Video game weapons you found most useless!

Recommended Videos

DanielBrown

Dangerzone!
Dec 3, 2010
3,838
0
0
Prince of Persia; Warrior Within
Teddy bear!

I never got it myself, but I saw how in a video. It's an awesome easter egg, but I reckon it's extremly useless. Other than that... the crowbar in the Half-Life games. It's only good for wacking headcrabs!
 

Starke

New member
Mar 6, 2008
3,877
0
0
MiracleOfSound said:
I'll see your Chinese pistol and raise you the Zhu Rhong 4V18, which is the unique version of it and still utterly useless.
At least the Zhu Rhong could set people on fire, not much of a perk, but still.

Anyway, on topic, any Shotgun in Shadow of Chernobyl. Yeah, they fixed it for Clear Sky and Call of Pripyat, but why would I mess around in my inventory, and carry ammo that weighed .05 kg each, instead of just hosing someone down with my assault rifle?
 

Atmos Duality

New member
Mar 3, 2010
8,473
0
0
This same exact topic was done months ago, with the same original post almost word for word.
Either that, or I'm slowly losing my mind.

Useless items/weapons:

-The Cloak of Darkness (Wizards and Warriors [NES])
It's not a weapon, but rather an item that amounts to little more than assisted suicide.
Why? It made it so you couldn't see your character.
 

Royta

New member
Aug 7, 2009
437
0
0


Istarelle from Demon's Souls. It looks so amazing but it's stat-requirements are just stupid making it complete trash.
18 dexterity needed? A class using that weapon shouldn't have more then 10. To make things worse it's bonus, a resistance to Plague and Poison are nearly pointless since it's too low of a resistance to matter in PvP and statusailments barely make an appearance in PvE.

Add terrible damage and a mediocre moveset and you've got a painfully bad weapon.

But it does look insanely badass though!
 

Jfswift

Hmm.. what's this button do?
Nov 2, 2009
2,396
0
41
Digi7 said:
Hmmm, the Pulse Rifle in Dead Space was fairly useless and chewed up ammo like no tomorrow. It was great for supression though, put your back to the wall, aim at the horde of enemies charging at you, and spray!
I thought the pulse rifle was okay, if a bit weak at that. What I got rid of eventually was the contact beam and the flame thrower (which is useful for maybe two rooms in the entire game and chews through ammo way too fast)
 

Redwall

New member
Jul 31, 2010
19
0
0
The alien guns in Borderlands, sure they could regenerate ammo but they were so slow it rendered them completely invalid in a combat situation (not to mention the fact that later in the game you could find normal guns that did the same thing better)
 

GundamSentinel

The leading man, who else?
Aug 23, 2009
4,448
0
0
The standard Halo Assault rifle. I just can't hit a damn thing with it. Even when I'm a meter from my target it sprays all over the place. I hardly ever used it. Oh, and the .32 pistol in Fallout 3 I don't think I fired more then 5 shots with it. It was just plain useless.
 

TheTaco007

New member
Sep 10, 2009
1,339
0
0
Booze Zombie said:
The stakeout shotgun in Black Ops multiplayer, it's like the military in the BO universe were like "this people-grade ammunition is too unfair, give the troops bird-hunting rounds".
Dude, I LOVE that shotgun. It's one of my favorite weapons in the game! I guess you're expecting it to act like MW2 shotguns. No, the Stakeout you actually need to AIM with.

OT: All the pistols except the Python in Black Ops. Seriously, it used to be that you could actually use them if you ran out of ammo, but now it takes so long to kill someone that they would have time to turn around, aim down sight at you, and kill you before they die. It's ridiculous.

Redwall said:
The alien guns in Borderlands, sure they could regenerate ammo but they were so slow it rendered them completely invalid in a combat situation (not to mention the fact that later in the game you could find normal guns that did the same thing better)
AND they make you move slower. They're innacurate, they don't really 1-hit-kill everything, and they take so long to regenerate ammo that it's really not even worth it.
 

elbrandino

New member
Dec 8, 2010
267
0
0
Anything that wasn't the sword or crossbow in Assassin's Creed Brotherhood. Especially the throwing knives. They weren't useful in AC2 either. They were ONLY useful in AC1.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,334
0
0
Indecipherable said:
In Worms, prod. Although it was so bad that it was delicious to get a kill with it.
You're aware that the idea of the Prod was to prod your enemy off ledges or into land mines, right? Imagine how awesome it'd be to take out half the enemy team using nothing but the Prod. Theoretically it can be done.

OT: The stick in Fable. Never used it again after getting a proper sword.
 

JackandTom

New member
Nov 17, 2010
603
0
0
The secret bubble gun in Just Cause 2. What a load of crap! It provoked enemys but couldn't harm them, even though Rico made that gun badass.
 

Yellowbeard

New member
Nov 2, 2010
261
0
0
tsb247 said:
The blaster from Tribes 2 was utterly useless. Actually, I would call it a tie between that and the E.L.F. gun. All the E.L.F. did was slow people down a little; providing nothing more than a minor inconvenience.
I never liked the blaster myself, but it did actually have a use. Ricochets off surfaces at close range made it surprisingly easy to kill people around corners in cramped buildings if, say, you were sabotaging a generator or something. Plus it shoots through shields, all the better for killing turrets, sensors and base equipment.

It's just like everything else in that game, crap unless you use it in its element properly.
 

G1eet

New member
Mar 25, 2009
2,090
0
0
Indecipherable said:
Souldead341 said:
Personally, the shotgun in Mass Effect 1 and 2.

On the poison blade in AC 2, I find it's useful for killing multiple assasination quest targets when you can't be detected, also getting rid of those stationary guards outside the codex rooms.
The right shotgun in ME2 was basically a one hit kill for anything. It was incredible.
Geth Plasma Shotgun <3

I've yet to get to the point in ME2 where you get the Krogan-sized cannon, but I have my doubts as to whether I'll switch over to it. I just love that little indigo deathbringer too much to part with it.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
0
0
Fat Man/Experimental MIRV (Fallout 3). I could never master the art of not blowing myself to smithereens with this thing, and the ammo's too valuable to waste when you can sell mini-nukes for 125-225 caps (depending on barter skill). One MIRV shot and you've just wasted over a thousand caps. (but, as someone else pointed out, in god mode it looks COOL.)

Missile Launcher (New Vegas, but only in Hardcore Mode.) I don't have much use for a slow-firing weapon that has ammo weighing 3 pounds a shot---even with 10 STR and Strong Back, there are just too many other things I'd rather be carrying around the Mojave. Again, though, this only applies to Hardcore Mode where ammo has weight. But I wouldn't play NV any other way.

Sniper Rifle (New Vegas). Nerfed to hell and back in the patch. It used to be a good intermediate step between the Hunting Rifle and the Anti-Materiel Rifle for a Guns character, but now you're better off just hanging on to the HR with a scope and the other weapon mods until you can get the AMR.

Note that I'm not counting pea shooters like the .32 pistol, Chinese pistol, and other stuff that exists primarily as vendor trash in Fallout 3 (or, for that matter, the .22 pea shooter pistols in New Vegas).
 

DuctTapeJedi

New member
Nov 2, 2010
1,626
0
0
Any melee weapon ever. I usually play a sniper type class, so if an enemy gets close enough for melee range, I'm doing something wrong.