Using Children for Shock Value /Rant

Recommended Videos

Soviet Heavy

New member
Jan 22, 2010
12,218
0
0
Recently, the Mass Effect 3 promotional material has been doing this, but it isn't the only one. Using children being killed as shock value.Dead Island's trailer, the parent execution in Homefront, and Modern Warfare 3 are also guilty of this. And it pisses me off.

Each of these scenes have been used to squeeze sympathy out of the player because "won't someone think of the children!" is in full swing. Kids are innocent in fiction, and to see one die means that you are supposed to feel sad.

So the death of a youth is used as a means of eliciting a response, to make the game seem more serious. And I hate it, because it is a manipulative practice that does little more than to show how desperate the developers are to make you think that what is happening is a big deal. Oh no! Now the kids are in trouble! This is super serious!

The problem is that the children never play into the story at all. Their sole reason to be there is so that they can die and make the audience feel bad.

I can think of two games where children are involved, where not only does it make sense for them to be there, but also makes their suffering work within the context of the story.

The first was Bioware's own Dragon Age: Origins. In the Cousland Origin, you have a nephew, who gets murdered alongside his mother in their sleep. Now this is miles ahead of the Modern Warfare 3 death, because not only did the character get some lines beforehand, he was also family. Even if you didn't care for the child at all, he was still your character's nephew, so it makes perfect sense for the Cousland Warden to be devastated. The fact that Bioware is also up on my above list makes this baffling. They know how to use the impact properly, yet all I see from the Mass Effect 3 side is manipulation.

The second game is Dead Rising 2, where the main plot of the game involves finding a cure for your daughter. Again, she is involved in the main story, and that gives the game the context to include child suffering without it coming off as manipulative. It isn't thrown in to make things seem more serious, it's the whole bloody focus of the game.

TLDR
If you are going to have a child be killed or subjected to horrors in your game, make sure you have context for it. Don't just throw it in there for the sake of shock value, give it a reason to be there. Otherwise, it seems like a means to elicit a response because you were too damn lazy to build tension and emotions otherwise.
 

Soviet Heavy

New member
Jan 22, 2010
12,218
0
0
Gorilla Gunk said:
So it's only okay when Bioware does it?
Uh, no, I didn't say that at all. In fact, I'm criticizing Mass Effect 3 for using such a cheap tactic with the kid from the game's prologue, as well as the new trailer that features a Reaper landing over top of a little girl playing in a field.
 

Valanthe

New member
Sep 24, 2009
654
0
0
I would have to say Modern Warfare 3 or Homefront are the "Big" contenders for this. As in those two the 'shock value' is the only purpose for those scenes. As you said, in Origins, the death of the nephew serves as a motivator for your character, and illustrates that these men who just tried to kill you mean business and cannot be talked down.

The same goes for Mass Effect 3, the kid's death in the demo is the punctuation on the point made earlier, "That you can't save everyone." Are all of them, in essence cheap shots played to tweak heartstrings? Yes, but in some cases, it works.

That being said, I'm assuming the actual inspiration for your rant comes from the most recent trailer for Mass Effect 3, where we get to see yet another small child playing with a toy fighter. Now it's never stated that she dies, because really, if a huge robot death machine drops from orbit on my farm, I can't see myself holding onto any toys as I wet myself and run, but it is strongly implied, so I don't know if it really counts or not.
 

BathorysGraveland

New member
Dec 7, 2011
1,000
0
0
It doesn't bother me, really. Hundreds of adult humans can be killed in a game or film, no problem. Yet a single child dies and it is suddenly such a terrible thing? Nah, fuck that shit. The value of life doesn't increase or decrease based on age alone.
 

