Video game ideas you've thought up

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scarecrow350

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Survival horror chemistry simulator
So you're in an abandoned city or whatever and there's tonnes of mutated humans/aliens/cyborgs/demons running around who all want to murder you
You are a chemistry professor who must traverse the city in order to find a way to NASA as he has heard there is a surviving colony on the moon, and your only weapons are the chemicals that you can find in your everyday environment
you neither know how to operate guns or how to use them, and are too weak to swing a club or bat - you can use these if you wish but you will have reduced speed due to you being a massive wimp who cant carry crap, and guns require a large amount of use before you can use them reliably
game play consists of sneaking around the levels avoiding monsters and getting to the exit to progress, you should also collect household objects to mix into weapons
this is the cool bit - you use these chemicals with recipes that you can find mysteriously left for you around levels to create weapons to deal with monsters, each of which will have certain weaknesses such as fire, acids, alkalies (yes, you can literally neutralize your enemies), gases, radioactivity etc.
recipes include chemicals such as thermite, sulfuric acid, mercury fluoride etc, with the possibility to make more powerful and complicated compounds with new recipes, but also rarer than recipes are pieces of equipment like thermometers, Bunsen burners etc that are used to unlock more powerful compounds
however as most of these pieces of equipment are delicate glass if you are hit you not only risk death but also breaking your equipment leaving you without the means to make more compounds
finally, there would be decisions to make with equipment, do i take the gunpowder out of the bullets, or pop a cap in some suckas ass, do i use this bleach to blind the next monster, or save it to make something more volatile
last level is trying to find the ingredients and equipment to make rocket fuel in the NASA labs after losing everything in an explosion the previous level
called it 'Mixing Murder'
 

smearyllama

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Okay.
So take Mario Party.
But give it online multiplayer. With voice chat.
And give it a rank/progression system like Call of Duty.
With unlocks and perks and all that.

Then release it. Still under the Mario Party license.
 

immortalfrieza

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Ooh! I just remembered an idea I had a long while back for a Terminator game. Terminator: Fall And Rise

Story: The game takes place sometime after the defeat of Skynet. The remaining machines are left leaderless, and without Skynet to check them they gain sentience. They flee to the more inhospitable regions of the earth to avoid being wiped out by the Resistance and to build some semblance of a society, but they are splintered by their individuality. The humans celebrate their victory some then get down to rebuilding the world while destroying any machines that are still hostile, while some simply kill and steal what they want. The player is one of many terminator units built by the Zeroth faction of machines (more on that in a bit) and sent out to the world to decide their path. There would be no main story really, just a bunch of questlines that your choices would either open up or lock out, leading to great replay value.

Factions: There are a total of 4 machine factions and 4 human factions, 6 of which the player can side with. The machine factions are:
The Asimov faction, which does whatever it can to build good relations with the other 5 factions especially the human ones and will not harm humans or other machines except in self defense.
The Neo-Skynet faction, which tries to continue Skynet's directive of human extinction, and will battle any of the other factions that get in the way of that.
The Zeroth Faction, which are concerned with neither of the above faction's goals and only with ensuring the survival of machines and the world as a whole, they mediate between the rest of the factions, making enemies of or supporting the other factions as needed in pursuit of this goal.
The Haywire Faction: Not so much a faction as name given to any machine that is completely insane, maybe they're defective constuctions of the other factions, damaged in some way, the result of Skynet's destruction, or otherwise, but whatever caused it they will attack anything, human or machine that they encounter, except ones that are in a group, and they will attack other groups.
Human factions:
The Builder faction, a faction that focuses on constructing nonsentient machines and tries to work with cooperative machine factions to rebuild the world
True Connor faction, a faction which believes itself to follow the path of John Connor (falsely) but will destroy all machines it encounters, only manipulating non hostile machine factions into doing their dirty work for them to make it easier on themselves, but intends to stab them in the back later on.
Nomad faction: A traveling faction focused on salvaging resources wherever they can find them and selling them to other factions, non hostile to other factions unless attacked first.
The Anarchy faction: Not really a faction, this is assorted people which are too wild and chaotic to fit in any faction, they attack other factions and even sometimes each other to steal their supplies, enslave machines and humans alike, and sometimes just for the hell of it (basically TFAR's version of the Fallout's Raiders).

