Yes, your local Dissidia fan boy is back with more gushing and awesome news for fans of the game and anyone remotely interested. Dissidia 2 is shaping up to be one hell of a beastly game with some major changes and additions to the gameplay, and some I personally only dreamed of but now a reality.
First off, take a moment to drool at these new magazine scans showing off more game.
And the new Extended trailer
And now for the new info revealed:
- Sugawara Humita returns to narrate
-Lightning is confirmed to have Paradigm Shifts that can be activated freely using the L/R Buttons.
-Every character from the original is returning
-There will be many new characters
-Original Dissidia save carries over
-An assist system is being implemented where you can call an ally for assistance
- A lot more music
- Something about a communications mode
- A new system that won't be announced yet
- New Summons
- All characters have two alternate outfits, as opposed to just one
4 characters MAY be on screen at once, not four different players. 2 players and 2 Assists only
down L will consume assist gauge, L [] will do a team HP attack, L O will do a team brave attack
Ex GUARD/COUNTER IS OUT (Big news yo, EX mode no longer grants guard frames)
The lag between the chase sequence has been shortened, faster in general
---------------------------------------------------------------------------------------------------------------------------------------------------------
One of the best games on the PSP just got even better.
That's right, TAG TEAM FIGHTS!!! FUCK YES!!
It's also great to see all the original fighters returning for this second round so fans won't be too disappointed about that along with MORE characters. And with this new tag team mechanic revealed, it may actually explain what those two gauges under the health are for, one for team HP attacks, and another for team BP attacks.
Kinda sucks EX guard canceling doesn't work any more, but we don't know everything yet so there may still be some sort of countermeasure in place to break out of combos. After all, there is still a new system that hasn't been fully announced.
And original saves being carried over is GENIUS, thank you SE, those 600+ hours of game play pay off. And I pray to god that this will have online play, then it will be absolutely perfect and everything I asked for.
So on to the discussion:
1) What are your thoughts on all this and what else do you hope to see
2) What match ups are you gonna make now that Marvel Vs Capcom has rubbed off a little on Dissidia.
Oh and I almost forgot. *inhales* SSSQQUUUUUUUUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!*dies*
This game can't come soon enough.
UPDATE: Holy shit it gets even more awesome, and Lightning looks to be one of the most unique fighters of the bunch.
First off, take a moment to drool at these new magazine scans showing off more game.



And the new Extended trailer
And now for the new info revealed:
- Sugawara Humita returns to narrate
-Lightning is confirmed to have Paradigm Shifts that can be activated freely using the L/R Buttons.
-Every character from the original is returning
-There will be many new characters
-Original Dissidia save carries over
-An assist system is being implemented where you can call an ally for assistance
- A lot more music
- Something about a communications mode
- A new system that won't be announced yet
- New Summons
- All characters have two alternate outfits, as opposed to just one
4 characters MAY be on screen at once, not four different players. 2 players and 2 Assists only
down L will consume assist gauge, L [] will do a team HP attack, L O will do a team brave attack
Ex GUARD/COUNTER IS OUT (Big news yo, EX mode no longer grants guard frames)
The lag between the chase sequence has been shortened, faster in general
---------------------------------------------------------------------------------------------------------------------------------------------------------
One of the best games on the PSP just got even better.
That's right, TAG TEAM FIGHTS!!! FUCK YES!!
It's also great to see all the original fighters returning for this second round so fans won't be too disappointed about that along with MORE characters. And with this new tag team mechanic revealed, it may actually explain what those two gauges under the health are for, one for team HP attacks, and another for team BP attacks.
Kinda sucks EX guard canceling doesn't work any more, but we don't know everything yet so there may still be some sort of countermeasure in place to break out of combos. After all, there is still a new system that hasn't been fully announced.
And original saves being carried over is GENIUS, thank you SE, those 600+ hours of game play pay off. And I pray to god that this will have online play, then it will be absolutely perfect and everything I asked for.
So on to the discussion:
1) What are your thoughts on all this and what else do you hope to see
2) What match ups are you gonna make now that Marvel Vs Capcom has rubbed off a little on Dissidia.
Oh and I almost forgot. *inhales* SSSQQUUUUUUUUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!*dies*
This game can't come soon enough.
UPDATE: Holy shit it gets even more awesome, and Lightning looks to be one of the most unique fighters of the bunch.











