Video Game Survival Guide: Vol I

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Reboare

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Apr 2, 2010
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18. Through the almighty save game one can gain the ability to travel backwards in time...by dying. You never really truly die in a gamepocalypse.
 

Cody211282

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21. Weapons no longer need to be maintained to fire accurately, also people leave bullets and grenades all over the place.
 

JWW

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23. Reload as often as possible.

Nothing sucks more than an empty mag with zombies on the way.
 

Kyrian007

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#24 There's always a better weapon.

If you've been waiting for an abnormally long time for the next better weapon (gun, sword, turkey baster +2, whatever) the next better weapon you will find will be followed shortly by at least 2 increasingly better weapons, insuring that all of the upgrade money or experience or skill points you spent on the finally better weapon will have been wasted.
 

King of the Sandbox

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Jan 22, 2010
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JWW said:
23. Reload as often as possible.

Nothing sucks more than an empty mag with zombies on the way.
23b. Reload before your magazine/clip is empty for faster reloading. Also, don't worry about those last few bullets in that old magazine/clip, as they'll automatically teleport back into your inventory.
 

elricik

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24. Never leave an A.I. Partner alone during an escort mission, or else he will die, no exceptions to this rule!!! He will die!!!
 

Bradd94

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22. Shoot first, ask questions later.
You can always be reloaded if you kill a friendly NPC. Wouldn't want to lose the element of suprise because you thought that the flesh-ripping-torso-consuming-fire-breathing-baby-candy-stealing guy in the corner was a good guy.
I'm sure he was.
According to Satan

EDIT: Numbering was a horrible idea. New number is 30+ depending on immediate posts.
 

The Thief

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Apr 24, 2008
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32. Smashable objects can contain vital supplies. Break everything!

Simply opening a container is not recommended. Only complete obliteration of an object will achieve the desired results. Don't worry though, one soft swing of a crowbar is usually enough.

[sub]Edit: number changed to post count for simplicity's sake.[/sub]
 

Gauntes

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Jun 22, 2009
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28. Female character's physical defensive capability is indirectly proportionate to the amount of clothing she is wearing.
 

King of the Sandbox

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Jan 22, 2010
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342. Large, unwieldy weapons, such as 9 foot long broadswords or fire hydrants on poles, can now be wielded easily enough to spin like a baton with minimal effort.

(The numbers are arbitrary. They don't have to be in order.)
 

CounterAttack

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Dec 25, 2008
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100. Certain people can only look north, south, east and west.

These people have invisible lasers built into their eyes. As soon as the lasers detect movement, they will attack and expect you to retaliate. Therefore avoid crossing their paths at all costs, unless they turn. They only turn 90 degrees at a time, however, so if you're sneaking behind them you should be safe. Running may alert them to your presence, though.
 

King of the Sandbox

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Jan 22, 2010
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Douk said:
Female characters are invincible on their arms, legs, and midriff.
With the notable exception being your love interest. In this case, they will be extremely vulnerable to attack. Especially so to 9 foot long samurai swords.
 

Lamppenkeyboard

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42. (Har see wat aaa did thar?) Never be the pilot, or be in the pilot's cabin of an aircraft. They are made of glass, and shall shatter, killing you instantly should the smallest error occur (Now to see just wat aaa did thar on that particular one, you would have to have been hardcore forum stalking me for several months).
 

Exocet

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Dec 3, 2008
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51-Reload Dr Freeman!
51b-yes,you must also reload your crowbar
 

iLikeHippos

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Jan 19, 2010
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56. Safety precautions are NEVER necessary. Just shoot the bastards in rapid fire without one single thought of civilians and team mates.