So I was reading the Escapist's article on the new ridiculous tactics the Rage dev team is using to make sure that people buy their game new, namely locking off certain sections of the single player campaign to people who buy the game used. Now, I realize that it's supposedly a small portion of the game, that most people won't see anyway. My rebuttal to that is that A) Of course the Rage team has to say that, so everyone won't pitch a fit and boycott the game, and B) If this practice is allowed to go on, where could it end up? Larger and larger sections might end up being cut from future games.
Don't get me wrong, I understand that Rage has to make back its money. But why do game companies have to always equate game pirates with used game buyers? When will they see that the first step towards a more approachable clientele, from a marketing standpoint, is to stop treating their paying customers like criminals? The game companies need to realize that people who buy games used are generally on a budget, and making it harder and harder for them to enjoy the games they buy used will make them less likely to buy the game at all, not more likely to buy the game new. It really exposes the developers as not really giving a damn about the artistic statements of their game, just obsessive over how much money they can wring out of the consumers.
The short story is this: Why are used game buyers equal to pirates in the eyes of game companies, when it's an awful policy that doesn't work for anyone involved?
Don't get me wrong, I understand that Rage has to make back its money. But why do game companies have to always equate game pirates with used game buyers? When will they see that the first step towards a more approachable clientele, from a marketing standpoint, is to stop treating their paying customers like criminals? The game companies need to realize that people who buy games used are generally on a budget, and making it harder and harder for them to enjoy the games they buy used will make them less likely to buy the game at all, not more likely to buy the game new. It really exposes the developers as not really giving a damn about the artistic statements of their game, just obsessive over how much money they can wring out of the consumers.
The short story is this: Why are used game buyers equal to pirates in the eyes of game companies, when it's an awful policy that doesn't work for anyone involved?