Abriael said:
I do, It's controversy. Controversy brings attention, attention brings popularity and, ultimately, money.
By artificially creating a villain (no need to include others really, you don't need more than a villain), they gained much more attention for their contest. From a marketing point of view, it was a pretty flawless move.
The thing is,
March Mayhem already had a villian and it went under the name of
Turbine, the MMO developer who had won two years running due to its advertising technique. The only reason they lost this time was that they left it up to the user base to advertise for them. We didn't need another villain to battle, especially one which generated enough controversy to make the
Valve vs. Zynga thread unreadable due to the traffic garnered in the later part of the round.
Even then, I doubt that the staff of
The Escapist would've predicted
Zynga to get as far as they did, whilst
Turbine (the developer with a reputation for advertising this contest) only made it to the second round, thanks to advertising.
Zynga going out in the first round would've made the villain plan redundant, which they would've done if
Facebook users didn't get involved and this tournament was left up to the gamers who visited
The Escapist and knew about this tournament. For the villan plan to gather attention and ad revenue to work, the staff would've had to predict that
Zynga would call upon
Facebook users to vote for them.
If you think that's the case then fair enough, it's just something which I doubt they could've foreseen any more than we could've, otherwise they could've foreseen the massive increase in traffic which almost lost the site on some ISPs [http://www.escapistmagazine.com/groups/chat/Tech-Team?c_page=2]:
Virgil said:
@LeonLethality:
@The_root_of_all_evil: Zynga - the facebook game company responsible for Farmville (and many others) posted a message to all their users to come vote for them. The site has been being hammered all morning.
If you're getting a blank page, it's likely that you got sent to a web server that is not very happy. Normally they remove themselves from rotation when they get overburdened, but that isn't working so well then they all are.
EDIT:
On the other hand, most hardcore gamers normally know and love their developers. They might be fewer, but this definitely makes such developers more "popular" than Zynga.
I don't see how
Zynga are the exception to this rule. As the threads they were competing in showed,
Zynga do have their dedicated users as well as the casual gamer audiences. These users did seem to know and love
Zynga like those of the hardcore gamer audience like their developers, and the votes do show that these users were in larger amounts than those of the rival developers.
It doesn't matter if they can simply log in with
Facebook as that would require them to still care enough about the developer to sign up and vote. This is a bane for all developers, not just
Zynga. Besides, judging by how many people use
Facebook, this shouldn't provide much advantage for
Zynga alone.
If someone buys a videogame and doesn't like it then they sell it back to the store. This still counts as a sale by the company as someone demanding a refund is the shop's business and not that of the developer's. In
Facebook applications such as
Farmville, you can remove or block the app, which means that there is one less user, which does count as losing what would be a sale in the company's eyes. This is a bane of both harcore and casual gamers and from the looks of that, developers like
Zynga would, in theory, be at a disadvantage in measuring popularity because of it.