Dexter111 said:
I'm not sure if you are that well of at reading comprehension yourself, after all you keep bringing up that article, which explains in detail how they killed Origin over time in their defense and now this...
All I have been saying was that blame was all around for the demise of Origin Systems, and that article supports it.
If you read that and
still think it's all EA's fault, then, well...
Dexter111 said:
What Valve did is hire a guy, he didn't want to relocate so they gave him his own studio, after that project was done with most of the employees relocated of their own free will to Valve mothership (you know the moving desk policy) and since only 1-2 people remained behind they closed it. Seeing as they showed interest in continuing the operation over there after all Valve gave them permission to use the same branding.
The point is that there's still a business decision of relocating and letting go and dissolving the remote studio of those that didn't want to move. It doesn't matter if it's 1 person or 100 (and they never stated how many stayed behind at TRS), it's still a result of lost jobs and an act of "our way or the highway".
Again, Valve does it as a business decision, that's OK.
EA does it as a business decision, OH NO THEY ARE EVIL INCARNATE.
Oh wait, there is one important distinction:
Valve does it as a business decision, for successful studio so they can push a sequel out the next year, that's OK.
EA does it as a business decision, for a studio making a string of bad releases to cut costs, OH NO THEY ARE EVIL INCARNATE.
Dexter111 said:
I'm not really gonna respond to your BioWare FUD, since the results of the EA buyout should be obvious to everyone by now and BioWare Edmonton will be pretty much gone in a few years too.
Trans: I cannot refute anything someone with more in-depth knowledge of a game studio or game development says, so I will try to avoid it and casually dismiss it as FUD even though it's not actually FUD at all.