Used Games v. Piracy

Recommended Videos

Tax_Document

New member
Mar 13, 2011
390
0
0
oplinger said:
Crono1973 said:
If everyone bought new, would the servers stay up forever? No? Then you entire point is meaningless. I say again, charging multiple times for a single copy of the game is a money grab.
That's actually a pretty hardcore logical fallacy. I was never implying that.

Jimmy buys a game new, plays it online for 3 and a half years then sells it because he's going off to college.

Joe Bob buys Jimmy's copy, and plays it online for 3 more years.

That's 6 and a half years of server uptime if they have a large enough fanbase to appease.

Crapsoft only projected the game would be popular for 2 years, so they budgeted that amount. They have to either eat the costs and gain the respect of over a million people, or destroy whatever shred of love their fans had for them, and close the servers. Any reasonable company would rather keep their fans, in order to sell more games later down the road.

Does that make any more sense to you? or are you going to mention how they still don't have to, even if they lose a million fans? And therefore a 500,000(if only 50% of the current fans buy used) drop in unit sales. ...Please don't start a company.
Uhh, who is telling them to keep the servers up...? The used-sale department doesn't have enough people to keep a server up for 3 years...

You're just silly.
 

leon32

New member
Jun 1, 2009
11
0
0
Its really not a game companies think people who buy preowned new relases are pirates its that the stores who sell the preowned games ARE pirates im not really sure how you havnt really seen much of these things in media but the game companys second hand libraries usually sell for only slightly less than the retail price making it seem like the better choice and when someone buys that game the store itself is the only one getting any money out of it the developers publishers and everone else involved are completely cut out of the loop making it so a lot and i do mean a lot of the money those people who put so much into making those games never see a cent and while yes those with the more "piratey" sensibilities see it it as meh DRM so screw them, if you put years of work into something you honestly just wanted people to see and enjoy and maybe just maybe if you did a good job people will buy it and youll get a small cut of the money so you can keep on doing what you love; then suddenly you release a few copies to see how it goes people love it immensely and money starts to trickle in then when you release more suddenly it all just stops completely because those ones you sent out are being bought returned and resold over and over again doing nothing but making gamestop richer and richer while you cant rub two pennies together to try make that new game you wanted to
 

ArianaUO321

New member
Mar 20, 2010
60
0
0
Buying a used game means you are buying a game that has already originally been bought and paid for when new. The company already earned their profit from the original sale of it. All that is happening when the game is bought used is the product is then passed around between different owners.

Piracy in a way is similar, as the original copy of the game was most likely purchased legally, but that is where the similarities end. Piracy involves making numerous copies of the game thus the copies of said game are passed to dozens or even thousands of players. That takes away potential profit for the company.

Used games aren't cloning dozens of the same game, its one copy and one copy only that is passed to a different user. The company already earned their money from the initial sale.
 

sivlin

New member
Feb 8, 2010
126
0
0
Staskala said:
I'll just copy-paste what I said earlier.
Someone who buys used isn't a direct customer, yes. But he can still buy DLC, merchandise and other related things.
And if he really liked a game, he is far more likely to buy the sequel or other games from that developer new.
He becomes a new customer next time, a customer the publisher wouldn't have acquired without used games.

Also, you kinda forgot about the guy who traded the game in. What will he do with the money/points he got from trading?
Buy a new game obviously, a game he couldn't afford without trading in his old games.
What people do these days is buy a game, play it, trade it in and get a new one, so in the end it all evens out.
There is no fucking disadvantage for publishers here. It's completely different from piracy where the developer doesn't see a single cent.

I firmly believe that used games don't hurt the industry, but that publishers massively benefit from it.
This "used games fiasco" is just a way to make extra cash, not compensate losses they made due to people buying used.
This is the exact same thing as piracy. Most people who pirate games do it with the mentality that if the game is awesome, they will be more likely to buy the sequels/other content from the manufacturer. The only difference in buying used games is that you are paying someone else to steal the content for you.
 

targren

New member
May 13, 2009
1,314
0
0
Tibike77 said:
trollnystan said:
I'm against this push that the game industry is making towards eliminating second-hand games.
Are you also equally against that push of the game industry towards eliminating software piracy ? Why ? It's practically the same thing. Feel free to explain the radical difference you believe exists between buying used and pirating.
The only way they are even remotely comparable is the end effect to the company's bottom line.