Soviet Heavy

New member
Jan 22, 2010
12,218
0
0
BathorysGraveland said:
It doesn't bother me, really. Hundreds of adult humans can be killed in a game or film, no problem. Yet a single child dies and it is suddenly such a terrible thing? Nah, fuck that shit. The value of life doesn't increase or decrease based on age alone.
If that were true, then we wouldn't spend so much time focusing on a kid's death. If you take the KILL'EM ALL route, then fucking go with it. Don't linger on a shot of a dead child, because that sends the message that "even the children are in danger now, this is serious!"

If you are going to spend so much time focusing on the death of a child, the same amount of time should be spent on every other death you see. Otherwise, it implies that the death of a kid is somehow more serious than the death of an adult.
 

BathorysGraveland

New member
Dec 7, 2011
1,000
0
0
Soviet Heavy said:
If that were true, then we wouldn't spend so much time focusing on a kid's death. If you take the KILL'EM ALL route, then fucking go with it. Don't linger on a shot of a dead child, because that sends the message that "even the children are in danger now, this is serious!"

If you are going to spend so much time focusing on the death of a child, the same amount of time should be spent on every other death you see. Otherwise, it implies that the death of a kid is somehow more serious than the death of an adult.
Hmm, I can agree with this. To me, humans are equal unless they do something to lower themselves in my eyes. Age is a non-factor concerning things like this.
 

ChupathingyX

New member
Jun 8, 2010
3,716
0
0
I think you should change "Call of Duty 3" to "Modern warfare 3"; for a second there I was a bit confused.

OT: I agree.

I only care for a character death when I actually have some kind of context or background on the character, whether they're old or young doesn't matter.

The worst examples are those that are forced such as the parent execution in Homefront that is supposed to make me sad and want to hate the North Koreans. The problem is that because the "good guys" in Homefront were all annoying and assholes I didn't care about them. In fact the character I liked the most was probably that KPA soldier from the helicopter crash who is digging his own grave; he was the only character that I liked and when a random enemy soldier is my favourite character...something is wrong.

As for the family scene in MW3, as soon as it started I knew how it was going to end. They were trying to recreate the nuke scene in CoD4 but failed due to the fact that now it seems routine, whereas in CoD4 it was completely unexpected.
 

Soviet Heavy

New member
Jan 22, 2010
12,218
0
0
ChupathingyX said:
As for the family scene in MW3, as soon as it started I knew how it was going to end. They were trying to recreate the nuke scene in CoD4 but failed due to the fact that now it seems routine, whereas in CoD4 it was completely unexpected.
I think this stems from the same problem. The Astronaut death in 2 was on a singular level. The Family death in 3 was on a singular level. COD4's was about EVERYONE.

Sure, the nuke was seen through the eyes of one man, but unlike the other scenes, which focused solely on either the kid death or the space man death, the nuke scene made you feel for the entire city. The whole place was gone, everyone was dead or dying. It wasn't about you as a soldier. It was about the sheer cataclysmic loss of life in a few short seconds. It was big, it was everywhere, and it affected everyone equally.
 

Comic Sans

DOWN YOU GO!
Oct 15, 2008
598
2
23
Country
United States
Soviet Heavy said:
ChupathingyX said:
As for the family scene in MW3, as soon as it started I knew how it was going to end. They were trying to recreate the nuke scene in CoD4 but failed due to the fact that now it seems routine, whereas in CoD4 it was completely unexpected.
I think this stems from the same problem. The Astronaut death in 2 was on a singular level. The Family death in 3 was on a singular level. COD4's was about EVERYONE.

Sure, the nuke was seen through the eyes of one man, but unlike the other scenes, which focused solely on either the kid death or the space man death, the nuke scene made you feel for the entire city. The whole place was gone, everyone was dead or dying. It wasn't about you as a soldier. It was about the sheer cataclysmic loss of life in a few short seconds. It was big, it was everywhere, and it affected everyone equally.
The reason it worked in COD4 was that it was out of the blue. The nuke goes off at the end of the level, with a character you had been playing as for most of the game. Suddenly he is dead, and you can't stop it. In the other ones, it was damn obvious. Why else would they have you randomly take control of some person who means nothing to the plot? They clearly segmented the deaths out of regular gameplay, and thus removed the sudden shock value of it. And then they kept doing it. Doing the same trick over and over won't make it work.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
*shrug*

I honestly can't see a reason to get worked up about it one way or the other. It's a simple way of showing that bad shit is going down on a scale both large and small. Hardly masterful, but nothing worth breaking out the torches and pitchforks over.

