Alright, so this is somewhat of a cop out on my part. Brain's a bit fried and I'm somewhat at an impasse for ideas. Friends and I are teaching a class about Video Games this semester at Cal, mainly drawing parallels between VG and other forms of art, how it imitates traditional media and also how it breaks the mold. It's an attempt to get gamers and non-gamers to think about video games as more than just pixels on a screen, introduce some new perspectives, and even if they don't agree with us, hell, at least it'll be a chance to verbalize their criticism and defend it.
But with just us amateur gamers making up the lesson plans, it does feel like we're possibly neglecting a good chunk of ideas. So here's the question I'm proposing to you guys. If you had to run a class on Video Games as Art, or were attending such a class - which games would you like to talk about, any producers or developers that you feel must be mentioned in this context? Or hell, any topic of discussion that should be addressed? Figured this would be the right forum for asking such things. Incidentally, here's a link to the current course syllabus and some of the things we've come up with. http://www.decal.org/1054
But with just us amateur gamers making up the lesson plans, it does feel like we're possibly neglecting a good chunk of ideas. So here's the question I'm proposing to you guys. If you had to run a class on Video Games as Art, or were attending such a class - which games would you like to talk about, any producers or developers that you feel must be mentioned in this context? Or hell, any topic of discussion that should be addressed? Figured this would be the right forum for asking such things. Incidentally, here's a link to the current course syllabus and some of the things we've come up with. http://www.decal.org/1054