http://uk.ign.com/videos/2010/09/16/dissidia-012-final-fantasy-lightning-fights
http://www.gametrailers.com/video/tgs-10-dissidia-final/704580#comments_top
http://www.gametrailers.com/video/tgs-10-dissidia-final/704580#comments_top
Just as it did for Kingdom Hearts Re:Coded and The 3rd Birthday, Square Enix has released an online version of its Tokyo Game Show controller chart for Dissidia 012 Final Fantasy.
The controller card shows the following controls, many (but not all!) of which you'll recognize from the original Dissidia:
-Circle: Brave Attack
-Square: HP Attack
-X: Jump
-Triangle: Move Actions at Move Markers
-L: Lock-on/off
-L Circle: Assist Brave Attack
-L Square: Assist HP Attack
-R: Guard
-R X: Evade
-R Triangle: Air Dash
-D-Pad: Camera Control
-Analogue Pad: Character Control
-Start: Pause
The gameplay basics seem to be the same -- use Brave Attacks to steal your opponent's Brave, then use HP Attacks to deal actual damage to your opponent.
You can build up an EX Guage in order to switch to EX Mode (by pressing R Square). Here, when you strike with HP Attacks, a Square might appear on screen. Press Square at that time to perform a powerful EX Burst attack.
Combat looks like it will be cinematic once again thanks to the Move Actions and Air Dashes. Using Move Actions, which you trigger by pressing Triangle at prompts on the map, you can make your character do things like run up walls, jump between areas, and rail grind. Air Dashing, performed with R Triangle, lets you charge at your enemy.
Those who aren't into action games can bring up a command list to fight like a menu-driven RPG. Here, you press triangle to move, circle to fight, square for a skill and x for defense. Your character will take it from there automatically.
The character command list shows the following characters:
-FXIII Lightning (Assist: Warrior of Light)
-FFIV Kain (Assist: Cecil)
-FF Warrior of Light (Assist: Tidus)
-FFVI Tina (Assist: Onion Knight)
-FFVII Cloud (Assist Sephiroth)
-FFIX Kuja (Assist Zidan)
-FFII Firion (Assist Tidus)
On the chart, you'll find Intro Mode (top), Normal Mode (center) and Hard Mode (bottom) controls. There are a few different character selections depending on the mode.
Of particular note is newcomer Lightning. Notice how she has color coded skills? You can execute an Optima Change with L R to make her switch between Attacker (red), Blaster (blue) and Healer (green). As an attacker, she has access to skills like Smash Upper, Area Blast, Ruin and Impact Break. Blaster gives her Thunder, Fire and other spells. Healer gives her access to Cure.
As a totally new 012 feature, each character is listed with an assist character, whom you can call out for support in battle. As you use Brave Attacks, you build up your Assist Gauge. Using 1 Memory from this gauge, you can call out your assist character to perform a Assist Brave Attack (L Circle). Using 2 Memories, you can have the character perform an Assist HP Attack (L Square).
The assist characters perform different moves depending on if you're opponent is on the ground or in the air. The card suggests creating original combos that connect to your own attacks.
The demo has pre-set Assist characters, but based off the wording of the control chart, it looks like the final version of the game will let you select the characters for yourself.
The controller card shows the following controls, many (but not all!) of which you'll recognize from the original Dissidia:
-Circle: Brave Attack
-Square: HP Attack
-X: Jump
-Triangle: Move Actions at Move Markers
-L: Lock-on/off
-L Circle: Assist Brave Attack
-L Square: Assist HP Attack
-R: Guard
-R X: Evade
-R Triangle: Air Dash
-D-Pad: Camera Control
-Analogue Pad: Character Control
-Start: Pause
The gameplay basics seem to be the same -- use Brave Attacks to steal your opponent's Brave, then use HP Attacks to deal actual damage to your opponent.
You can build up an EX Guage in order to switch to EX Mode (by pressing R Square). Here, when you strike with HP Attacks, a Square might appear on screen. Press Square at that time to perform a powerful EX Burst attack.
Combat looks like it will be cinematic once again thanks to the Move Actions and Air Dashes. Using Move Actions, which you trigger by pressing Triangle at prompts on the map, you can make your character do things like run up walls, jump between areas, and rail grind. Air Dashing, performed with R Triangle, lets you charge at your enemy.
Those who aren't into action games can bring up a command list to fight like a menu-driven RPG. Here, you press triangle to move, circle to fight, square for a skill and x for defense. Your character will take it from there automatically.
