Whenever I play Bad company 2, the pistols would always save my ass when I used the recon kit. They were at least good enough to keep you alive against other snipers in close range.Cazza said:Pistols in the battlefield series. To weak to even bother with.
The BB Gun wasn't all that useless, actually. It made a good "flyswatter" if you had the ammo, as it was fairly light, and with the right perks it made a decent weapon.sumanoskae said:Wasn't that intended to be a practice gun?. You got a better gun almost as soon as the next combat sequence arrives, and it worked fine against the Radroaches. By that logic you should add the wooden sword from Kingdom HeartsTheYellowCellPhone said:Wait, something that definetly should be added to your list: The BB gun from Fallout 3! Piss-poor damage, slow firing speed, and add it to the rareness of BBs.
Well the shotgun was a laugh to useNanissimov said:#3) M4/Shotgun (Hitman Blood money) These guns were useless in hitman because as the title implies your supposed to be a Hitman, not Marcus Fenix. They were non concealable and loud, but my biggest problem with these things is why you would want them, the pistol could be upgraded with magnum rounds, extended clips, and there was also an upgrade to make it automatic, making it a concealable silent M4. Same problems for the shotgun
#4) Poison stab (Assassins Creed 2) This had no purpose for anything other than giggles (or ad least i could not find one) it made enemies take out there swords and start waving them around.
Anyways thats what i could think of. What about you?
HAHAHA! That is the coolest way to kill someoneIndecipherable said:In Worms, prod. Although it was so bad that it was delicious to get a kill with it.
that was one of the most powerful guns ever!Derf Llennod said:Sledge's Shotgun in Borderlands, 2 shots 0% accuracy.
just melee for more damage
haha you can block to you know? and they can't block high level weapons which are easy to getmjc0961 said:By the time you find it in the game, I found the Mag-Net Launcher in Ratchet and Clank Future: A Crack in Time to be quite useless. By then you already have the Groovitron Glove and the Cryomine Glove, both of which are far more effective at keeping enemies distracted/at bay than the Mag-Net Launcher. So why bother bringing it back from Tools of Destruction? I never used the damn thing after I finished leveling it up.
Also the Volcanic Pistol in Red Dead Redemption. Man I hate that damn thing. Such a low firing rate, and it always feels so weak. Add to it that for some reason, every time you enter multiplayer, it selects the Volcanic Pistol as your selected pistol even if you have better weapons like the High Power Pistol or Mauser Pistol, and I would like to toss that piece of crap back into the volcano it crawled out of.
And an honorable mention to every weapon in ModNation Racers, although it's because the AI cheats and blocks even instant weapons like the sideswipe and level 1 bolt, not because the weapons are bad. If the AI played fairly once in a while, they would actually be pretty good.
I wouldn't say the toy helicopter-machete combo is useless. Slicey death that is.luckshotpro said:anything found in the toy store in Dead Rising
True, but I liked it as a sort of mobile shield, especially in Nova Prospekt. Just pick up a heater or something similar and voila; instant protection.Pirate Kitty said:The Gravity Gun.
I'll take a bullet fired at the speed of sound over that, thank you.
It's funny that in AC2/B the broom isn't an awful lot less powerful than any other blunt weapon. It's rather easy (and oh so satisfying) to go on a killing spree with it.dark-amon said:A broom. (I won't mention any specific game)
In most games where you can use a broom as a weapon there is an arsenal of swords and other lethal weapons, but noooo go kill someone with a broom.
Actually, I beg to differ. The Mag-Net Launcher was a powerhouse. It only took 1 shot to kill almost all standard enemies. Ok, it has kinda low ammo and can only hit 1 opponent at a time, but when upgraded somewhat, it really had some kick to it.mjc0961 said:By the time you find it in the game, I found the Mag-Net Launcher in Ratchet and Clank Future: A Crack in Time to be quite useless. By then you already have the Groovitron Glove and the Cryomine Glove, both of which are far more effective at keeping enemies distracted/at bay than the Mag-Net Launcher. So why bother bringing it back from Tools of Destruction? I never used the damn thing after I finished leveling it up.
Grenades in Mass Effect were awesome. They rarely killed enemies outright, but they often reduced their health enough that I could easily kill them with my Assault Rifle after a few short bursts. And they looked cool.Buchholz101 said:Grenades in Mass Effect.
There's a reason they were removed in the sequel.
O the comedy of killing a special infected with a frying pan! particularly hilarious in Verus Modes XDTriggerHappyAngel said:Half of the Melee weapons in Left 4 Dead 2... why would you take a Frying Pan or a Police Baton when you can have a Katana?
I had me some serious love for the wrench, I always bought the tonics to max it's effectiveness, and I had a blast with it...Booze Zombie said:You did play Bioshock, right?rescuer86 said:How about the wrench in BioShock? Did anyone use it after they got the pistol? And the drill in BioShock 2? That thing used up fuel so fast the rail gun was a better weapon and it could barely kill the thug splicers.
The guns were terrible, I killed everything with my wrench.
you'd better not be including the hammer there... that thing was awesomeTHEJORRRG said:everything except EDF and Marauder weapons in RF:Guerilla. NEED MOAR AMMOOOOOO!!!
Oh yes. Ratchet and Clank 3 Multiplayer, the ultimate humilation. I just wish they'd have made the rainbow afro-nator an actual weapon.Hatchet90 said:The Sheepinator from Ratchet and Clank. Funny? Yes. Effective? No.