A pirated game = no money in ElectronicActivenix's pocket.
A used game = no money in ElectronicActivenix's pocket.

Guess what: tough shit for them. In spite of what the whiney execs say, and the unthinking fanboys brainlessly parrot, there is no moral imperative that says that they must be allowed to profit.

Especially when you consider this:

A stinking, horrible, CF of a game that no one buys because it sucks and half of it may or may not be missing = no money in ElectronicActivenix's pocket.

But the astroturfers won't make their quotas if they allow people to think that it might be anything other than OMG TEH EBIL PIRAT3S!
 

Skratt

New member
Dec 20, 2008
824
0
0
Crono1973 said:
Skratt said:
Simple solution is simple. Used games give a cut back to the publisher up to say, one year after the original release date.

Not too tough to figure out is it?
That would set a horrible precedent. Next used car you buy may be 10% more because they have to give money to GM. You know that cost will be passed on to the consumer, Gamestop/car dealerships/pawn shops/etc won't eat the cost.
Cars & Tangibles do not equal Software & Methods (the basis of IP). That being said, I understand what you mean, and after careful consideration, rescind my previous statement.

My initial thought was that if Game Stop buys a game back from you for $35 and sells it for $45, why shouldn't the publisher get a $1? Then I realized I must have bumped my head. Publishers want the used game industry to die, regardless of the validity of the argument that used game sales affect new game sales and there is nothing we can do to stop them, so why make it easy? My bad.
 

faefrost

New member
Jun 2, 2010
1,280
0
0
Tibike77 said:
CM156 said:
Here's a fun fact: People who buy games, even used, buy DLC more then people who pirated the game.
Mainly because it's far easier to buy DLCs (or in some cases, at all possible) when you have an used copy of the game rather than a pirated copy.

Secondly, Gamestop bought over a billion dollars worth of used games last year. $750 Million of that by consumers went towards purchasing new games. That's right. So that money went towards publishers pockets directly.
That says a lot more about the bad pricing practices for games rather than the benefits of used game resale. You only need to look at Steam special offer statistics to see what I mean.
Used game sales don't tap into a magical fairytale land of money-a-plenty, they tap into the "subprime" funding of gamers, something that can be done without used game reselling.

What makes games so special that they deserve an exemption from the First Sale Doctrine?
You'd have to ask the USA courts, which are still debating exactly that.
Also, it should be quite obvious that the law outside of the USA does not work like inside the USA, with quite a few places where resale of a purchased copyrighted work entitles the copyright holder to a share of the proceeds of the resale, which does not happen in the USA when games are resold.


The solution is however quite obvious, and we're slowly but surely getting there.
We will end up in a place where game companies will no longer "sell" any games at all, but will instead sell subscriptions to their games (and all possible addons), with key parts of the game's logic computed server-side, never actually delivered to the end user, and an "always on" Internet connection will be mandatory to play, because the game will be a mostly dumb terminal.
Basically, all games will work pretty much like a MMO, even single player games.
Then, there will be no more legal disputes at all - you won't be ABLE to "buy used" at all in the first place.
There is nothing wrong with the first sale doctrine. Nor is there anything that the game publishers are doing come anywhere close to interfering with it. Yes you can buy products new or used. But it behooves a manufacturer to put an advantage or reason for you to buy new so that they get paid. When you buy a car used you don't get the full manufacturers warranty or service. In this case when you buy it directly new, you get something extra (warranties not being something that is really an element of video games). Some extra content, be it more levels or online play or whatever. And even if you choose to buy used, but want these features there generally is a path to purchase them from the publisher. They are incentivizing you to buy new. Nothing directly wrong with that. (Now some of the programs with which they do this are a bit wrong headed, such as EA's much derided $10 plan, but that's another discussion. The root principle is reasonable).
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
3,997
0
0
Skratt said:
Crono1973 said:
Skratt said:
Simple solution is simple. Used games give a cut back to the publisher up to say, one year after the original release date.