Gameplay:
This would be a massive open world game, similar in look and atmosphere to Fallout 3 & New Vegas, which the usual assortment of random missions and other distractions littered throughout. Similar to those, it would be a first person shooter RPG, with an assortment of weapons and other equipment both modern and futuristic.

The player starts out as a Series-70 Terminator, a clunky, slow, and weak but easily produced model with basic A.I. As the player explores the world and performs tasks, their A.I. will gradually improve itself, eventually leveling up, allowing them to distribute points to their weapon, stealth, social, etc. skills and gain adaption subroutines, and once they reach a certain level and acquires the necessary materials, they can go to an upgrade station and improve their terminator model, increasing their health, damage threshold, speed, strength, and provide other benefits. For instance, they can eventually become T-600 models and acquire an human-like outside skin who's face and body including gender can be customized freely at upgrade stations and which provides a bonus to armor and somewhat improved relations with human factions, and later can upgrade to T-1000 models which provides all the previously mentioned benefits plus continuious automatic regeneration, ending with the T-X, which can forcably recruit other machines and turn humans into cyborgs to function as companions.

There would be a morality system, but it wouldn't be based on some arbitrary good or evil system. It would boil down to who you want to help or harm. How you interact with the other factions determines your path, whether you want to help humans, destroy them, which you decide for machines, if you want to be a merc, aiding and harming factions as you see fit, or just kill em all.

I think that's about it, what does everybody think?
 

immortalfrieza

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rhizhim said:
so you are basically shamelessly promoting your own threads from the past....
Not really, I just didn't want to make a couple pages long post about ideas that I've put up as threads already. I'm just interested in what the escapist community can come up with.
 

TheSteeleStrap

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I had an idea while watching The Hobbit. Make a stealth game where you have a sword to kill enimies, but it glows, so using it makes you easier to spot.

Ok I was drunk as hell when I had this idea...
 

Jfswift

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Kinitawowi said:
A proper 3D racing game. I'm thinking racing spaceships or something through tubes or hallways or ducting in a space station or such (POD is the game I've got in mind as the touchstone for the visual aesthetic). All modern game tracks are basically planar with a few hills; the creativity track designers could come up with for a full three-axis track would be immense.
BTW, what do you think about the hover car chase scene in the new Total Recall movie?
 

immortalfrieza

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TheSteeleStrap said:
I had an idea while watching The Hobbit. Make a stealth game where you have a sword to kill enimies, but it glows, so using it makes you easier to spot.

Ok I was drunk as hell when I had this idea...
And Shakespeare was high as hell when he wrote a lot of his plays, sometimes drugs and alcohol produce gold, though most of the time they produce nonsensical gibberish instead.
 

immortalfrieza

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wombat_of_war said:
ive also been tinkering with the idea of using character creation detail for npcs right down to their personal preferences, likes and dislikes, childhood, etc basically tying to give as much background detail on a npc so they can react dynamically in a situation as well rather than precedurally generated npc 156 stands there and sends you on quest 1035 to retieve 5 car parts
So, basically, you want to make the Sims 3: Hell on Earth expansion pack then?
 

Shoggoth2588

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I've thought about making some games! Chief among them is this one;

A 3rd-person stealth based game wherein you play a kidnapper. Ideally it would be open world and involve drive-by nabbing but that part could be saved for the sequel. The game in mind would task you with kidnapping specific targets and ransoming them (or killing them if you're not careful or stopped caring). You would start off with one target and move up to kidnapping multiple targets and in some missions, just home-invasions where you have to subdue multiple targets. The final level would be to break into a high-profile place and kidnap a high-profile person. I feel like this is the kind of thing a deviant-art person or some other independent developer has already made since it's made almost completely out of cheese-cake (especially the ransom photo mini-game and choosing bondage implements)

...

