Hey Joe said:
I would buy six copies of that game.
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Here's a few ideas I've had swimming around, and unless noted, are sidescrollers:
A game that combined Racing, Platforming and Music together. It'd be a foot race between maybe eight people, and the notes would come down as face button commands. The notes coming down correspond, not just with the music, but the platformer/racer. While the notes are coming down, you'll notice, there'll be blue and red notes. The blue notes notate speed where, when pressed, makes the platformer take the faster route. The red notes notate style, and when pressed makes the platformer take the cooler looking route. You get speed boosts by chaining notes, but you get a bigger boost for the more points you have, which you gain by hitting notes, although you get substantially more from red than from blue. If you fuck up, your character will slow down. Fuck up too many times, or at the worst possible time, and they'll trip and fall.
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A game for the DS and/or Wii that combines high-speed platforming (Sonic) and environment altering (Okami). The game's speed is about Sonic Advance 2 fast, possibly a bit faster.
You are Angel Lavel, a man who finds a large pair of pants in his attic. When he decides to put them on, he gains the powers of Zepha, Goddess of the Sky, but is also cursed with uncontrollable high-speed(In all areas, including thinking, aging, and comprehension. He smashes out of his house and runs to the other side of the planet. He finally regains control, still running but in a circle so he can check the Instruction Manual. Turns out, in order to beable to control the speed, he needs the belt at home. As well, the pants give off a distinct signal of radio waves that can be tracked, so he needs to get the belt quickly before someone tries to take his pants.
The object is to guide Angel to the end of each Level by using Tornadoes, Hawks, Air Currents, Thunderbolts, and Rain Clouds to keep him safe from pratfalls, hazards, and occasional enemies. There are about 4 Levels in a Region,and about 8 or 9 Regions. At the end of some Levels, there will be boss fights that you run alongside, evading attacks, and exposing weaknesses for your own attacks. The main gameplay is mostly puzzle platformer, and only involve two buttons, not even the D-pad, which are remapable: Jump and Zepha. Zepha slows time down to a degree depending on difficulty so you may draw in commands. Example: Drawing a solid shape will cause a cloud to appear in that shape for you to use as a platform or whatever. Drawing a jagged line from the top of the screen to a target will call in a Thunderbolt.
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Last but not least, a racing/fighting game where the runners do battle with each other whilst running at high speeds, trying to keep a high place, and scoring massive points via massive combos utilizing your own moves, scenery, even other racers.
In different modes, the conditions for winning are different. There's Standard Race (Place highest to win), as well as objective modes like Health Hog (keep your health up), Speed Demon (fastest times are crowned the winner), and Combo King (Highest Combo Points wins), and each mode has a Circuit. Also, all of the stages can be Looped (Endless amount of laps until someone dies or the optional time limit ends.) in addition to being Lapped.
You can created characters and stages, upgrade your own characters and existing ones with different attacks, equipment and specials, and take them online in ranked and unranked free-for-alls, team matches, Circuits or Character Trade.
The battle system revolves around comboing the enemy to oblivion while trying to keep yourself ahead. Be careful though, as any move you have can be countered, even throws. While stuck in a full-on combo, you can do nothing, but if you are out of being hit for a full second, you can recover in the air or on the ground or prepare to counter or counterattack. Each character has two buttons for attacks and a throw button. These can be used to chain into eachother with juggles, bounces, slams or whatever. By pressing a direction and an attack button (you don't hold forward to run, it's auto run, although Drift and Brake are done via shoulder buttons.), you can do more attacks, some of which have static combos.
So yeah, it's kinda like Smash Bros Racing or something like that...
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So, those are my ideas. If anyone would like to make a game out of them, be my guest, just give me credit and a share of any money
Although truthfully they're only my so-so ideas.