And don't forget, it was a BF1942 mod, Desert Combat, that inspired Dice to make BF2 and hire the DC modders to code and design BF2.tarquin biscuitbarrel said:counter strike was originally user-created content.
gary's mod is user created content.
countless awesome FPS maps are user created content.
etc
It all depends how easy it is. take LBP it's easy to make a level but it's hard to make a level that people would want to play again.properturnip said:Watching the E3 keynotes, especially the Nintendo one, there seems to be even more emphasis on user-created content, and frankly I really don't care. I understand that being able to create your own levels is kinda cool, but there's no way I could make something actually worthy of playing for anything other than the satisfaction of "i made that". Warioware DIY is just way too far; designing GAMES from the ground up?! That can't possibly go well! Is that what all this is for, seriously? Professional level designers have a job for a reason, and i'd much rather play something designed by a pro.
Your ideas?
I think your ratio is a bit off but you make a fair point. I have respect for anyone who has the patience to make that sort of stuff but it's not for me. Still, I suppose the game stays interesting as more and more content is constantly being created.Wargamer said:Little Big Planet disagrees.Hamster at Dawn said:If user content is a bonus then it's a great extra feature. Games that are based entirely on the concept of user content suck though.
Story Mode is just a tutorial / parts collection exercise. The main game is player-made... and yes, some is really bad. However, isn't that true of just about everything these days? For every retarded level where it's just some giant cock-monster and nothing else there are absolutely stunning levels so innovative even Media Molecule have no idea how they work!
I definately agree with this and sometimes user created stuff can be quite good. I just hope the devs dont use it as an excuse to become more lazyMezrev said:While I dislike games that are all about user made content, proper tools being released often brings incredible results. So yes, I care, but I don't want the original content lacking because of user content.
Little Big Planet agrees actually..Wargamer said:Little Big Planet disagrees.Hamster at Dawn said:If user content is a bonus then it's a great extra feature. Games that are based entirely on the concept of user content suck though.
Story Mode is just a tutorial / parts collection exercise. The main game is player-made... and yes, some is really bad. However, isn't that true of just about everything these days? For every retarded level where it's just some giant cock-monster and nothing else there are absolutely stunning levels so innovative even Media Molecule have no idea how they work!
I'm not talking about making a game. I like indie games, some are quite good. But with an indie game you know that it won't be AAA, but when a AAA title is basically a blank canvas for people to make giant phallic symbols on (I'm looking at you, Little Big Planet), it makes me leery of the quality of the game and therefore I don't buy it. The whole point of what I said is that I want professional titles to be made by professionals, not that I hate indie games or user-created content.Ghostwise said:Yeah but Yahtzee isn't a professional either. He made a few games. Not the greatest. Fun nonetheless. Games like NWN and The Elder Scrolls, Fallout 3 and the upcoming Dragon Age have toolsets and it is epic seeing some of the stuff modders can do with them. These are the people that will be making games in the future. I don't think it's a good idea to make user created content the sole provider for entertainment though....unless it's RPG Maker XX or whatever. Those are pretty fun. Overall though I guess I don't really know wtf I'm talking about lol.Phase_9 said:Frankly, no. I agree with Yahtzee, I would like a carefully crafted experience done by professionals, not by amateurs. I don't care if it is included in the game, but if it is a central mechanic or one of the key bullets on the back of the box, then I won't buy it.
My ratio is only off because it takes a lot longer to produce a great level than it does to fuck one up. I invested twelve hours total in one level, and it was still boring as fuck... so I threw it away and started over. Twelve hours to get nowhere...Hamster at Dawn said:I think your ratio is a bit off but you make a fair point. I have respect for anyone who has the patience to make that sort of stuff but it's not for me. Still, I suppose the game stays interesting as more and more content is constantly being created.Wargamer said:Little Big Planet disagrees.Hamster at Dawn said:If user content is a bonus then it's a great extra feature. Games that are based entirely on the concept of user content suck though.
Story Mode is just a tutorial / parts collection exercise. The main game is player-made... and yes, some is really bad. However, isn't that true of just about everything these days? For every retarded level where it's just some giant cock-monster and nothing else there are absolutely stunning levels so innovative even Media Molecule have no idea how they work!