not an unpopular opinion, but it has a stigma. If I think
Halo: Combat Evolved was good I'm obviously a twelve year old brat screaming racial slurs over Xbox LIVE who just doesn't possess the years and sophistication to appreciate
Half Life.
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Halo: Reach is the best
Halo since the original and the only subsequent entry that seems to understand what made the first one good. Story execution aside, of course.
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ODST worked very well on it's own and as a spin-off, despite the scandalous price and very odd design choices in Firefight mode.
Bostur said:
- I hate Dawn of War 2, and I generally don't believe that point'n'click action games work. DoW2 is an action game, there is nothing tactical about it whatsoever.
I agree with that one completely. I really like strategy games and I don't like the small roster of AAA titles we do get being dominated by "tactical" games. In
Age of Empires III I can win with a clever strategy or one I have perfected, or by staying one step ahead of my opponent. If I lose it's because my 700 Gold Fast Fortress wasn't turtley enough to give me the time I needed to win the advantage over their Double Rax Colonial Rush. If they invest too much in a forward base and I find it in time, GG crymore. If they wipe out my whole base, they better not rely on that and get cocky while I have some villies left.
Dawn of War II is
clickclickclickclickclickclick.
People say having a few units is better than throwing away masses of them, but that's not what good players do. Good players are very fun to watch. They're always avoiding contact, afraid to lose that
one unit. They dance around and around looking for that little opening or advantage. Tossing tons of units into a meat grinder sounds like what new players do at the end of a one hour no rush game because they don't know how to take advantage of the tools at their disposal. Having lots of elements and a robust economy in play creates a place for complicated strategies, meaningful choice, diverse gameplay, and individual style.
I'm not even an advanced strategy player, I just think
DoW II is tragically boring. I'm not saying that type of game is for dummies, I'm just agreeing with you that they are more like action games.
- The Bioshock games did not have innovative storytelling. System Shock 2 was far superior both in terms of gameplay and storytelling.
Thinking something is pretty good but also wildly overrated puts you in an awkward position, I find. It happens to me over and over again that I find game elements I have long considered standard suddenly become praiseworthy and innovative.