I suspect we're seeing more of it because of the big splash made by that Dead Island trailer.

Also, I wouldn't say "shock value" has anything to do with it unless they actually show kids being torn apart or whatever.
 

Fieldy409_v1legacy

New member
Oct 9, 2008
2,686
0
0
Children die in real life wars. So when the enemy you are at war with isnt human but some merciless aliens/demons/monsters children are almost certainly going to die.
 

RicoGrey

New member
Oct 27, 2009
296
0
0
Ever since I became a father, seeing scenes like this really bother me. Before, I could easily just ignore them, but now they just kind of fuck with me. I hate it, plain and simple. I think I can get past it for ME3, but I have not played those other games mentioned, and will not play them for this reason(and a couple other reasons too).

I just don't need shock value, I want depth and resolution.
 

gyrobot_v1legacy

New member
Apr 30, 2009
768
0
0
Yeah, it would have been better if he was taken with Shepard to the Citadel where you later found out he had become a duct rat due to the war and how the orphanage couldn't take care of so many kids who lost their kids in the invasion. Without an intimidate/charm. He suffers the fate of most duct rats.
 

Chairman Miaow

CBA to change avatar
Nov 18, 2009
2,093
0
0
I would say the Dead Island trailer did it very well. I didn't care about the daughter at all. I cared about the father.
 

Racecarlock

New member
Jul 10, 2010
2,497
0
0
Ok drop the disguise yahtzee, we can see your face through the mask. Seriously, he had the exact same complaint, and you wrote it in the exact way he'd write in in his extra punctuation column. It's like you're his clone or something.
 

Wintermoot

New member
Aug 20, 2009
6,563
0
0
I,m never bothered by this (then again I hate kids)
I,m more surprised that having problems with this is something of recent years (for example FO1/2 allowed for the killing of kids but giving penalties) and as far as I know that also had nothing to add to the story.
Although I agree it,s used for shock value and is kinda cheap to do.
 

Soviet Heavy

New member
Jan 22, 2010
12,218
0
0
Racecarlock said:
Ok drop the disguise yahtzee, we can see your face through the mask. Seriously, he had the exact same complaint, and you wrote it in the exact way he'd write in in his extra punctuation column. It's like you're his clone or something.
Maybe I am? Or maybe we just think alike? I still stand by what I said.
 
Jan 27, 2011
3,740
0
0
That kid death in the ME3 demo was kinda badly done IMO.

Here's my reactions (keep in mind that I insert myself as Shepard, with one or two minor differences):

*kid shows up at the shuttles*
Me: Oh good, he got out ok....Umm...Kid, why are you staring at the reaper? GET IN THE STUID SHUT-...Ok, good. He's not stupid.

*shuttles take off*
Me: Phew, the civilians are ok, and the kid is out, goo-

*reaper blows up shuttles*
Me: ...Oh modsbannit! *sighs angrily and rolls eyes* Freakin reapers. I'm gonna kick their asses and-

*shepard gasps and looks away in anguish*.
Me: *is completely hurled out of the experience* WHAT?! What the hell, Shepard is supposedto be way tougher than that! He should be more pissed than anguished! It's not like the kid died because of him! Sheez...

-
That whole sad music + shepard's look of pain are just a lame attempt to force us to feel sad that the kid died. Some of us aren't sad. Some of us just see this as the inevitable result of war, which makes us more motivated to just end the damn war rather than drown ourselves in sorrow!

Seriously, that moment better not come back to keep haunting shepard all game. That could really ruin it for me.