Not too tough to figure out is it?
That would set a horrible precedent. Next used car you buy may be 10% more because they have to give money to GM. You know that cost will be passed on to the consumer, Gamestop/car dealerships/pawn shops/etc won't eat the cost.
Cars & Tangibles do not equal Software & Methods (the basis of IP). That being said, I understand what you mean, and after careful consideration, rescind my previous statement.

My initial thought was that if Game Stop buys a game back from you for $35 and sells it for $45, why shouldn't the publisher get a $1? Then I realized I must have bumped my head. Publishers want the used game industry to die, regardless of the validity of the argument that used game sales affect new game sales and there is nothing we can do to stop them, so why make it easy? My bad.

It's cool, bro. I used to think like that.

I bet you anything: No matter how much they are given back on a used sale if they were in the first place, it won't be enough. If they got $5, they would demand $10. If given $10, they would demand $15.
 

Epona

Elite Member
Jun 24, 2011
4,221
0
41
Country
United States
Skratt said:
Crono1973 said:
Skratt said:
Simple solution is simple. Used games give a cut back to the publisher up to say, one year after the original release date.

Not too tough to figure out is it?
That would set a horrible precedent. Next used car you buy may be 10% more because they have to give money to GM. You know that cost will be passed on to the consumer, Gamestop/car dealerships/pawn shops/etc won't eat the cost.
Cars & Tangibles do not equal Software & Methods (the basis of IP). That being said, I understand what you mean, and after careful consideration, rescind my previous statement.

My initial thought was that if Game Stop buys a game back from you for $35 and sells it for $45, why shouldn't the publisher get a $1? Then I realized I must have bumped my head. Publishers want the used game industry to die, regardless of the validity of the argument that used game sales affect new game sales and there is nothing we can do to stop them, so why make it easy? My bad.
I don't see a difference between cars and software where the First Sale Doctrine is concerned but that's another topic.

Publishers want to force you to buy as many new copies of a game as they can. All this always on DRM and lack of LAN ensures that you can't play a game with or against your own family members in the same household unless each has their own copy. That's the PC game industry I am talking about but the PC is a test ground for what is coming to consoles. PC games no longer have a used industry and that is exactly what publishers want for console games. I suggest gamers stop trying to help the publishers destroy any concept of game ownership and ownership rights we have left because the publishers aren't going to return the favor.
 

MorphingDragon

New member
Apr 17, 2009
566
0
0
As long as it is legal to buy used games in New Zealand I will ***** and moan to our consumers authority about the anti-consumer practices.

You release a product in a country, DEAL WITH THE LAWS.
 

Savagezion

New member
Mar 28, 2010
2,455
0
0
Crono1973 said:
Publishers want to force you to buy as many new copies of a game as they can. All this always on DRM and lack of LAN ensures that you can't play a game with or against your own family members in the same household unless each has their own copy. That's the PC game industry I am talking about but the PC is a test ground for what is coming to consoles. PC games no longer have a used industry and that is exactly what publishers want for console games. I suggest gamers stop trying to help the publishers destroy any concept of game ownership and ownership rights we have left because the publishers aren't going to return the favor.
I agree with you but just wanted to quote you because I always find it funny when this is mentioned because publishers constantly berate PC gamers for such high piracy rates. I guarantee if you take away the used game market on consoles, its piracy rates will at least double. It really isn't hard to figure out how to pirate on a console if you want to know how. This is the information age after all.

The industry is actually leading itself into a different problem. What will they do if used games were illegal and even casual gamers know how to pirate games for their consoles? That market of casuals that the industry just found this generation would much rather pay $0 than $40+ per game. All it will take is knowing how to do it become common knowledge and putting a nix on the used game market will inspire that to become much more of a reality.

As much as many people don't like to admit it, anti-piracy actually encourages piracy. But anti-consumer (us vs. them) encourages it even more.
 

AdumbroDeus

New member
Feb 26, 2010
268
0
0
Tibike77 said:
But let's say you personally think used games and piracy are radically different.
Please, DO TELL, how exactly is an used game buyer any different from a pirated copy anyway ?
The fact that he pays some cash ? Well, buying a bootleg version is pretty much the same too (from a user perspective, awareness of bootleg status not being all that relevant), and I doubt you'd be endorsing that.
So what makes used games so special that they deserve an exemption ?
Heh?


