numbersix1979 said:
The short story is this: Why are used game buyers equal to pirates in the eyes of game companies, when it's an awful policy that doesn't work for anyone involved?
Alright...I'm gonna assume you're a pretty smart guy. You seem to have at least a smidgen of research ability (You read something.)
Now, here's the deal. It takes a lot of money to make a game. Say you spend 25 million dollars on a game, then sell it for 50 dollars retail. Saying whoever invested the money gets 100% of all sales, they still have to sell 500,000 copies of the game (a lot.) Now take into account the dev maybe sees 20% (being generous probably) which means the publisher (the guys who toss the cash around) make 80% of all revenue from the title, at 25 mil, they see 20 mil. So they need to sell an extra 100,000 copies. Some games need to sell 1 million copies just to break even.
Now that we've broken down that bit (it's important) let's talk about revenue streams. Movies have Theaters, DVD releases, syndication and merchandising. Most of their money comes from the theater, which is a singular place in which a person
must go in order to see the film. Second place is DVD sales, which they usually put out then the theatrical release is dying down. (in order to maximize revenue of the product) and then syndication if a TV station wants the rights to air the movie to the public. They get loads of cash for all of them.
Music has concerts, which is similar to theaters, and radio, which is similar to TV syndication.
Games have.......your computer/console. Maybe merchandising if they have the spare cash. They have absolutely
NO MORE revenue streams. In order to make up the cash, they
have to sell more product. Else we flip our shit like this. If you buy the game used, they see no money, the publisher does not, the developer does not. If you pirate the game, they see no money, the publisher does not, the developer does not.
Now that you understand that, let me get one specific point out of the way, it has to do with economics and business. If your business makes no money, and still has expenses. You don't really get to be a company for much longer. And we cease to have games.
It's not about treating paying customers as criminals, it's about trying to
not go under. This is why we have loads of DLC, project 10 dollar, and other initiatives to try and make money off of used sales (Used sales are the largest chunk out of revenue). No one gives a flying fuck about it though, so what they're doing is trying to entice you (heavily coax.) to buy the game new, so they can keep making games you like.
...That's about a basic blanket statement to cover the issue and it's context....any other questions?