WHAT?! Yes it's kink but it can still have deep gameplay mechanics!!
 

War Penguin

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Jun 13, 2009
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I've had a few. But the one that I've been really invested in is a 16 or 32 bit fantasy RPG, sort of like in the style of Zelda/Pokemon/any JRPG from the SNES era. However, it would have the exploration and open world aspects as something like Skyrim. You'd choose your own race, customize your character's look, choose his or her skills (combat, magic, stealth). However, the combat would be much like A Link to the Pasts's or Minish Cap's. However, the leveling would be much easier to deal with, much like Fallout's leveling. Of course, I'd also make it satirical, too. Add some much needed humor, but also pay homage to those good old RPGs. Maybe poke fun at both Western RPGs and JRPGs if possible.
 

thejackyl

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X-Com: Zombies...

Well, not really X-Com per say, but it played out quite a bit like the original. You start out as just one dude, who ends up getting rescued by a small group of survivors, and you are given a few missions. That forms the tutorial, and afterwards your camp or whatever is overrun by bandits/a horde of zombies.

After that you find a much better building to settle in and the game starts proper. You start out have to scout areas for food, survivors, weapons, ammo, pretty much any resource you can think of. Pop in a hidden moral choice system (You have the option to rescue, and recruit survivors you find, you can kill them or leave them, each outcome having different consequences.

When you find survivors (and rescue them) you find out if they are Scavengers (more people to bring with you), Engineers (build stuff), scientists (Figure out how to create a cure, needed to finish the game), or Doctors (Healing).

From here on out you go out scouting buildings and raiding them for supplies and items that you need to make weapons and the antidote.
 

ChaplainOrion

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A 40k Deathwatch squad based RPG, kinda like Mass Effect. Where you go around the galaxy as a Deathwatch Space Marine fighting every color of damn dirty alien available, and a few horrid heretics too. You'd be able to create a character, choosing your chapter, or similar chapter for a DIY one, and each would have a special perk and different effects on your skills. Then as you play you would progress through a skill tree, allowing you to get certain armor, trophies, etc and the end game there would be a plethora of different ways you could end up as. Then a multiplayer that doesn't lag like hell and spend 50 hours searching for a host every 50 seconds.

Also a space game where you really just get to enjoy exploring space. Like skyrim on an interstellar scale.
 

Kotaro

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I was working out the details for an RPG with branching paths and three possible endings, built mainly around moral choice (but more along the lines of "authority vs. freedom" than "good vs. evil." After getting everything down and preparing to actually put the thing together, I realized that I had just made Shin Megami Tensei for the SNES. So of course I threw that out.
But I'm in the early development stages of another game (also an RPG) with a couple other guys. All we need is someone to make the sprites and environment tiles (we're using a tile-based graphics engine)...
 

immortalfrieza

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cnaltman62 said:
I was working out the details for an RPG with branching paths and three possible endings, built mainly around moral choice (but more along the lines of "authority vs. freedom" than "good vs. evil." After getting everything down and preparing to actually put the thing together, I realized that I had just made Shin Megami Tensei for the SNES. So of course I threw that out.
But I'm in the early development stages of another game (also an RPG) with a couple other guys. All we need is someone to make the sprites and environment tiles (we're using a tile-based graphics engine)...
Really? I'm looking forward to it, especially if you managed to stick a morality system in there, I like those kinds of systems.
 

TheSteeleStrap

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immortalfrieza said:
TheSteeleStrap said:
I had an idea while watching The Hobbit. Make a stealth game where you have a sword to kill enimies, but it glows, so using it makes you easier to spot.