Before you spout stuff like this, learn some law, the first purchaser of a product ALWAYS has the right to resell. Similar to how you can resell a physical item, you are legally permitted to resell you license to any intellectual property or give it away if you wish.


Let me put this in context, are you saying that we shouldn't be allowed to give video games as gifts?

Because what you're arguing against is anybody obtaining the product without personally and directly paying for it.

If you're not allowed to transfer the license, it is legally impossible for us to give them at gifts.


Larva said:
Skratt said:
Cars & Tangibles do not equal Software & Methods (the basis of IP).

No, you did not just buy an "unwritten limited-use license to play" your new Lady Gaga CD... you fucking bought the disk. It's yours. You own it. If you want to sell it or wear it as a hat that's your business, not the company's.

Digital downloads for music and games have different rules, but if I have a f'cking box in my hand with a disk in it, it's tangible.
The disk is a tangible, but the information contained within is intellectual property.

You can wear the disk as a hat, but copying the cd for all your friends? That's illegal.
 

ResonanceSD

Elite Member
Legacy
Dec 14, 2009
4,538
5
43
Ok, you people.

When you buy a used game from your local retailer, it's not like they send part of that money to the game publisher.


When you buy a NEW copy, it's not like they send part of your money to the company EITHER.

Secondary markets exist for almost all products in the world, not one other secondary market has to kowtow to the primary market. Games should be no different.
 

Tibike77

New member
Mar 20, 2008
299
0
0
AdumbroDeus said:
Tibike77 said:
But let's say you personally think used games and piracy are radically different.
Please, DO TELL, how exactly is an used game buyer any different from a pirated copy anyway ?
The fact that he pays some cash ? Well, buying a bootleg version is pretty much the same too (from a user perspective, awareness of bootleg status not being all that relevant), and I doubt you'd be endorsing that.
So what makes used games so special that they deserve an exemption ?
Heh?
Before you spout stuff like this, learn some law, the first purchaser of a product ALWAYS has the right to resell. Similar to how you can resell a physical item, you are legally permitted to resell you license to any intellectual property or give it away if you wish.
Let me put this in context, are you saying that we shouldn't be allowed to give video games as gifts?
Because what you're arguing against is anybody obtaining the product without personally and directly paying for it.
If you're not allowed to transfer the license, it is legally impossible for us to give them at gifts.
I wasn't talking about the LEGALITY of it, I was talking about the FINANCES//utility involved, from a publisher//developer's standpoint.
Look at how Steam does it, for instance - it's as if games are food or game time codes or something like that : you can transfer ownership as much as you like IF YOU DON'T USE IT, but there can only be one actual user.

The only reason you can't enforce that with physical games (or books, or any other physical substrate) is that there's no way to reliably track it.
But with games that "talk to the mothership" when in use, that IS enforceable.
And in the future, we'll see more and more games that ONLY work that way, and more and more games that will LACK a physical support (or if it will still exist, it will be for convenience - less to download - or for extra goodies ; you'll still need to "enter" the game into the system - again, look at the Steam example).
And there will no longer be any way to play those games without "registration", and so no way to ever sell them used.


TypeSD said:
Ok, you people.
When you buy a used game from your local retailer, it's not like they send part of that money to the game publisher.
When you buy a NEW copy, it's not like they send part of your money to the company EITHER.
Secondary markets exist for almost all products in the world, not one other secondary market has to kowtow to the primary market. Games should be no different.
When you buy a new copy, they ALREADY PAID the company to stock the product, so in essence, yes, they do send a part of your money to the company - they just do it before you give them the money.
And let's look at several other secondary markets that basically don't really exist (or if they do, it's wrong//gross): used food, used drinks, used medicine, used game time cards, used movie/concert/other event tickets, used condoms, used single-use medical equipment and so on and so forth.
Why shouldn't games be more like those instead of like books ?
 

subfield

New member
Apr 6, 2010
97
0
0
There's nothing wrong with buying used.

Buying used games is just as OK as buying used books. Buying used books is fine because when you buy something, you become the owner of that thing and so can do what you will with it.