*The ability to carry far more weapons and ammunition than would be possible
*Exploding barrels EVERYWHERE
*The female lead with the invariably giant knockers
*Any major character whose death you don't witness first-hand will be back at some point
*Anything that doesn't kill you outright can be cured. Bites, bullet wounds, shrapnel wounds, radiation poisoning, broken bones and falling damage can all be cured perfectly with bedrest, bandages, food, drinking water or improvised field dressing.
*Exploding barrels EVERYWHERE
*The female lead with the invariably giant knockers
*Any major character whose death you don't witness first-hand will be back at some point
*Anything that doesn't kill you outright can be cured. Bites, bullet wounds, shrapnel wounds, radiation poisoning, broken bones and falling damage can all be cured perfectly with bedrest, bandages, food, drinking water or improvised field dressing.