Ok I was drunk as hell when I had this idea...
And Shakespeare was high as hell when he wrote a lot of his plays, sometimes drugs and alcohol produce gold, though most of the time they produce nonsensical gibberish instead.
I still think it could be cool if implimented correctly.
 

Andy of Comix Inc

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I want to get the rights to Rampage. And make a gritty, realistic reboot of it, where you play as one of three lab volunteers and end up turning into three giant beasts. And in shock they run off out of the city and take refuge in a cave, which acts as their base of operations while they try to get back to normal, by running into the cities to gather parts, hostages, and such. George, Lizzie, and Ralph would be there, and they could talk to each other with a series of gutteral and short sentences and such, and they'd team up and smash cities to cause havok and distractions so they could raid buildings and find important artifacts, people, and slowly build up a collection of important, kidnapped people and stolen engineering parts so they could find a way back to normal. And maybe the plot would advance from there. I dunno maybe a fourth, bigger monster shows up and George, Lizzie and Ralph would have to... like... I 'unno, beat him up and save the day?

I dunno if I want it to be third-person of first-person. But I'd like it to have a realistic sense of scale and weight, and make it almost a horror game as much as the horrible actions and pain these hulking beasts inflict on innocent civilians accidentally. Maybe use GeoMOD or something for building destruction? And it'd have to be next-gen.

Also, I like the idea of a multiplayer mode where it's, like, I dunno, 3 vs 16 or something - sort of like a less shit version of the recently released Tank! Tank! Tank! versus mode - where one team plays a sort of Battlefield style FPS and vehicle action game with helicopters and tanks and stuff, while the other played as the monsters trying to achieve an objective before getting the hell out of there. Maybe that could work its way into the campaign somehow? An Aliens vs Predator sort of dual-species campaign thing. Yeah.

Every time I think of this idea I remember how the rights to Rampage belonged to Atari. Or Midway. A company that shut down, at any rate. So I don't know who the hell I'd have to pester to get them to give me the rights. Also I dunno what studio would build such a game. A studio willing to take a risk on a guaranteed failure, I suppose.
 

dessertmonkeyjk

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Let's see what new and fun ideas I can come up with. I prefer to start basic and build up from there so here's some element mix-mash for you.

Mobile oceanic cities + control points w benefits + class-based + vehicles
Vehicle racing + survival + physics manipulation
Melee and/bow only + arcade brawler combat + platformer + power-ups
 

King Billi

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Something simple, a typical WWII shooter like Call of Duty only in which you never play alone. You're a part of a massive battalion taking part in huge battles during the war and whenever you're killed your perspective switches to another member of the battalion who witnesses the previous soldiers death.
When the game is over the credits gives a role call of all the members of the battlion who were killed while you played the game.
 

immortalfrieza

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TheSteeleStrap said:
immortalfrieza said:
TheSteeleStrap said:
I had an idea while watching The Hobbit. Make a stealth game where you have a sword to kill enimies, but it glows, so using it makes you easier to spot.

Ok I was drunk as hell when I had this idea...
And Shakespeare was high as hell when he wrote a lot of his plays, sometimes drugs and alcohol produce gold, though most of the time they produce nonsensical gibberish instead.
I still think it could be cool if implimented correctly.
Of course it could, coming up with ways that ideas we've all had for video games could be awesome is practically the point of this thread. I'd come up with ideas to flesh out yours, but I have neither read the Hobbit or seen it so I can't really.
 

immortalfrieza

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King Billi said:
Something simple, a typical WWII shooter like Call of Duty only in which you never play alone. You're a part of a massive battalion taking part in huge battles during the war and whenever you're killed your perspective switches to another member of the battalion who witnesses the previous soldiers death.
When the game is over the credits gives a role call of all the members of the battlion who were killed while you played the game.
So, like a cross between Star Wars Battlefront and Call of Duty?