The character command list shows the following characters:
-FXIII Lightning (Assist: Warrior of Light)
-FFIV Kain (Assist: Cecil)
-FF Warrior of Light (Assist: Tidus)
-FFVI Tina (Assist: Onion Knight)
-FFVII Cloud (Assist Sephiroth)
-FFIX Kuja (Assist Zidan)
-FFII Firion (Assist Tidus)
On the chart, you'll find Intro Mode (top), Normal Mode (center) and Hard Mode (bottom) controls. There are a few different character selections depending on the mode.
Of particular note is newcomer Lightning. Notice how she has color coded skills? You can execute an Optima Change with L R to make her switch between Attacker (red), Blaster (blue) and Healer (green). As an attacker, she has access to skills like Smash Upper, Area Blast, Ruin and Impact Break. Blaster gives her Thunder, Fire and other spells. Healer gives her access to Cure.
As a totally new 012 feature, each character is listed with an assist character, whom you can call out for support in battle. As you use Brave Attacks, you build up your Assist Gauge. Using 1 Memory from this gauge, you can call out your assist character to perform a Assist Brave Attack (L Circle). Using 2 Memories, you can have the character perform an Assist HP Attack (L Square).
The assist characters perform different moves depending on if you're opponent is on the ground or in the air. The card suggests creating original combos that connect to your own attacks.
The demo has pre-set Assist characters, but based off the wording of the control chart, it looks like the final version of the game will let you select the characters for yourself.
Lightning's Healer paradigm was designed to heal Brave points, and recovers a small amount upon use.
Some of the characters in Dissidia are changed almost entirely in battle. Firion is an example.
The team wants you to enjoy the third alternate outfits for characters, especially Garland.
Weapons and armor have been re-balanced, and will include bonuses to the Assist System.
There are many new maps that include locations from the franchise, but new ones as well.
Orphan's Cradle from Final Fantasy XIII will be a map.
The battle theme from Final Fantasy XIII is in, and will be remixed by Takeharu Ishimoto.
Kain Highwind's moniker is "Position Maker", and he is able cancel and connect aerial Brave combos.
Kain's battle style will naturally have the player doing a lot of jumping and moving over terrain.
Lightning's moniker is "Optima Commander" as she makes use of three different battle styles.
Her Ex-Burst is called Scene Break/Army of One.
Lightning is able to use Scene Break/Army of One in EX-Mode.
The TGS demo will have three difficulty modes: Beginner, Intermediate, and Advanced.
Popular characters with a good direction of how to implement them in battle are chosen for Dissidia.
Kain and Lightning will have and alternate form based on Yoshitaka Amano's artwork.
Kain has a HP attack called "Gungnir" that will strike his opponent and restore his HP.
In a conversation with Cecil, Kain says that "They are right, and you will lose this battle when you tire."
Lightning is called a traitor by the Warrior of Light, as she looks upon Cosmos with scrutiny.
She has an attack named "Impact Break" in her Commando paradigm.
After completing Universal Tuning, Nomura and Takahashi expressed interest in expanding Dissidia further, and Duodecim was greenlit.
Some of the characters in Dissidia are changed almost entirely in battle. Firion is an example.
The team wants you to enjoy the third alternate outfits for characters, especially Garland.
Weapons and armor have been re-balanced, and will include bonuses to the Assist System.
There are many new maps that include locations from the franchise, but new ones as well.
Orphan's Cradle from Final Fantasy XIII will be a map.
The battle theme from Final Fantasy XIII is in, and will be remixed by Takeharu Ishimoto.
Kain Highwind's moniker is "Position Maker", and he is able cancel and connect aerial Brave combos.
Kain's battle style will naturally have the player doing a lot of jumping and moving over terrain.
Lightning's moniker is "Optima Commander" as she makes use of three different battle styles.
Her Ex-Burst is called Scene Break/Army of One.
Lightning is able to use Scene Break/Army of One in EX-Mode.
The TGS demo will have three difficulty modes: Beginner, Intermediate, and Advanced.
Popular characters with a good direction of how to implement them in battle are chosen for Dissidia.
Kain and Lightning will have and alternate form based on Yoshitaka Amano's artwork.
Kain has a HP attack called "Gungnir" that will strike his opponent and restore his HP.
In a conversation with Cecil, Kain says that "They are right, and you will lose this battle when you tire."
Lightning is called a traitor by the Warrior of Light, as she looks upon Cosmos with scrutiny.
She has an attack named "Impact Break" in her Commando paradigm.
After completing Universal Tuning, Nomura and Takahashi expressed interest in expanding Dissidia further, and Duodecim was greenlit.